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Amiga computer related discussion => Amiga Desktop Audio and Video => Topic started by: Blatboy on November 27, 2011, 07:06:43 PM

Title: Making music w/Paula
Post by: Blatboy on November 27, 2011, 07:06:43 PM
Hey there.  I'm curious what sort of music generation programs are out there for the A500.  I'm especially interested in a program I could use to generate sounds from Paula via MIDI externally.  I have my A500 and I've always loved the nasty 8bit sounds and music from the games I had.  I did a lot of music production on my A500 back in the day, but I only used it to generate MIDI to external devices, (using Bars & Pipes) not to trigger sounds from Paula, which I don't think Bars & Pipes had the capability to do that.

I've been a long time fan (and user) of the C64's SID chip as well and have been using it for a lot of crazy stuff in the last 6 years or so. You can see some of the work I did using SID on some cartoons here:
(specifically I used HARDSID hardware w/4 SID chips installed)

http://www.youtube.com/watch?v=-Jn-61eEbAA
http://youtu.be/0y-S3qQmCxk
http://youtu.be/_Iwl7oPz-k0

and this one, that was half done with a live band and half w/a C64 (ok, an SX64 if you want to get technical...and I know you do.)

http://youtu.be/-vEBB4_75gI

In all honesty, the HARDSID only works in a PC environment, and while I do have PCs around, my mac is what I use in the studio.  Also, I'd like to start experimenting with triggering sounds from my old A500 via MIDI, and learning more about Paula's synth capabilities.  

Any suggestions?  Thanks!

w
Title: Re: Making music w/Paula
Post by: Blatboy on November 27, 2011, 07:12:21 PM
Just to be clear, the best case scenario would be a program that allows me to send 4 channels of midi to A500 and trigger the 4 voices of Paula, and have the flexibility to allow me to program/edit the sounds (patches if you will) on each voice...

Thanks!
Title: Re: Making music w/Paula
Post by: golem on November 27, 2011, 07:18:52 PM
I am only aware of a few programs that allow MIDI triggering of samples through Paula. I know that OctaMED Professional can do this. But it seems to me that what you after is the real-time synthesis side of Paula? Musicline editor is the best at this I believe but I don't know if you can control this via MIDI.
Title: Re: Making music w/Paula
Post by: Blatboy on November 27, 2011, 07:30:39 PM
Yeah, it's real time synthesis I'm hoping for... Maybe there's something somewhere?

Thanks for the reply.  I will see if I can find the Musicline editor and experiment with that.  It's still possible w/out midi, but not quite as efficient...
Title: Re: Making music w/Paula
Post by: TheGoose on November 27, 2011, 08:34:06 PM
Nice toons there! The sounds match really well to an oldie black and white cartoon like that.

How do you like the HardSID? Which one did you get ?
Title: Re: Making music w/Paula
Post by: Blatboy on November 27, 2011, 09:12:21 PM
Thanks!  I was using the Quattro when I did those cartoons.  Now I have a Hardsid 4u.  It works, however there are no mac drivers, which is a real pain for me.  The interface works, but there's some basic functionality (copy and pasting of paramaters etc) that's missing.  They say they basically do it as a hobby, and it's a very niche market, so they don't really do much in updates, etc.

That being said, if they made mac drivers for it, (which they did promise for some time and was the reason I originally upgraded to a 4u) with all the music that's made on macs (especially in the US) and all the interest in 8bit music of late, I think they would be able to recoup their costs and then some.   But what do I know?  I'm a freakin' trombone player.

All in all, it's the only hardware oriented device out there that has the flexibility for folks like me that want to do more with it than play sidtunes.   With 4 chips installed that's 12 voices of SID! How incredibly over the top!!!  And, there's much less noise from these things than from using a C64 directly.  (and much less a mad science project, too...)

w
Title: Re: Making music w/Paula
Post by: TheGoose on November 27, 2011, 09:46:37 PM
Ok, so it does more than just play back SID tunes, their website does not do a good job explaining it to musician types.

I can use it as a sound source, use it with a MIDI ?

I am trying to finish up my mad scientist C64 currently. Which is partly fun and a mess, true. If it all goes to flames, maybe I can put my chips into one of these.
Title: Re: Making music w/Paula
Post by: Blatboy on November 27, 2011, 09:50:49 PM
Yeah, it can be used as a sound source.  It's the only one that does with the potential of 12 voices, too.  Not bad at all, considering what's (not) available in that world.

The "Buffalo Head" cartoon used a SX64, a midi interface through the cartridge port, and the program M64.  Getting M64 from the internet to the SX64 was a serious science project... ended up somehow sending the program from my mac using a MIDI Sysex dump.  Lots of fun, but only would want to do that once, you dig.   ;)
Title: Re: Making music w/Paula
Post by: TheGoose on November 27, 2011, 10:11:41 PM
Quote from: Blatboy;669272
Getting M64 from the internet to the SX64 was a serious science project... ended up somehow sending the program from my mac using a MIDI Sysex dump.

HFS! - We should send you an award / trophy for that.:hammer:


 Thanks for the info.
Title: Re: Making music w/Paula
Post by: minator on November 27, 2011, 11:54:52 PM
Quote from: Blatboy;669272
Yeah, it can be used as a sound source.  It's the only one that does with the potential of 12 voices, too.  Not bad at all, considering what's (not) available in that world.

The "Buffalo Head" cartoon used a SX64, a midi interface through the cartridge port, and the program M64.  Getting M64 from the internet to the SX64 was a serious science project... ended up somehow sending the program from my mac using a MIDI Sysex dump.  Lots of fun, but only would want to do that once, you dig.   ;)


You can use MSSIAH via MIDI, and it supports up to 2 SID chips.  It also does samples - that you dump over MIDI sysex...


As for the Amiga most software just used Paula as a sample playback device.  The synth capabilities were hardly used.

Older versions of Med and possibly Octamed support the synth functionality (IIRC they were called chip sounds).

Another program worth looking for is Aegis Sonix.  It doesn't support MIDI but it is a proper synth.


For playing normal samples over MIDI there's a program called MidiIN that I believe supports normal 8bit Paula sounds.  I haven't used it (I did download it but never installed it yet...)

I got it for much the same purpose as you - Playing 4 channel audio over MIDI (I also just ordered a C64 & MSSIAH).


There's a thread here about MidiIN here:
http://www.amiga.org/forums/showthread.php?t=53999
Title: Paula vs SID
Post by: Blatboy on November 28, 2011, 02:10:26 AM
Quote from: minator;669295


As for the Amiga most software just used Paula as a sample playback device.  The synth capabilities were hardly used.



Ya know, this is something I never quite understood, and I've contemplated on more than one occasion.  Was the music on (for example) Beast II and NY Warriors sample based and not synthesized using Paula?  Maybe I misunderstood how the music was created.  No one really touts Paula like they do the SID, but the music that came out of my Amiga was (and still is) pretty great.  I don't even see a lot of info re: the chip's synthesizer capabilities (waveforms, filters, etc) out here on the internets.  Is Paula lacking in this area, or was it that the sample thing was such a new and exciting technology at the time that it overshadowed such antiquated technology as synthesis?

Just curious...
Title: Re: Paula vs SID
Post by: Blatboy on November 28, 2011, 02:54:01 AM
Holy smokes.

A little bit of research and suddenly I find Ultimate Tracker and Noise Tracker.... and the Demo Scene sound.  Oh, my wasted youth.  Had I only been hip to this stuff back in the day.  I was aware of it through the software I obtained, but never was in a position to be a part of it.  On top of that, I grew up in a pretty rural area before internet... and my parents were too cheap to let me use the phone to call up out of town BBS systems...  Or at least that's the excuse I'll give.

So, those sounds WERE sample based, and mostly created using trackers.  I may have to mess around with that a little to get a gist of what they were all about...  

Fascinating.
Title: Re: Paula vs SID
Post by: XDelusion on November 28, 2011, 05:31:25 AM
Where did you find Noise Tracker? I can't seem to find that one in my collection, nor can I find a download link for it.

Quote from: Blatboy;669308
Holy smokes.

A little bit of research and suddenly I find Ultimate Tracker and Noise Tracker.... and the Demo Scene sound.  Oh, my wasted youth.  Had I only been hip to this stuff back in the day.  I was aware of it through the software I obtained, but never was in a position to be a part of it.  On top of that, I grew up in a pretty rural area before internet... and my parents were too cheap to let me use the phone to call up out of town BBS systems...  Or at least that's the excuse I'll give.

So, those sounds WERE sample based, and mostly created using trackers.  I may have to mess around with that a little to get a gist of what they were all about...  

Fascinating.
Title: Re: Paula vs SID
Post by: bloodline on November 28, 2011, 08:53:54 AM
Paula was primarily a Sample chip, and to have 4 independent sample channels on a computer back in the mid 80's was pretty awesome (look at the prices of samplers like the Emulator, Fairlight and Synclavier at the time)... So it made sense to take full advantage of that if you were developing a game... Rich, full sounds rather than simple bleeps and bloops. IIRC Paula could modulate one channel with another, so you could set up a simple waveform (a very small looped sample) then mess around with it... Nothing really exciting. Sample playback was the exciting thing, but then all computers got that (at better quality), and it became the norm.

Personally I love the dirty sample sound of Paula, far more than the pure synth of SID... But it's much easier to make something which sounds a mess with Paula than with SID, so probably doesn't gain much traction with today's brain dead producers...
Title: Re: Making music w/Paula
Post by: TCMSLP on November 28, 2011, 11:08:58 AM
I thought protracker/noisetracker/octamed would allow you to trigger samples via midi?

I also understood Paula was *only* a sample based synth and could not synthesise sounds itself?   You always had to load a basic waveform 'sample'.
Title: Re: Making music w/Paula
Post by: Digiman on November 28, 2011, 01:36:13 PM
Amiga sound hardware was pretty much a 4 channel DAC + very simple muffler...I mean filter. Not even hardware controlled panning...just 2 pairs 100% volume wired left and right phono socket.

Even with AGA all they had to do was add more DACs and that would have been fine. In 1985 it was a genius idea really.
Title: Re: Making music w/Paula
Post by: Ral-Clan on November 28, 2011, 02:21:01 PM
Might be the time to point to this thread:

http://www.amiga.org/forums/showthread.php?p=575655&highlight=synthesis#post575655
Title: Re: Paula vs SID
Post by: Blatboy on November 28, 2011, 02:41:45 PM
Quote from: XDelusion;669330
Where did you find Noise Tracker? I can't seem to find that one in my collection, nor can I find a download link for it.


Sorry, I wasn't clear on that one.  I meant I had just discovered the existence of such a thing...  My bad.
Title: Re: Making music w/Paula
Post by: Blatboy on November 28, 2011, 03:13:19 PM
Wow.  My eyes have been opened to a whole new world.  Thanks for all this info.  

Actually, the excuse I gave earlier was mis-timed.  Maybe the whole rural thing was more of the reason I was never aware of the C64 demo scene...  Though, I was a member of my local computer club, which was basically just an excuse for everyone to bring their C64 and 1541s and copy a buttload of games.

I got my Amiga when I was in college, where I was studying music and computer science.  I mostly used it for my programming classes (logging into the VAX computer etc) and used my Lattice C compiler for working on my C projects for class at home.  I digress, but I never had the time to really delve into music making on the Amiga.  I toyed with Bars and Pipes a little w/my external MIDI gear, but that was it.  That was a serious bebop phase for me and I was pretty hostile to electronic music at that time, even though I did a lot of SID composing when I was in high school.  I wasn't hostile to games though, go figure, and I loved the music.  Shadow of the Beast II blew my friggin' mind.  Funny how my brain wouldn't let me see the connection... music is music.  The positive side to this is that with my tunnel vision I am now a professional trombone player in NYC.  One could say that's the negative side too...heh heh

Anyhoo, my point here is that I completely missed this scene and this type of music making. It's interesting as it's both completely complex (it seems that to really take advantage of a lot of the features of the chip musically, you've got to have your coding chops together as well...though the SID, back then, wasn't much different one could argue I suppose, it seemed easier to me...and certainly easier to understand being that it could be approached as basic analog subtractive synthesis) and insanely simple, when compared to modern sampling and digital production. (I'm typing this on my "octacore" Mac Pro w/10GB of RAM that I stuff full with a full orchestra's worth of 24 bit samples for my composing work, when I must...)

If these trackers can be triggered by MIDI, my evil plans may still be able to come to fruition, but until I get my hands on a tracker and start experimenting to really understand what this is all about, I'll have to see.  Again, MIDI triggering isn't a game changer, but it does make my job a lot easier.

Thanks for pointing out that other thread, ral-clan.  I'm starting to understand a little better.  

I'm excited!  Now that I see I may have the potential to add another great, unique sound to my palette here in the studio, my A500 might finally be used for more than self serving nostalgic trips.
Title: Re: Making music w/Paula
Post by: Ral-Clan on November 28, 2011, 05:29:40 PM
Quote from: Blatboy;669364
Maybe the whole rural thing was more of the reason I was never aware of the C64 demo scene...

I digress, but I never had the time to really delve into music making on the Amiga.  I toyed with Bars and Pipes a little w/my external MIDI gear, but that was it.  That was a serious bebop phase for me and I was pretty hostile to electronic music at that time

Thanks for pointing out that other thread, ral-clan.  I'm starting to understand a little better.

You're welcome.  I felt much the same as you...although I was into synths in the 1980s, by the time 1990 rolled around I was deep into traditional Celtic music (rather than Bebop) and actively avoided electronic music and synths, etc.

Because of this I missed out on the full potential of trackers and chipsounds, which I only came to appreciate (re-appreciate) once the Amiga was a retro-computer.  I sort of feel I didn't take full advantage of the potential offered by a simple Amiga 500 and a tracker in the late 1980s and early 1990s (I thought I needed expensive external sound modules, multitrack decks and keyboards and things I couldn't afford at the time).  I had the "...if only I had the (insert latest and greatest piece of gear or Amiga expansion here) I could *finally* make professional sounding music..." syndrome, instead exploring the potential of what I had on my desktop.

In my own defense, this was before the days of the web when you could help from other Amiga users, so the first time I opened a tracker (without the benefit of a user manual) it looked like an intimidating machine language hexadecimal editor of some sort.  I left trackers alone for many years because of that.

I'm still seriously into traditional Celtic music, but now can appreciate both genres (and many others) and I don't mind combining sounds from the two.

I discovered the wonderful Bars & Pipes rather late (1997-ish) but I really love it and still use it all the time (it works great under emulation) for MIDI work.

By the way...your animations and great. What software you use to make them???
Title: Re: Making music w/Paula
Post by: marcfrick2112 on November 28, 2011, 09:03:14 PM
Well, hmm, I thought I was positive that Paula could actually sythesise sounds. I have Synthia (Right Guys Software) which does just that. (It's a rare and pricey program, tho) Not too mention a number of weaker programs on Aminet.

I am going by memory here, but I think Music-X would work, I believe it handled samples and MIDI out of the box....
Title: Re: Making music w/Paula
Post by: ognix on November 28, 2011, 09:23:06 PM
Hello!
Synthesis was not so popular on the Amiga as it was on C-64 since sample playback capabilities (far better sounds at that time).

But you can check the old Aural Synthetica, released for free by Blachford Technology:
http://www.blachford.info/blachtech/
It can't play sounds through MIDI, but you can save your sounds in 8SVX, Wav, AIFF format for loading them into your preferred program.
AFAIK it's a synthesis program that implements algorhythms through processor, not using special Paula hardware (which is not).

BY!
Title: Re: Making music w/Paula
Post by: minator on November 28, 2011, 09:24:56 PM
Quote from: marcfrick2112;669405
Well, hmm, I thought I was positive that Paula could actually sythesise sounds.


There's plenty of "real" synthesizers that work by playing loops as waveforms or have this capability:

PPG Wave
Korg DW-8000
Kawai K1
Access Virus
Waldorf Blofeld
DSI Evolver
DSI Tempest

The Amiga could do a lot more than play static samples though, it could compute new ones on the fly and create completely new sounds.  IIRC Sonix does this.

Quote
I have Synthia (Right Guys Software) which does just that.


I remember it.  Very complex, could never get my head around it!
Title: Re: Making music w/Paula
Post by: minator on November 28, 2011, 09:30:15 PM
Quote from: ognix;669409
Hello!
Synthesis was not so popular on the Amiga as it was on C-64 since sample playback capabilities (far better sounds at that time).

But you can check the old Aural Synthetica, released for free by Blachford Technology:
http://www.blachford.info/blachtech/


Thank you :-D
Title: Re: Making music w/Paula
Post by: marcfrick2112 on November 28, 2011, 11:42:10 PM
Quote from: minator;669410
There's plenty of "real" synthesizers that work by playing loops as waveforms or have this capability:

PPG Wave
Korg DW-8000
Kawai K1
Access Virus
Waldorf Blofeld
DSI Evolver
DSI Tempest

The Amiga could do a lot more than play static samples though, it could compute new ones on the fly and create completely new sounds.  IIRC Sonix does this.



I remember it.  Very complex, could never get my head around it!

LOL, I STILL can't get my head around it!

Oh, what about OctaMED SoundStudio? V. 2 is available for free, somewhere, Aminet maybe...


Title: Re: Making music w/Paula
Post by: TheGoose on November 28, 2011, 11:52:45 PM
Quote from: TCMSLP;669346
I thought protracker/noisetracker/octamed would allow you to trigger samples via midi?

I also understood Paula was *only* a sample based synth and could not synthesise sounds itself?   You always had to load a basic waveform 'sample'.


Paula, yeah it doesn't oscillators like a analog SID chip.

OSS- has a pretty cool synth instrument/tool, I like it. But does not sound anything like a SID to me.

OSS- Yes you could put it into slave mode MIDI and just load up instruments and use it as a sound source.

Idea! - use modern Renoise and MIDI it to Amiga OSS (slave mode), now you got cool tracker plus old Paula sounds...I need to try that out...
Title: Re: Making music w/Paula
Post by: TheGoose on November 29, 2011, 12:01:24 AM
Oh this is shocking:

Reniose FAIL

"While it is possible to use the computer keyboard to enter notes in Renoise, it is not velocity sensitive and can only map two and half octaves at once. "

OSS Win - reads all kinds of touch sensitive data and key-ups. I love this feature for keying in piano parts.

Sorry, Off subject.
Title: Re: Making music w/Paula
Post by: paul1981 on November 29, 2011, 01:51:09 AM
There's "Sequencer One Plus" which I have here on diskette. I might be wrong but I wreckon it allows you to trigger sound samples via MIDI. It will work on any amiga as well.
I got it in a bunch of disks with an amiga I bought a few years ago from e-bay. If you can't find it online, I'll help you find it. :)
Title: Re: Making music w/Paula
Post by: XDelusion on November 29, 2011, 04:48:22 AM
I wish there was a program that allowed you to assign different sound samples to the keys on your keyboard, or movements on a joystick. That or maybe something that allowed you to tweak the noise via a Paddle Controller kind of like Cynth Cart for the C64.
Title: Re: Making music w/Paula
Post by: Blatboy on November 29, 2011, 06:54:24 PM
Quote from: ral-clan;669374
You're welcome.  I felt much the same as you...although I was into synths in the 1980s, by the time 1990 rolled around I was deep into traditional Celtic music (rather than Bebop) and actively avoided electronic music and synths, etc.

Because of this I missed out on the full potential of trackers and chipsounds, which I only came to appreciate (re-appreciate) once the Amiga was a retro-computer.  I sort of feel I didn't take full advantage of the potential offered by a simple Amiga 500 and a tracker in the late 1980s and early 1990s (I thought I needed expensive external sound modules, multitrack decks and keyboards and things I couldn't afford at the time).  I had the "...if only I had the (insert latest and greatest piece of gear or Amiga expansion here) I could *finally* make professional sounding music..." syndrome, instead exploring the potential of what I had on my desktop.

In my own defense, this was before the days of the web when you could help from other Amiga users, so the first time I opened a tracker (without the benefit of a user manual) it looked like an intimidating machine language hexadecimal editor of some sort.  I left trackers alone for many years because of that.

I'm still seriously into traditional Celtic music, but now can appreciate both genres (and many others) and I don't mind combining sounds from the two.

I discovered the wonderful Bars & Pipes rather late (1997-ish) but I really love it and still use it all the time (it works great under emulation) for MIDI work.

By the way...your animations and great. What software you use to make them???


Seems you and I had similar timing and experience.  I never really checked out a tracker before that I remember.  I think I would have felt the same way as you.  I'm tempted to try it now.  I think it would be a great exercise both for some perspective of how the music was created then and also to gain a certain understanding of the basics of sampling.  That's the thing about using technology that's a little closer to the bone... (lower level, in programming terms) since you're working with the basics, on their terms (as opposed to something more user friendly) you get a firmer grasp on those basics.  Er, in theory at least.  (certainly holds true with audio gear... if you've worked with the analog boxes, the modeled digital plugins are much easier to grasp.)  I mean, now a days it's no big deal to know how to use a sampler, but to know something about how sampling works, that's a different thing...

Man, I loved Bars and Pipes.  I was working with some pretty cheap MIDI gear, but I had fun and had no idea just how well it prepared me for what I do now...

I mostly work in Logic now, though I toy around with some other software too.  I trigger Hardsid via MIDI to a PC...use audio out from there and hook it into audio inputs of the audio interface attached to my mac.  That's how I'm planning on using the A500 too.  

From what people are saying here, I'm gonna try to get my hands on OSS.

Thanks again for all the great information.  I spent some time on YouTube last night checking out demos.  Fun stuff.  The music is actually much slicker sounding than a lot of the games... pretty amazing what they were able to do...
I just ordered Amiga Forever and will be going through my bins of cables to see if I've got a null modem when I get back in town.  Flood gates will officially be open then...
Title: Re: Making music w/Paula
Post by: amiman99 on November 29, 2011, 07:24:56 PM
I think you are looking for something like this:
http://www.youtube.com/watch?v=H-XDk91IIh4
Real chip music on Amiga using Paula and AHX Tracker.
Also, Octamed does support Synth sounds as an instrument type, I personally dont know how to make my own Synth sounds :(
Title: Re: Making music w/Paula
Post by: SamuraiCrow on November 29, 2011, 08:20:43 PM
Synthsounds on OctaMED only work in 4 channel mode.  Plus they are essentially just short samples that can be switched between in the middle of a note.
Title: Re: Making music w/Paula
Post by: minator on November 29, 2011, 11:25:16 PM
Quote from: SamuraiCrow;669542
Synthsounds on OctaMED only work in 4 channel mode.  Plus they are essentially just short samples that can be switched between in the middle of a note.


People seem to say this in an almost disparaging way but this is a very powerful method of synthesis.  You can change this waveform every cycle if you have a fast enough processor and you could even make it different every time you play it.

Being able to change waveform as it plays is done by wave table synths but vey few can "morph" it into a different wave.
Some analogue synths can do it but they're very few and far between (and expensive).  You can also use this technique to recreate the sounds the Casio CZ synths made.

The end effect is far more powerful than playing back static samples.
Title: Re: Making music w/Paula
Post by: ognix on November 30, 2011, 12:02:39 AM
Quote from: XDelusion;669471

I wish there was a program that allowed you to assign different sound samples to the keys on your keyboard, or movements on a joystick. That or maybe something that allowed you to tweak the noise via a Paddle Controller kind of like Cynth Cart for the C64.


For keyboard triggering I used NAPS (New Amiga Sample Player): check out Aminet; is in there!

BY!
Title: Re: Making music w/Paula
Post by: marcfrick2112 on November 30, 2011, 12:57:18 AM
Quote from: minator;669564
People seem to say this in an almost disparaging way but this is a very powerful method of synthesis.  You can change this waveform every cycle if you have a fast enough processor and you could even make it different every time you play it.

Being able to change waveform as it plays is done by wave table synths but vey few can "morph" it into a different wave.
Some analogue synths can do it but they're very few and far between (and expensive).  You can also use this technique to recreate the sounds the Casio CZ synths made.

The end effect is far more powerful than playing back static samples.

Wow, I am impressed, minator! Just curious, how hard is it to get these Casio CZ sounds? Anyone, ever made an Amiga Emulator-ish-type-thing? LOL!
Title: Re: Making music w/Paula
Post by: XDelusion on November 30, 2011, 01:55:49 AM
Quote from: ognix;669567
For keyboard triggering I used NAPS (New Amiga Sample Player): check out Aminet; is in there!

BY!

Will do! Thanks!

Edit: can't find it.
Title: Re: Making music w/Paula
Post by: Blatboy on November 30, 2011, 01:57:24 AM
Quote from: ognix;669567
For keyboard triggering I used NAPS (New Amiga Sample Player): check out Aminet; is in there!

BY!


ooooooh sounds good.  I'll check that too.  Thanks!
Title: Re: Making music w/Paula
Post by: XDelusion on November 30, 2011, 02:05:17 AM
Quote from: Blatboy;669576
ooooooh sounds good.  I'll check that too.  Thanks!


Lemme know if ya find it! ;)
Title: Re: Making music w/Paula
Post by: ognix on November 30, 2011, 10:49:02 AM
Opppss.... sorry!
Typo!
It's not NAPS but NASP!  :)
It's here:
http://aminet.net/mus/play/NASP_1.lha

BY!
Title: Re: Making music w/Paula
Post by: XDelusion on December 01, 2011, 06:23:44 AM
Woo hoo! Can't wait to check this out! Thankx! :)

Quote from: ognix;669600
Opppss.... sorry!
Typo!
It's not NAPS but NASP!  :)
It's here:
http://aminet.net/mus/play/NASP_1.lha

BY!
Title: Re: Making music w/Paula
Post by: Ral-Clan on December 01, 2011, 02:46:56 PM
Quote from: TheGoose;669432
Oh this is shocking:

Reniose FAIL

"While it is possible to use the computer keyboard to enter notes in Renoise, it is not velocity sensitive and can only map two and half octaves at once. "

OSS Win - reads all kinds of touch sensitive data and key-ups. I love this feature for keying in piano parts.

Sorry, Off subject.


Not sure how this is a "fail" for Renoise.  No PC or Amiga keyboard I am aware of is velocity sensitive.  Plus since  there are only about 12 keys across the QWERTY row of a keyboard, of course it can only map two and a half octaves at once (I don't think OctaMED is much better).

OctaMED has the same limitations as ReNoise when using the QWERTY keyboard to enter musical notes.

I think you're assuming they meant an external MIDI (piano type) keyboard when they were actually talking about the QWERTY keyboard in the above quote from the Logic manual.  I would be very surprised if ReNoise could not accept velocity data and the full multi-octave note range when entering music via an external MIDI controller keyboard, just as OctaMED can.
Title: Re: Making music w/Paula
Post by: minator on December 01, 2011, 11:22:49 PM
Quote from: marcfrick2112;669572
Wow, I am impressed, minator! Just curious, how hard is it to get these Casio CZ sounds? Anyone, ever made an Amiga Emulator-ish-type-thing? LOL!


I don't know if it's actually been done on an Amiga. Just that it should be possible.
Paula is more powerful than most people think, in combination with software makes is even more versatile.