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Amiga News and Community Announcements => Amiga News and Community Announcements => Topic started by: SysAdmin on December 30, 2011, 06:37:32 AM
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News from Toaks via amigaworld.net
The AGA game MrBeanbag! is now finished and released.
MrBeanbag! is released as βeta since there is still bugs/issues,but most likely they won't be fixed.
MrBeanbag! is a really fast paced Platformer/Jump'n Run game ala Sonic The Hedgehog and was meant to be a fully commercial title a few years back, the development cycle stagnated and the developers put the project on hold as they needed a break,luckily they picked up development again and released this beta to the community.
MrBeanbag! has 17 levels,great graphics and sound and it does feel like a final commercial product.
Screenshots here (http://www.glastonbridge.co.uk/mrbeanbag/media.php)
ADF version:
MrBeanbag! zip file with ADF inside
(http://www.glastonbridge.co.uk/mrbeanbag/downloads/BeanBeta.zip)
Hardrive version:
MrBeanbag! harddrive install (http://www.glastonbridge.co.uk/mrbeanbag/downloads/BeanBeta.lha)
The official website for MrBeanbag! (http://www.glastonbridge.co.uk/mrbeanbag/index.php) , go there and comment in the guestbook etc.
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Just a little note: At least on my '060/50 A1200 tower, I have to use Privileged mode in Degrader to get it to run... otherwise I get Mr. Guru....
With that said, the game is pretty darn good! It's icon is left out on my WB screen, 'nuff said.
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[youtube]RiFbcFyq9Bo[/youtube]
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Looks great! I would say it's a little too obviously inspired by Mario and Sonic in places (the overworld map, the graphic tiles - flowers etc.), but that's not a bad thing in my book. Well done.
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Just tested out this game, it looks nice but for some reason I find it nausea inducing (the movement). Weird because I never had this problem with a game before.
Even my kids who were watching me play thought the same :/ - pity.
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Not tested yet, but looks like an amazing achievement ! What did you use to code it ?
About the "nausea inducing" issue ; hmm, I have to same feeling on the video. It's probably because the camera sticks too closely to the character movements ?
Great work, again !
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Yeah, the way the camera moves is weird. I think it moves too much.
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Huh that effect is really nasty. However good the game would be I couldn't possibly play it without getting really sick within minutes.
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A game so awesome it makes Piru sick.
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The camera doesn't bother me at all, excellent game, a bit hard though.
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Is it true that the camera instantaneously moves 1:1 with Mr. Beanbag?
What camera movement algorithm do other Amiga platform games use?
For example: Superfrog, Turrican 1 or Turrican 2?
If the game is coded in Asm then why in the name of Motorola must the caches be disabled to play the game?
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Not my type of game, but I do agree with the criticism that the screen movement is excessive and should be rethought. On the other hand, I don't like to discourage any Amiga development, so take these comments as constructive compliments, instead of complaints.
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Chaoslord:
as to why caches has to be disabled (on some 040/060 cards), no idea really, i play the game with the cache on here on my setup.
(see news item, !beta!)
1/4x1/4 was used in superfrog atleast.
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News from Toaks via amigaworld.net
The AGA game MrBeanbag! is now finished and released.
Is there any way to contact the authors of the game? I've been looking for a email or postal address in their whole site, but without success. Any help would be appreciated.
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You could try contacting the programmer here on Amiga.org, she originally posted this news a few days before this thread was started http://www.amiga.org/forums/showthread.php?t=60097
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Hello everybody.
I'm back from my holidays now!
I'll be updating the website soon to have a better contact form than the current guestbook (allow replies to news entires etc). I'm loathe to put my e-mail address online because currently I get no spam and I like to keep it that way. But you can drop me a PM here if you like.