Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: Florida on March 01, 2012, 06:28:40 PM
-
I still play Sim City 512KB on the Amiga. I tried on one map to build smaller "cities" each within one firestation and police station border and then connect each "city" with road and railroad (not that they need to go from "city" to "city", they don't care)
Anyway, what is interesting is that if the new "city" becomes more popular the other one or ones just die out and you end up with a financial loss.
Besides monsters and other distasters and SHIFT + F U N D which I don't care for any of them; is there anything else to Sim City? I mean, is that it? Nothing to unlock? I guess I could answer the question myself because I have played it since it came out and I have never discovered anything new, ha, ha.
Well, it never hurts to ask.
-
I played it quite a bit back then and didn't find anything else, so I doubt there's much more to it. It's a shame they didn't do a fuller version for the 2MB Amigas (I know - Sim City 2000, but that's a different story).
The SNES had a great version of the original Sim City which had background music, special buildings and more stuff like that. Should've been easy to do on an A1200...
-
I thought the difference between Sim City and Sim City 2000 was amazing. I thought Sim City 2000 was a much more refined version of the game idea. The graphics were better, the goals better, and many 'fun' things to get along the way.
I still play SC2k today but usually for Windows or under Mac emulation.
I know there was an AGA version of SC2k for the Amiga. I thought -could be wrong- that maybe the CD32 version of SC2k had better graphics but I could be wrong.
However, I know there is SC2k for AGA Amigas.
You might want to try that version out.
Cheers!
-P
-
SimCity 2000 on a basic A1200 really crawls along and is a real pain. I bought my first accelerator so I could play SimCity 2000. Fantastic game I have to say. There were the expansion Terrain Editor and Architecture for the original versions.
http://www.commodore-amiga-retro.com/amiga/amiga_scuzz149.htm
-
SimCity was also released on the CDTV.
http://www.lemonamiga.com/games/details.php?id=3241
Don't know the difference with the 512k version, but it looks different though and seems to have added scenarios.
-
I've wanted to play SimCity 2000 on the Amiga. I enjoyed SimCity, then found the SNES version which was an absolute thrill (well, if you're into that kind of thing.) I find that I just don't have the time to sit in front of a computer long enough to get really involved in some of the games I enjoy, so I managed to find a J2ME version of SimCity and play on my phone from time-to-time.
But, to answer your question, I believe there actually IS a goal to SimCity. Ultimately you just have to run a happy and prosperous city. I love the game, and have managed to do very well without the FUND cheat and without jacking up taxes at the last minute before the end of the year, then lowering them right afterward. Though some games do better than others, and I often find myself getting frustrated with having numerous vacant industrial lots when the demand for industrial is very high (for example, though it happens sometimes with residential and commercial, too.)
-
if you play the scenario's you can earn the 'key to the city'. in free mode the goal is to get your city as big as possible while still making a profit. also I believe there was a deluxe version of sim city with some improvements.
Im a big fan of the game, but never liked sim city 2000 much. I dont like the current incarnations of the game either, last good game of this franchise was sim city 4. go check that out!
-
I always wanted to play Sim City 2000 but could never get enough street cred.
-
SimCity was also released on the CDTV.
Don't know the difference with the 512k version, but it looks different though and seems to have added scenarios.
The controls are based on the CDTV remote controller and use full-screen menus (that slide over the map). Also there is music (per every scenario) as CD-tracks on the disk. The game can be saved to a disk (using external disk drive) or to the CDTV specific RAM cards.
Looking at the Lemon Amiga games section on the SimCity (512 Kb normal version) the CDTV version has much more colourful menus and icons. The standard-Amiga version looks much more dated. Also the seen reviews on the two versio seem to prefer the CDTV version.
Just based on the visual points and good controls (with the CDTV controller) I would rate the CDTV higher.
I wish SimCity 2000 was faster (and wouldn't use interlacing), it would have much more deapth to the game.
Slightly off-topic, but still in the SimCity theme: SimCity 5 is rumored to be the next game in the SimCity series, to be released sometime in 2013 (http://en.wikipedia.org/wiki/SimCity_(series)#SimCity_5)
-
unfortunately SimCity 2000 for Amiga 1200 is not a porting from PC-DOS, but from Megadrive.
AGA version is only 64 colors and is very jerkomatic.
However is nice version.
SimCity CDTV is much better than Amiga version.
on CDTV there is music in game, the graphics is much better, has photo pictures about people, object, icons and nice animated intro.
so, watch the difference:
Amiga = http://www.amigapage.it/index.php?pl=intro&modo_intro=19&file=amiga/s/simcity.flv
CDTV = http://www.amigapage.it/index.php?pl=intro&modo_intro=19&file=CDTV/s/sim_city_cdtv.flv
-
unfortunately SimCity 2000 for Amiga 1200 is not a porting from PC-DOS, but from Megadrive.
AGA version is only 64 colors and is very jerkomatic.
However is nice version.
SimCity 2000 never came out for the Megadrive.
Amiga version is 256 colours as well. Slow graphics, but I hear that certain patches can fix this aspect.
-
The CDTV version will play on A500/A570. ;) No all titles would.
-
SimCity 2000 never came out for the Megadrive.
Amiga version is 256 colours as well. Slow graphics, but I hear that certain patches can fix this aspect.
ok, it wasn't megadrive port
-
What is the difference between the 512KB and 1MB version? What did they leave out in the 512KB release?
-
ok, it wasn't megadrive port
The Amiga SimCity2000 was a port from the Mac version, and had zero amiga acceleration... It is painfully slow on AGA... Though FBlit and an 040+ make it quite playable :)
-
There were several different versions of Sim City, each one having different menu graphics (and maybe other improvements, too): 1.0, 1.1, 1.2, 1.2.2 and 1.3. Also, two data disks were released (Architecture 1 and 2), plus a Terrain editor and some additional graphics sets.
Varthall
-
If you are playing Sim City 512K then you are doing it wrong :)
I never ever ever played Sim City 512k. The 1MB version came out at the same time. Then Sim City 1.1 came out quickly thereafter and that is the version I played the most.
I can't remember what the enhancements were... Larger cities... Maybe some slightly enhanced gfx? Donno.
As to Sim City 2000, the trouble with that one is that it was just unplayably slooooooooooooooooooooooooooooooooooooooooooooooooooow. omg. They coded it total newbstyle. The gfx were programmed all wrong and were ridiculously slow as a result.
So to actually play Sim City 2000 on an Amiga back in the old days, you had to get the Mac 256 color chunky version and run a Mac Emulator on your Amiga and then play the game. Yes it was massively faster to emulate a foreign computer playing Sim City 2000 than to just play Sim City 2000 directly on your Amiga. :insane:
-
As to Sim City 2000, the trouble with that one is that it was just unplayably slooooooooooooooooooooooooooooooooooooooooooooooooooow. omg. They coded it total newbstyle. The gfx were programmed all wrong and were ridiculously slow as a result.
The gfx were programmed in a system-legal way, and were not "newb-style" at all. In fact I believe the programmer (John Jones-Steele) had a heck of a job getting it to work given the hardware at the time. It was not a simple job and he's a very experienced (and talented) coder.
I can't remember exactly what the problems were but I know there were distinct difficulties with it (because he told me a few years back).
It's because it was coded properly that we can use programs like FBlit and mode promotion and stuff. It is slower than emulation on fast RTG machines because it was done using 256-colour AGA - so I would recommend emulating the PC or Mac versions if you have a fast enough machine and a graphics card (as they use RTG) - but the comment above about the coding doesn't do him justice at all.
-
What is the difference between the 512KB and 1MB version? What did they leave out in the 512KB release?
1MB version had better graphics and I think that was it.
-
Iv got an immaculate boxed original version of sim city for the Amiga
both low res and high res version in the same box.
if anyone is interested.
-
Is Sim City for the Amiga considered free to download and use?
-
"More commercial zones needed." You got it.
http://www.amiga.org/forums/album.php?albumid=183&pictureid=1112
-
There is the goal of having a high population. I got to the really hard goal of Megalopolis.
You have to put up with a high crime rate. A city that isn't very pretty. You need to wriggle the tax rate back and forth. But it can be done.
I really lost interest in the game after that achievement. SC2k is much better because you design something.
I never won any of the dullsville scenarios (SC and SC2k). Give that one a try and let us know how you did it.
-
I think I did alright.
http://www.amiga.org/forums/album.php?albumid=183&pictureid=1113
-
The gfx were programmed in a system-legal way, and were not "newb-style" at all. In fact I believe the programmer (John Jones-Steele) had a heck of a job getting it to work given the hardware at the time. It was not a simple job and he's a very experienced (and talented) coder.
Looking at his Amiga bio, he does have quite a bit of Amiga experience. And not all his previous games are "system friendly" so I think he knew the Amiga..
However just because he was a good programmer doesn't mean it was the "hardware at the time" that was the problem.
It could have been the developer/production house. If they didn't give him enough time to do a proper port, his first job is to get it up and running and working. After that, you work on optimizing it, and it's possible (likely) that Maxis didn't feel it was worth the effort (time/money) to do that. They probably felt it was "good enough." It might have even been the right call at the time..
I think SimCity 2000 was released about the same time Commodore was going bankrupt.
desiv
-
I bought the game back when it came and still got the box and floppies, back then I got used to the slowness but now it's nearly playable on my 030, I play it from time to time, tho I have for long promised myself to try the Mac version via shapeshifter as it will run a bit better :)
(http://oi44.tinypic.com/2nvs1ed.jpg)