Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: leofoe on February 11, 2012, 07:47:01 PM
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I noticed that the intro music of this game plays much faster on an A1000 than on a A600 or A1200. I wonder why?
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I noticed that the intro music of this game plays much faster on an A1000 than on a A600 or A1200. I wonder why?
Probably the A1200 and A600 are PAL and the A1000 is NTSC?
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I think the ST version is one of the few games where the music sounds better than the Amiga version.
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Probably the A1200 and A600 are PAL and the A1000 is NTSC?
They are all PAL as far as I know.
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I think the ST version is one of the few games where the music sounds better than the Amiga version.
i don't think.
Defender of the Crown ST has better audio than other games, but Amiga version is better.
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I noticed that the intro music of this game plays much faster on an A1000 than on a A600 or A1200. I wonder why?
Tried it on my stock A500 and '030 A2000. Absolutely no difference, both PAL machines. Bbond007's explanation makes the most sense as the 60Hz refresh rate and slightly faster clock for the chipset on an NTSC machine would speed it up a bit. If all your machines are PAL then I have no idea. :confused:
Defender of the Crown ST has better audio than other games, but Amiga version is better.
The samples used in the Amiga version's music were tinny and lacked substance. The ST version, even though it was chip music sounded a lot better, more depth and just set the mood for the game much better.
The graphics on the Amiga version were definitely better but the gameplay was different on each version. The ST version had health bars at the bottom when raiding, Amiga version didn't. The Amiga version allowed you to adjust the power of the catapult before firing the boulder,the ST version you had to click the mouse button at the right point as the catapult automatically gained power.
I understand the sonic and graphical differences between the versions but why the gameplay was different, I don't know.
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I understand the sonic and graphical differences between the versions but why the gameplay was different, I don't know.
This was quite common due to different programmers working on different version of a game for the different systems. Due to coding so close to the hardware back then, you really needed programmers who were very familiar with writing code that interfaced with the hardware directly. I remember some games looking prettier on the Amiga, but would prefer the C64 versions for game play. As with Defender of the Crown, the C64 version was way HARDER to beat than the Amiga version - but the swordplay during raids was actually easier on the C64 over the Amiga version.
Mike