Amiga.org
Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: carvedeye on December 27, 2011, 01:24:45 PM
-
Hi all just curious as to which classic games are able to run with a RTG Card, if you could give me a list i would be very garteful as i almost have the funds for a mediator ;)
-
For starters:
http://obligement.free.fr/articles/listejeuxamiga.php
-
Hi all just curious as to which classic games are able to run with a RTG Card, if you could give me a list i would be very garteful as i almost have the funds for a mediator ;)
all games that you can select resolution will work on gfx cards
also there are games with 2 different exe, normal and rtg
a small list
onescapee,foundation,genetic species,napalm,gloom
-
Go to the advanced search on LemonAmiga.com and selection RTG under the hardware option (don't fill out any other fields). That search results in 32 games.
-
on HOL using advanced search engine with RTG as hardware reports 89 games !
http://hol.abime.net/hol_search.php?N_ref_hardware=16
-
on HOL using advanced search engine with RTG as hardware reports 89 games !
http://hol.abime.net/hol_search.php?N_ref_hardware=16
yes but most of them are ports and conversions ..the op ask for classics
-
all games that you can select resolution will work on gfx cards
Not true for games that use their own graphics routines and only have planar graphics handling.
-
WOW... so there is quite a few then :)
-
Actually, by sheer chance I discovered that s.e.u.c.k. is at least partway system friendly.
On my amithlon box I have a sort of "emulation layer" that uses uae to transparently run custom chipset hitting software. While attempting to run it one time I realised I was using the amithlon side (ergo rtg only) and was surprised to see seuck still loaded. I got the normal menus displayed and could go into all the sections of the editor. The stumbling block however seemed to be that I had no chipram (rtg only) so couldnt do anything graphics or sound oriented, which makes something like s.e.u.c.k. a bit pointless :)
Id be curious to know if it could be mode promoted on a real amiga with chipram though if anyone ever feels like indulging me and checking it out.
-
Actually, by sheer chance I discovered that s.e.u.c.k. is at least partway system friendly.
On my amithlon box I have a sort of "emulation layer" that uses uae to transparently run custom chipset hitting software. While attempting to run it one time I realised I was using the amithlon side (ergo rtg only) and was surprised to see seuck still loaded. I got the normal menus displayed and could go into all the sections of the editor. The stumbling block however seemed to be that I had no chipram (rtg only) so couldnt do anything graphics or sound oriented, which makes something like s.e.u.c.k. a bit pointless :)
Id be curious to know if it could be mode promoted on a real amiga with chipram though if anyone ever feels like indulging me and checking it out.
I just tried my original SEUCK disks on my A4000+Mediator. Unfortunately I was hit with a bunch of read errors which went away each time I clicked "retry", however I eventually got a "Program Suspended - click to reboot' type error. Not sure whether it is SEUCK not liking my system or the knackered old floppies.
-
Not true for games that use their own graphics routines and only have planar graphics handling.
Might work when using ModePro, in force planar mode?
-
@Darrin
Thanks for trying. Its not particularly important (Ive got my a1200 and/or uae if I really feel the urge to use it), but Ive been curious about it since I discovered it at least partway works on an rtg only system.
-
Hi all just curious as to which classic games are able to run with a RTG Card, if you could give me a list i would be very garteful as i almost have the funds for a mediator ;)
This might not be what you are looking for, but my old "Legend of Faerghail" is supposed to run well on RTG systems. Back when it was written (1989-1990), I was sort of lucky that I was much better at writing 'C' code than 68k assembly language. Hence, the game used the operating system functions rather than talking straight to the hardware, and it did not have a disk-based copy protection which would cause trouble in the future.
-
@Olsen
I have always wondered, what exactly is the definition of "Faerghail"?
Is it bigger than a breadbox?
-
@Olsen
I have always wondered, what exactly is the definition of "Faerghail"?
Is it bigger than a breadbox?
The "Faerghail" is part of the family of devices commonly used for hunting tigers in the Scottish highlands.
We needed a name for the game, and we really struggled to find one. From my experience, finding a name is best done at the outset of a project, and we had missed that magical date.
The name eventually came out of a book I had picked up in Bristol during my time as an exchange student. That book was "Irish: A complete introductory course", which is just about the weirdest thing to take home to Germany. My English was not good enough to even ponder the idea of learning Irish from a book written in English (let alone the question why a German would really want to learn Irish in the first place). I can't even remember why I picked up the book. Probably because "Urartian: A complete introductory course" was currently unavailable.
Anyway, the name "Faerghail" came from a list of common Irish surnames, which showed both the respective spelling and pronounciation (and if you ever read any Irish, you will know that the spelling and the pronounciation can have very little in common). "Faerghail" came from "Ó Fearghail", which is pronounced as "O'Farrell". We just switched the 'e' and 'a' so as not to have "fear" in the title, which might have given the wrong impression.
And that's the whole story :)