Amiga.org
Amiga computer related discussion => Amiga community support ideas => Topic started by: Amiten on November 16, 2011, 10:47:16 AM
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"I want to create a company to make Amiga Games and other Aplications"
In principle, the initiative already taken by me and some more. In short, Web-emergence of a new "Project manager" that will be the base for the productions that we will launch for Amiga and compatible Computers.
We need programmers, graphic artists and musicians if anyone is interested or think you can take a hand to say it now or forever:).
I hope you like the idea and the most important thing I believe in it first.
Greetings and Amiga Forever.
http://amisoft.freeiz.com
(http://amiten.webatu.com/e107_images/newspost_images/amiwars2012.jpg)
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I'd love to get involved and would happily contribute music :)
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@TCMSLP
Your are very wellcome to the proyect one of the things we are looking for its a musican, I hear some of your songs and I like then you are in the team for rigth now :) .
When the "Proyect manager site" its ready I contact you for let you know the site adress.
Best Regards and Amiga Forever.
Amiten.
P.D. if you have some time I need now a Orquestal type song for the AmiWars, the first tittle that we are working on.
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What sort of Prorgrammers are you looking for ?
ASM ? or C? or BASIC ?
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@JJ
At the moment we have an Blizt&Amos and "C" ones but any one its wellcome, when the "proyect Manager Site" its on-line there we can see how we can do for use one or other Lenguaje depend the tittle or Aplication to development.
Regards and Amiga Forever
Amiten.
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I can do some coding.. Been playing with amiblitz lately
But mostly I do OOP in php
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I'm curious where you found my music? There's various tracks available under my old demoscene name TCM (of Slipstream) and I have an example of my more modern music here:-
http://soundcloud.com/steve_netting/platformer
Steve
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@TCMLP
Exacly this chiptune its what I heard before found in other thread you post somewhere in Amiga.org
Best Regards
Amiten.
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@yssing
Good to have another Blitz coder in the team, ;) the same when the proyect manager site its online I will tell you the adress.
Regards and Amiga Forever!
Amiten.
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@yssing
Good to have another Blitz coder in the team, ;) the same when the proyect manager site its online I will tell you the adress.
Regards and Amiga Forever!
Amiten.
If you're creating commercial games for classic Amigas then you really need 68k asm coders, and they need to have an in-depth knowledge of not only 68k asm but the Amiga chipset as well.
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If you're creating commercial games for classic Amigas then you really need 68k asm coders, and they need to have an in-depth knowledge of not only 68k asm but the Amiga chipset as well.
Hi lando,
Thanks for your response, but really I don´t think asm is necesary obligatory , Remeber "Skidmarks" was a super Comercial game and was made in Blitzbasic , to day´s we have more tools and posibilities to make a great´s Games without necesary dificults lenguaje programs like asm, any way asm coders all allways wellcome to the Project. and todays cross C compilers also its better then yesterday.
And the idea of a really comercial company first the project and his team must do a big effort to go at this level.
Regards and Amiga Forever!
Amiten.
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Skidmarks was made in blitz, but it used a lot of asm as well
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@JJ
It´s true , but what?, its not posible make Games without asm? I dont think so.
Regards and amiga Forever.
Amiten.
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Hi lando,
Thanks for your response, but really I don´t think asm is necesary obligatory , Remeber "Skidmarks" was a super Comercial game and was made in Blitzbasic , to day´s we have more tools and posibilities to make a great´s Games without necesary dificults lenguage programs like asm, any way asm coders all allways wellcome to the Proyect. and todays cross C compilers also its better then yesterday.
And the idea of a really comercial company first the proyect and his team must do a big effort to go at this level.
Regards and Amiga Forever!
Amiten.
Sorry off topic, but is your "J" key broken?
Also good luck! Sounds like a fun project!
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Sorry off topic, but is your "J" key broken?
Also good luck! Sounds like a fun project!
Jajajaja,, thanks for advise me about my problem with "J" jajaja. also for your support.
Regards and Amiga Forever.
Amiten
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If you're creating commercial games for classic Amigas then you really need 68k asm coders, and they need to have an in-depth knowledge of not only 68k asm but the Amiga chipset as well.
That does depend on the type of game... But if they want to do some fast paced or compute heavy stuff Asm is basically vital...
I used to use the blitz inline Asm a lot, it made like easier to do all the setup in blitz, jump to blitz mode and then do all the heavy lifting in Asm :)
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I agree with bloodline and others. But it does depend on the type of game.
If you were doing a turn based strategy game for instance, then blizt should be more than enough.
If you want to do more arcade type games, then unless you use ASM it will be slow and look crap.
I am all up for helping if I can.
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@JJ
Your help are wellcome as well, when the New Project Manager site its ready you know it ;) and there we can see What any one can do.
Thanks a lot I still dreaming on this ProJect ;) and Amiga Forever!.
Amiten.
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I want to let all know I come from the era of 8 bits like many others, in that times the game development was fun but hard, and I made some titles for MSX systems back in the days in pure Basic and the result was not bad I see many comercial titles that more poor than my.
And the Nº1 rule for made a good game its a playable and great idea the graphics and the rest allways can be improved.
Regards and Amiga Forever
Amiten.
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Whilst many commercial games were machine code they were still technically underwhelming due to ST-PORTING-ITUS!
Knowledge of chipset quirks and how to use blitz mode properly are just as important IMO.
Personally I have yet to see an OCS game I believe uses 100% of Amiga, except maybe Lotus II on NTSC machine. That sort of quality definitely requires ASM AND skillful exploitation of Amiga features/quirks, a very rare combination.
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Whilst many commercial games were machine code they were still technically underwhelming due to ST-PORTING-ITUS!
Knowledge of chipset quirks and how to use blitz mode properly are just as important IMO.
Personally I have yet to see an OCS game I believe uses 100% of Amiga, except maybe Lotus II on NTSC machine. That sort of quality definitely requires ASM AND skillful exploitation of Amiga features/quirks, a very rare combination.
Shadow of the Beast 2 :)
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Well, for not loose the way of this thread at the moment the clear help I see its :
TCMSLP (MUSICAN ARTIST)
JJ (CODING I THINK)
YSSING (CODING)
Thanks you very much and soon as posible for me i will send you a private msg with the site adress of the base of the Proyect for start work :) .
My dream goes his way, now are 8 people 3 from here and the rest from another sites who wants to be in the proyect so Í´m very happy (http://eab.abime.net/images/smilies/crazy.gif) .
If any one here want to be in this proyect please dont be afraid to manifestate nothing to loose and much to enjoy.
Best Regards and Amiga Forever.
Amiten.
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I'd like to be involved if you'll have me, I've been learning to code (on and off) in AmigaE for over a year now although the closest I've come to coding a game is a quiz/trivia type thing that uses Intuition (which I haven't finished yet). AmigaE, like Blitz, can have inline ASM mixed with the E code to produce more optimised results. Once I master AmigaE I would like to learn 68k Assembly and then maybe C.
I have also been wanting to make Amiga games for a long time now, and a few years ago we scraped together a team and started a forum and it was good for a while. We worked well together and in only a couple of weeks we put together a single level demo of a platform game, made using Backbone, but we had cooperation from a few graphic artists and a musician while I worked on the level and character design. We were on our way to getting a few more games made too, but our forum went offline and could not be recovered, and that was the end of it really. Most of the guys are still floating around on various forums but there's no organisation anymore, and hardly any motivation for them to work on games. I think if we could start a new forum for developing Amiga projects, not just games but all software and creative projects, our community will finally have a chance to get the platform back on its feet.
I also think we should get these guys onboard as well:
Lord Riton (http://eab.abime.net/member.php?u=22365) - Genius coder who has created the first 262,144 colour AGA 3D RPG, Quests of Nargoth.
Nooly (http://amiga.org/forums/member.php?u=6154) - Amazing musician who composed some of the best mods in Tracker Hero.
Whose (http://www.insane-software.de/web/gindex.php?page=wolfgang) - The brilliant programmer who brought us AmiJeweled, one of the more recent commercial Amiga games.
Niels (http://www.insane-software.de/web/gindex.php?page=niels) - Partners with Whose in Insane Software, the talented graphic artist who worked on AmiJeweled.
Franko (http://amigaworld.net/userinfo.php?uid=10124) - He's wild and wacky, but he's a brilliant 68k Assembly programmer with real Amiga dedication.
Michael Parent (http://mail@holymonkeystudio.com) - An enthusiastic and clever graphic artist with a good understanding of the Amiga hardware and game ideas of his own.
sp_ (http://ada.untergrund.net/forum/index.php?action=userinfo&user=123) - Master of C2P, fast 3D, graphical effects and 68k Assembly, working on ASM-Pro.
Siggy (http://retronom.blogspot.com/) - An excellent Assembly coder who has already started working on a few retro arcade style games for the Amiga.
I'll post again when I have found links to more people I think we should contact, and I'm sure some of the others I had in mind will probably see this thread and post here anyway.
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I'll volunteer my services as a musician, I'm afraid I don't have time to do graphics or coding work at the moment. You can hear some samples of my general style at my site; (http://www.commodorejohn.com/music.php) that's a bit more elaborate than what you'd probably need, but I've done a lot of more limited work (4-channel MOD & SID composition) as well, so I'd be right at home with Amiga game music.
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In definately interested.
I can code in blitz/amiblitz, and AMOS (its better than its reputation in the right hands, and a heck of a lot of fun), and a little c and c++ (although most of the amiga c/c++ Ive done has been porting open source software, which is a different kettle of fish than writing from ground up).
Ive also been a musician for a little over 20 years, and although my amiga games music experience is limited Im sure I can contribute here too.
Graphics are also something Im interested in. I started hand pixelling back in the c64 days, and although I stopped for a few years here and there am sure I can contribute there as well. Ive also done a little 3d stuff, firt with imagine, then a little lightware, and more recently have started coming to grips with 3ds max through university.
Ive tried over the last years to make some decent quality classic amiga games, but having to do everything yourself takes time, and with my lack or organisation I tend to become distracted and lose motivation. With others involved, and seeing other peoples work and combined results coming together more quickly makes it easier to keep motivated :)
My two suggestions though would to make sure the projects have some semblence of organisation, and to make sure people have an interest in the particular bit of software theyre working on. When there's no money involved it's not easy to keep inspired working on something you dont enjoy or have no real interest in.
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I'd like to be involved if you'll have me, I've been learning to code (on and off) in AmigaE for over a year now although the closest I've come to coding a game is a quiz/trivia type thing that uses Intuition (which I haven't finished yet). AmigaE, like Blitz, can have inline ASM mixed with the E code to produce more optimised results. Once I master AmigaE I would like to learn 68k Assembly and then maybe C.
I have also been wanting to make Amiga games for a long time now, and a few years ago we scraped together a team and started a forum and it was good for a while. We worked well together and in only a couple of weeks we put together a single level demo of a platform game, made using Backbone, but we had cooperation from a few graphic artists and a musician while I worked on the level and character design. We were on our way to getting a few more games made too, but our forum went offline and could not be recovered, and that was the end of it really. Most of the guys are still floating around on various forums but there's no organisation anymore, and hardly any motivation for them to work on games. I think if we could start a new forum for developing Amiga projects, not just games but all software and creative projects, our community will finally have a chance to get the platform back on its feet.
I also think we should get these guys onboard as well:
Lord Riton (http://eab.abime.net/member.php?u=22365) - Genius coder who has created the first 262,144 colour AGA 3D RPG, Quests of Nargoth.
Nooly (http://amiga.org/forums/member.php?u=6154) - Amazing musician who composed some of the best mods in Tracker Hero.
Whose (http://www.insane-software.de/web/gindex.php?page=wolfgang) - The brilliant programmer who brought us AmiJeweled, one of the more recent commercial Amiga games.
Niels (http://www.insane-software.de/web/gindex.php?page=niels) - Partners with Whose in Insane Software, the talented graphic artist who worked on AmiJeweled.
Franko (http://amigaworld.net/userinfo.php?uid=10124) - He's wild and wacky, but he's a brilliant 68k Assembly programmer with real Amiga dedication.
Michael Parent (http://mail@holymonkeystudio.com) - An enthusiastic and clever graphic artist with a good understanding of the Amiga hardware and game ideas of his own.
sp_ (http://ada.untergrund.net/forum/index.php?action=userinfo&user=123) - Master of C2P, fast 3D, graphical effects and 68k Assembly, working on ASM-Pro.
Siggy (http://retronom.blogspot.com/) - An excellent Assembly coder who has already started working on a few retro arcade style games for the Amiga.
I'll post again when I have found links to more people I think we should contact, and I'm sure some of the others I had in mind will probably see this thread and post here anyway.
yeah, if we get a proper forum just for that then i'll join in too.
i do ASM and i can also do game design.
i also do some C.
cheers
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I know C as well, but havent used it for years. But since C and php is not that far of each other, it should be rather easy to pick it up.
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I just want to add that you can also add Asm to AMOS code too... But you have to fold it into procedures... Hmmm, now I come to think about it, AMOS's biggest draw back was the lack of data structures and proper functions... It's been so long since I looks at AMOS :)
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AMOS's biggest draw back was the lack of data structures and proper functions...
And don't forget that there's no proper variable system: You don't have to declare a damned thing and a variable's type is indicated by things such as $ for strings. The whole language smells of old 8 bit Basic interpreters.
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And don't forget that there's no proper variable system: You don't have to declare a damned thing and a variable's type is indicated by things such as $ for strings. The whole language smells of old 8 bit Basic interpreters.
That doesn't stop you writing good games... That just limits your ability to develop large maintainable projects with extensive colaboration... Oh, I see what you mean ;) x
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What will make or break this or any other prjoects is good/abd project management.
You will need specegfic tasks for spefic people, with strict deadlines etc.
Yes I can help coding. I will just learn whatever language as we go along. I can also code review, bug hunt etc etc. Blitz I suppose would be best, as did some work Bliz on the PC years and years ago.
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What will make or break this or any other prjoects is good/abd project management.
You will need specegfic tasks for spefic people, with strict deadlines etc.
Yes I can help coding. I will just learn whatever language as we go along. I can also code review, bug hunt etc etc. Blitz I suppose would be best, as did some work Bliz on the PC years and years ago.
The PC version of Blitz it totally unlike the Amiga version... Just pointing this fact out :)
Im wondering what the precise goals of this project actually are?
If it's to write free games for the Amiga500 then perhaps blitz is the way to go.
If it is to write commercial games for classic Amigas in general... Then blitz and Asm would be a good choice.
If it is to write anything else... Then the only real choice is C + SDL ;)
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I'm really impressed and heartened by the enthusiasm in this thread.
I can't code for toffee. (I did some pascal routines about 15 years ago).
So I can only help out the easy way, ie money.
If you need to raise some funds to get some hardware, books etc, then perhaps you can add a section on your website and those like me can chip in.
Good luck!
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Best of luck to you guys, this is how to keep the community alive.
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The PC version of Blitz it totally unlike the Amiga version... Just pointing this fact out :)
Im wondering what the precise goals of this project actually are?
If it's to write free games for the Amiga500 then perhaps blitz is the way to go.
If it is to write commercial games for classic Amigas in general... Then blitz and Asm would be a good choice.
If it is to write anything else... Then the only real choice is C + SDL ;)
Is it not ?
Shame I like blitz on the pc, its pretty good and supports custom types etc
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Hi all !
I am totally amazed and happy to see the motivation and response to all of you.
First of all I want to thank everyone for making my dream to go ahead.
Now I will explain how is the situation to the slings to start working in our great project of creating a software company for Amiga computers. :)
I created a website where all of the components who are to work in the projects can work together and share the task´s. its a open source Project Manager embebed in a Joomla site , it´s great the lot of posibilities we can do with this tecnology.
Now its a 70% complete so in soon we can start working! be patient ;)
I wanted the site is as simple as possible so that everyone can use it without a lot of headaches. (allways we can upgrade the Site depend of the needs we have)
At the moment there is not a Forum engine, but if all thinks is necesary I will add one to the site. probably (a Kunena one). any way in the Project Manager Engine Is a Discuss Table where we can use like a forum.
Rigth !! :) :)
meanwhile I finish the Site , probably this weekend all the Team can start WORKING!! :)
to all people who are interested in joining our project it´s necesary to do that:
Send an e-mail to amitensoftware@gmail.com (amitensoftware@gmail.com)
with this information:
E-mail (the e-mail account you gonna be use to register later on site)
User Name (the user name you gonna be use to register later on site)
Ocupation ( the the task or job that you think is going to play with the project, Ejem : Coder,Music or both )
Thanks again gentlemens, let's dreaming too strong to make this project a reality I assure you will not regret.
Best Regards And Amiga Forever!
Amiten.
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I also think we should get these guys onboard as well:
Lord Riton (http://eab.abime.net/member.php?u=22365) - Genius coder who has created the first 262,144 colour AGA 3D RPG, Quests of Nargoth.
Nooly (http://amiga.org/forums/member.php?u=6154) - Amazing musician who composed some of the best mods in Tracker Hero.
Whose (http://www.insane-software.de/web/gindex.php?page=wolfgang) - The brilliant programmer who brought us AmiJeweled, one of the more recent commercial Amiga games.
Niels (http://www.insane-software.de/web/gindex.php?page=niels) - Partners with Whose in Insane Software, the talented graphic artist who worked on AmiJeweled.
Franko (http://amigaworld.net/userinfo.php?uid=10124) - He's wild and wacky, but he's a brilliant 68k Assembly programmer with real Amiga dedication.
Michael Parent (http://mail@holymonkeystudio.com) - An enthusiastic and clever graphic artist with a good understanding of the Amiga hardware and game ideas of his own.
sp_ (http://ada.untergrund.net/forum/index.php?action=userinfo&user=123) - Master of C2P, fast 3D, graphical effects and 68k Assembly, working on ASM-Pro.
Siggy (http://retronom.blogspot.com/) - An excellent Assembly coder who has already started working on a few retro arcade style games for the Amiga.
I'll post again when I have found links to more people I think we should contact, and I'm sure some of the others I had in mind will probably see this thread and post here anyway.
Hi Cammy,
Thanks for wanting to be part of the project,
I am thrilled to know that I can count on your collaboration and to being an exemplary Amiga USER. you gonna give much play in the team. :)
your recomendations of this people its fantastic because when more people are involved in the project more posibilities we have to take our ideas to fruition.
Contact if you can with theys and tell this thread.
Regards and Amiga Forever!
Amiten.
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Is it not ?
Shame I like blitz on the pc, its pretty good and supports custom types etc
Yup, totally different... The Amiga version is actually more powerful due to it being more low level... That said the PC version uses DirectX so you have so much more powerful hardware to run on... swings and roundabouts :) Oh, then you have BlitzMax, which replaces the PC version, and offers greater type support and a degree of object oriented programming.
-Edit- I should add that the PC version of Blitz extended the idea of types with something more similar to Obj-C's dictionaries... and gets a lot of power from that!
Really it all pales in comparison to C/C++ (or my favourite Obj-C) with good support libraries... SDL was my I/O library for most of the last 10 years (before I moved to Cocoa on the iPhone).
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But it does depend on the type of game.
If you were doing a turn based strategy game for instance, then blizt should be more than enough.
If you want to do more arcade type games, then unless you use ASM it will be slow and look crap.
You have this somewhat backwards.
A turn based strategy game uses more cpu power than an arcade game because it must do all the cpu things the arcade game does, plus run all kinds of complicated AI code that the arcade game does not have to do.
So in fact you should have said "If you want to do more strategy type games, then unless you use ASM it will be slow and look crap."
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You have this somewhat backwards.
A turn based strategy game uses more cpu power than an arcade game because it must do all the cpu things the arcade game does, plus run all kinds of complicated AI code that the arcade game does not have to do.
So in fact you should have said "If you want to do more strategy type games, then unless you use ASM it will be slow and look crap."
You missed the point, with an Arcade game you have to complete all compute tasks within 1/50th of a second otherwise the screen update is jerky... With strategy games there is no real deadline to complete the compute tasks.
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You missed the point, with an Arcade game you have to complete all compute tasks within 1/50th of a second
No. Something like 99% of all Amiga arcade games do not finish their compute tasks within 1/50th of a second. A lot of them run at 1/25th of a second. Bad ones run at 1/12th of a second.
With strategy games there is no real deadline to complete the compute tasks.
Believe it or not, strategy games have realtime compute tasks and realtime gfx update tasks and realtime music tasks. Really. This is for real. :)
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Project Manager Site is now 85% complete.
So please the person who want to be in the Project please Send the information I ask, I need to check when new members Register on site to Activate account or not.
This is to have a minimum of security and control over people who go to work in the developments.
The countdown has begun :)
Regards and Amiga Forever.
Amiten.
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A strategy style game doesnt rely on frame rates being anything like that of an arcade style game, they can get away with lower framerates without effecting gameplay. No need to split second timing or collision detection, moving graphics dont need to be updated nearly as often (and dont effect gameplay with lower framerates).
Something like Zool, a 2d shooter, a fighting game, etc. benefit much more from 1/50th of a second updates much more than a strategy game, where framerates can drop much lower without effecting gameplay at all.
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@Amiten
nice effort. You could use TRAC or Redmine to manage the tasks.
Anyway you should define some points:
1.- Opensource or not?
2.- Target platforms (real Amigas/MorphOS/AROS/OS4.x)
2.1.- if the target is making a game for real Amigas would it be AGA or ECS?
2.2- What would be the minimum cpu configuration?*I ask because it's not the same doing a game for unexpanded A500/A1200 than an AGA+040/060 game.
3.- Free or not? I mean: is it a real company to make money that will have revenue and will pay salaries to its workers or is it a join effort to make games?
4.- Depending on the number of coders I would advise to use subversion/git to make working together easier. If just 1-2 coder per project it's not really mandatory (although with 2 it's more comfortable)
5.- Quite a lot of years ago there was a mailing list for game creators, I remember Yssing and me were in but I can't remember who was the administrator, perhaps he can write a short email to people who were in the mailing list to see if they have interest :-)
6.- Is the plan doing "portable" games that will also run on other platforms like Android/iPhone so some money is won? More or less like it was done with Fortis (MorphOS version is free).
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Hi @crumb
Thanks for interesting on my project,
A person like you will be cool to have in the Team ;)
For you ask of Comercial company the response is Yes and Not.
I tell you why.
in principle the idea is to create freeware games to make ourselves known to the public and also for our groups can practice to develop applications using the new website we are developing for the Project (Company if sound better). :)
In the future everything depends on the quality of programs we can make and the commitment of the coders, them we think about selling the Stuff.
The rest of your intelligent questions be debated by the Members of the Project in the new Project Manager Site. :)
Hope you can colaborate with us please check The thread to know all about the Proyect.
Best Regards and Amiga Forever.
Amiten
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Best of luck with your project, and if you ever need any testers on OS4, give me a shout.
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What is the project? or is the info available on your site?
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dont forget amiblitz:
http://amiblitz.amiforce.de/
even though i meanwhile think c combined asm is the actually the most realistic option.
also there are 68k amiga compilers for c++ if neccassary, even though this language is not exactly the optimal choice here.
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Choice of language isnt really important to begin with.
Best results can be obtained by people using what they know best. ASM isnt going to be a better choice than even AMOS if someone can only code in AMOS. In fact this very thread has made me want to use AMOS, just to prove a point :)
What is most important for now is that people are dedicated and see thier efforts through to the end.
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hello all,
if all goes well this weekend we can start those who are keen to register with the site project manager.
Please it is important to be sending your mail at amitensoftware@gmail.com to be able to activate your account after the new site.
remember to add your User name and ocupation for the project.
Any one is wellcome later every one is activated we can debate details on our Forum.
wainting notices of the members for the first Team ! " The original "
Amiga Forever
Amiten.
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Sent
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@JJ
Thanks!, your acount will be activate when your are register on the new Project Site.
All the best.
Amiten.
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For anyone interested in joining the project.
I only Activate the accounts of people who have sent e-mail before with the user name to use and occupancy in the project.
E-mail : amitensoftware@gmail.com (amitensoftware@gmail.com)
All the best
Amiten
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I'd love to know what exactly are all it's features when plugged into a C64.. will it work on a C128 as well?
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I'd love to get involved, not sure what i can contribute.. i've done some music mixing, graphics and also ideas also for games story play etc..
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Hello all !
Check this http://translate.google.com/translate?langpair=es|en&u=http://amiten.webatu.com/news.php? (http://translate.google.com/translate?langpair=es|en&u=http://amiten.webatu.com/news.php)?
Regards and Amiga Forever
Amiten.
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Hello all !
Check this http://translate.google.com/translate?langpair=es|en&u=http://amiten.webatu.com/news.php? (http://translate.google.com/translate?langpair=es%7Cen&u=http://amiten.webatu.com/news.php)?
Regards and Amiga Forever
Amiten.
Um, there seems to be something wrong with this link-all I'm getting is google translate posted over and over again.
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Um, there seems to be something wrong with this link-all I'm getting is google translate posted over and over again.
Dont´know for me work fine.
Any way check this http://amiten.webatu.com/news.php and use the english flag at rigth menu to translate.
regards
Amiten.
-
Also you must to think in Hollywood a good programmming language.
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I was going to mention Hollywood as well, but I actually think that amiblitz is one of the better choices, since alot of stuff is easy to do with amiblitz.
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@yssing
are you sendme your E-mail to can access tonight at the new project site?
Regards
Amiten.
-
(http://amisoft.freeiz.com/images/amitensoftware.png)
I have the pleasure to announce that the site is open to anyone who wants to join the project.
http://amisoft.freeiz.com
Best Regards and Amiga Forever!
Amiten.
-
Hi,
I think that all those who volunteered to help with the project have not had time to view the site.
some are already in, and await the arrival of the rest.
-
I was going to mention Hollywood as well, but I actually think that amiblitz is one of the better choices, since alot of stuff is easy to do with amiblitz.
Well, the next version the Hollywood will bring us some nice surprises(I'll hope) and Hollywood is multiplataform, the only problem is with Classics without graphic card.
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Well, the next version the Hollywood will bring us some nice surprises(I'll hope) and Hollywood is multiplataform, the only problem is with Classics without graphic card.
Correction: The only problem is that Classics and non-Classics are incompatible with one another.
Classics with graphics cards still suffer from low bandwidth on their busses due to old architecture. The Amiga Chipsets were designed to work within those constraints while the GFX cards were not. It would be hard to imagine getting good performance out of a 50 MHz processor when most non-Classics have a 500 MHz or faster processor.
IMNSHO, you're better off treating the Classic Amiga as a separate platform from most of the NextGen hardware.
-
I have a bad feeling (http://amisoft.freeiz.com/components/com_kunena/template/Aphotic/images/emoticons/sad.png) about all the people who say that they will come to the project the site is open and they still not response to the e-mails and also from the thread on amiga.org, so i wait a little more before see what people are ready for start working on Projects and share task.
I hope this people dont forget his words and access quickles as they can.
-
I have a bad feeling about all the people who say that they will come to the project the site is open and they still not response to the e-mails and also from the thread on amiga.org, so i wait a little more before see what people are ready for start working on Projects and share task.
Well, I'm still waiting to have my registration approved...also, is there an English-language version of the forums? I recall it being in English when I registered, but going by the link on your site it appears to be Portuguese, and I'm not nearly up enough on it to find my way around...
-
(http://img510.imageshack.us/img510/9084/woaarh.jpg)
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@commodorejohn
Your acount its activate from 2011-11-20 00:31:43 and the site its exlusive in english languaje dont know were you see portuges :madashell:
@tone007
(http://amisoft.freeiz.com/images/swords_640x130.gif)
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I have a bad feeling (http://amisoft.freeiz.com/components/com_kunena/template/Aphotic/images/emoticons/sad.png) about all the people who say that they will come to the project the site is open and they still not response to the e-mails and also from the thread on amiga.org, so i wait a little more before see what people are ready for start working on Projects and share task.
I hope this people dont forget his words and access quickles as they can.
Just start with one game. You can't make a game company without any game designs. Start examining different ideas on your website and people will sign up to participate.
I'm already spoken for with the Total Chaos team (http://totalchaoseng.dbv.pl/news.php), AmigaArcade team (http://sourceforge.net/projects/amigaarcade/), Aros team (http://www.aros.org), and NatAmi team (http://www.natami.net/knowledge.php). I may have to cut back already to get a day job to support my Amiga habits. Don't be afraid to start small.
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Just start with one game. You can't make a game company without any game designs. Start examining different ideas on your website and people will sign up to participate.
.
what ? I start my game http://www.amiga.org/forums/group.php?do=discuss&group=&discussionid=315
what are you mind?
I have to give all the ideas o what ?, people can also start giving ideas. I think.
I do not want anyone to see every projects for nothing only developments that are within the project. for that its necesary register and want to colaborate serius.
Anyway, I will go ahead and those who really are interested will be who not not be very easy.
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what happens is that everyone wants everything done and it is not.
if there is anything that we want something costs us at least I have made done the web and hope that values and begin to create not expect that someone else will do it all for us.
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what happens is that everyone wants everything done and it is not.
if there is anything that we want something costs us at least I have made done the web and hope that values and begin to create not expect that someone else will do it all for us.
Relax man!
Since it's a voluntary job try to avoid putting much pressure otherwise people could get tired and leave (that's the reason I told you at other forum that since it's a voluntary job you can't put rigid timeframes or timelines). Don't worry, people will join but all that tasks have to be done in their sparetime so it requires that jobs and wives leave some free time for that :-)
Some free repositories like google/sourceforge and a mailinglist may be enough firstly to keep code and gfx inside (if you plan to make the games opensource, of course).
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Sorry I had signed up to help. But I just noticed on the site that Franko is a member.
Could you delete my account please, I will NOT be particapting. Sorry
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Hi JJ,
What happens with Franko? you say that if he its there you dont want to be because that?.
Regards
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Any one more think to do the same as JJ for Franko?
Regards
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I really can not get on with Franko. He is banned for life from this site and he is a trouble maker. I lot of people on this site do like him however. Its a personal thing, so please deleted my account. I am sorry to let you down.
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Any one more think to do the same as JJ for Franko?
Regards
You'll find a few think that way. I got on with him ok, but Franko did go out of his way to annoy some members (JJ being one of them).
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@khephren
Thanks for the info. ;)
@JJ
Sorry to hear that :( , but you have to know in the site if you dont want to colaborate in any proyect with Franko you can dont do it.
For example: you make a new project upload your files, and accept and deny the members you want to work for this project. if you dont want for example that "F" are in your project he may not there.
Can you understand me? (sorry english its not my native lenguaje)
there its many posibilities with the tool please give yourself a chance to prove.
Regards
Amiten
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I don't think Franko is any more to blame than JJ, they are just two people that don't get along, more than that, Franko fed JJ's attacks and JJ fed Franko's attacks. One can solve this in the way that this board did and arbitrarily assign all blame to one party and then remove them. Is it just? No. Does it work? Yes.
You'll find a few think that way. I got on with him ok, but Franko did go out of his way to annoy some members (JJ being one of them).
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I think thats a bit harsh pesia. I added Franko to my ignore list and had no dealings with him for months and months and month. I did the sensible thing and left things there. He got banned for reasons that had nothing to do with me.
I have never had issues with anyone like that on this site in over ten years. It wasn't just me either.
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@JJ
put yourself in my place, I have nothing against Frank and while supporting my project and dont make troubles is welcome.
Sorry you can not leave their personal belongings of the project apart.
if you want to cancel your account I will do it. :(
Regards
Amiten
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Sorry I don't think it would benefit anyone for us to be in such a small place.
I will say that Franko is very commited to the Amiga, does not have a job so has a lot of time on his hands, and has coded for the Amiga Numurous times.
You are better off having Franko on board than me.
-
Due to the new site can have more activity now you can register on site and activate your account by your own.
every body are welcome to join us.
http://amisoft.freeiz.com (http://amisoft.freeiz.com/)
Regards
Amiten.
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Hi all,
Before the site its on-line and the dream has start, at the moment we are 12 members register on the project and 4 actively participating in the forum.
what about all the people who say in this thread that they want to be in my project??
lempkee,cammy, ajlwalker,duce,erol
Still looking for people want to join us in this adventure.
Regards
Amiten.
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Hello,
Well after some minor problems with the input people shooting pool and then evaporated.
Those who continue to struggle to move forward with the project, we are creating some things together.
On the one hand my personal development "AMIWARS" and "Deep Mind" continue full steam ahead at full speed I hope that next year are mature enough for you to enjoy them for classic Amigas.
On the other hand are being developed other small developments will also be launched during 2012.
Thanking our supporters and you know if you want help and want to commit to keeping alive the Amiga scene you know where we are, but if what you offer is vaporwords and vaporhuman.
evaporate better yourself without illusions anyone with your words.
Regards and Amiga Forever
Amiten
(http://oldschoolgameblog.files.wordpress.com/2011/11/amitenlogo.png?w=400&h=79)
(http://oldschoolgameblog.files.wordpress.com/2011/11/amitenpic.jpg?w=300&h=200)
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Shadow of the Beast 2 :)
I will never play such an ugly simple looking game that pushes no limits of A/V, give me SotB 1 :roflmao:
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Hello,
Well after some minor problems with the input people shooting pool and then evaporated.
Those who continue to struggle to move forward with the project, we are creating some things together.
On the one hand my personal development "AMIWARS" and "Deep Mind" continue full steam ahead at full speed I hope that next year are mature enough for you to enjoy them for classic Amigas.
On the other hand are being developed other small developments will also be launched during 2012.
Thanking our supporters and you know if you want help and want to commit to keeping alive the Amiga scene you know where we are, but if what you offer is vaporwords and vaporhuman.
evaporate better yourself without illusions anyone with your words.
Regards and Amiga Forever
Amiten
You have to take things slow but also remember people have their own ideas they want to make into reality and being in a group sometimes gets in the way of making your own dream games in your mind.
I'm sure some of those people you mention will join when they have their own projects under control and progressing well.
:)
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Any one more think to do the same as JJ for Franko?
Regards
I'm with JJ on this one. I would not sign up on any site to do work where he is involved. Life is too short to put up with the ........ from Franko. I almost left here because of him, but luckily for me he got himself banned for life.
A few members here love him, but I could not stand him and blocked seeing any of his postings just to make reading here tolerable. Personal differences.
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You have to take things slow but also remember people have their own ideas they want to make into reality and being in a group sometimes gets in the way of making your own dream games in your mind.
I'm sure some of those people you mention will join when they have their own projects under control and progressing well.
:)
It seems perfect,
But if for example someone says blablabla blablabla I'll help you, and them do nothing that's what I find pathetic.
It is better to remain quietly and do not build castles in the air which then can not do.
Regards
Amiten
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Firstly, this came out of nowhere. People have real lives and not everyone is able to drop everything instantly becuae you want them to. Give them time, and once the dust settles and people actually have time to focus on thier hobbies you might find those interested will start joining in more.
Secondly, complaining in every 2nd post, both here and on the actual site about people refusing to be slaves to you isnt the best way to keep people interested.
Thirdly, a word of warning to anyone considering joining,... if you have your own projects youd like to do outside of this apparent dictatorship, simply dont join.
I spent the best part of a week working many hours a day on a simple puzzle game to try to get the creative juices flowing again, as a precursor to a bigger project I want to create. I looked for some outside help so I'd have a ready made project to contribute (as he himself mentioned many times there's little activity with amitens project and I wanted help, so looked elsewhere for now).
This small game is now close to complete, so I went to amiten's website today to hand over my work only to find out that because I looked elsewhere for help Im now banned from amiten's project (I received an email to this effect, Im not just assuming).
Could just be me, but this seems kinda f@cked up.... no actual finished products yet and its already starting to have a bit of an odour to it.
Guess I'll have to start a competeing project.
-
*sharts his pantalones*
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Could just be me, but this seems kinda f@cked up.... no actual finished products yet and its already starting to have a bit of an odour to it.
Guess I'll have to start a competeing project.
Thanks for the warning, Fishy!
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Oh, it's a lovely site, if you like being whined at all the time because you haven't self-organized into a fully-formed game company and begun work on multiple projects in the space of a week, and being complained at for fraternizing with developers outside the "company..."
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I am glad that Franko is a member there.
Could Amiten be the same guy from a few years ago that posted some footage of the Linux version of Driver and claimed it was a game he made for OS4? He also claimed to be working on a zombie game of some sort... Sure seems pushy enough to be the same. "Hey, quit doing that job that pays the rent and work on my project! It's been under a month now and I demand results!" Ahh, The hubris of the unemployed.
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I see that there are many arrogant and I am not alone here, starting with the last liar and aware "Jorkany" that no one has called this funeral. Speaking of someone who does not know. Shut up liar. and inform yourself before you speak and assume ****.
I start by Mr. Fishy_fish
you said it was going to work on my project was registered on the web could see the terms and conditions and yet you continued.
After Golini all you ask for help outside the project, because you did inside? I gladly would have helped, I am the first.
But you were looking for glory out and throwing **** excuse now to my website and me.
as I said in my message I do not want people like you who are in Amite software. point.
Continue with Commodore_John
You three quarters of the same, says he will help with music and we never saw a single musical note as I said in my message of their music dull.
You have been offered to create music for many other sites and I wonder if much time has to make music at all because we have not seen a musical note in our project as much as you would speak?
Then you begin to be rude to me in the forums of my website, so we've taken out to you.
who is currently working on my website knows the good atmosphere that exists in it, and in the future be a thousand times better.
It's easy to complain to disqualify the other for their faults, who wants to believe these people are free to do it but I'm not like them sell.
I just want to give my support and hope to turn a little more the Amiga scene.
I apologize to moderators of this website if some of my words have been hard or think they have been disrespectful, but when they attack me without cause I defend.
For people who have personality and are looking for a place to develop freely supported by a group bigger day by day their ideas or share projects that together have the door open and you know where to find us. those who prefer to believe what is not true and prefer not to prove what I feel for them but I can not do anything.
Regards and Amiga Forever.
Amiten
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@Amiten
Perhaps you should concentrate on running your project(s) rather than flooding amiga.org about how everyone else is failing your standards? I am fairly sure everyone here would be most grateful.
In fact, since your forum has all that lovely fizz and jazz, perhaps you should leave this horrible place called amiga.org altogether?
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@ Piru
And perhaps you should be concentrating on Apple sites rather than flooding Amiga sites with your non Amiga MorphOS and your arrogant and over blown ego, I am very sure all Amiga users would be more than grateful for this.
In fact since your site is so boring why not stay there instead of boring real Amiga users to death with your pompous pontification.
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FLYING PAPER!
That is all :)
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I see that there are many arrogant and I am not alone here, starting with the last liar and aware "Jorkany" that no one has called this funeral. Speaking of someone who does not know. Shut up liar. and inform yourself before you speak and assume ****.
I guess it's my fault for thinking there couldn't be more than one self-obsessed bipolar cock like that in the world posting on this forum. If you claim to be the second, who am I to argue?
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flying paper!
That is all :)
i <3 flying paper!!!
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@ Piru
And perhaps you should be concentrating on Apple sites rather than flooding Amiga sites with your non Amiga MorphOS and your arrogant and over blown ego, I am very sure all Amiga users would be more than grateful for this.
In fact since your site is so boring why not stay there instead of boring real Amiga users to death with your pompous pontification.
Please Amiten, don't be rude. I think that this sensation described by some people it's really true and very present on your site, you are very anxious, and at this moment i'm thinking very seriously about continue colaborating in your site.
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Continue with Commodore_John
You three quarters of the same, says he will help with music and we never saw a single musical note as I said in my message of their music dull.
You have been offered to create music for many other sites and I wonder if much time has to make music at all because we have not seen a musical note in our project as much as you would speak?
Yeah, dude? It was like a week. A week in which I had to help my family prep for a move, get things tidied up in my own apartment, go to work, keep up on my writing, and make myself dinner every night. I offered to help, not devote my farkin' life to you.
And what did you do? You whined endlessly on your forum (and here) about how people hadn't made tons of progress in a week. Then I offered to also help fishy_fiz (the only other contemporary offer of assistance I made, so I'm not sure where you're getting "many other sites" from,) and you emailed me personally to complain about it. So yeah, like any good cult leader, you've tried to stop people from fraternizing with outsiders. I don't need that ****, thanks.
(The ultimate irony, of course, is that I actually was working on some tooling stuff for making better four-channel tunes, but I guess any progress that isn't instantaneous doesn't count.)
-
Wow naive to knob in one thread!!!
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@Amiten
Perhaps you should concentrate on running your project(s) rather than flooding amiga.org about how everyone else is failing your standards? I am fairly sure everyone here would be most grateful.
In fact, since your forum has all that lovely fizz and jazz, perhaps you should leave this horrible place called amiga.org altogether?
+1
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@Amiten
Firstly, I dont seem to recall any mention in the terms and conditions that working on your own projects with outside help wasnt allowed.
Additionally,.... people like me? As in people who have actually produced something since your project started, as opposed to a bunch of wishful thinking and complaining. Yeah, I can see why that'd be a problem...
I used the site, saw there was nothng other than talk and whining going on there so thought better of it.........
Also, glory? What glory do you even think youre talking about?
Additionally, just because a person says theyre interested in helping doesnt mean straight away, nor should it mean any sort of exclusiveness.
I wish you luck, but personally Im glad things have turned out this way. At least now I understand the working conditions and know there's no way I could work with you.
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It seems that Amiten is also angry with me, he have blocked my account on his site without any notification, and only for my comment. This guy have a problem...
-
Yes, I think amiten might have a small problem, but not sure what it is.
After his rude remarks to Piru yesterday, he is now at the MorphZone.org site praising his recently acquired MacMini and MorphOS as the greatest thing since sliced bread.
This seems very strange and perhaps unstable to me. Anyone else care to explain his behavior, as it makes no sense?
-
Lol!! Well that went tits up pretty quickly... Perhaps a record for even for the Amiga Scene :)
-
First bit of drama since Franko got the boot. And there's me with no popcorn in!
-
he is now at the MorphZone.org site praising his recently acquired MacMini and MorphOS as the greatest thing since sliced bread
A bit exaggerated, but MorphOS is cute anyway ;-).
-
Well the guy uses a red light saber - would you really expect him to be nice? :hammer:
-
Great way to keep a project running :(
-
Hello,
Well after some minor problems with the input people shooting pool and then evaporated.
Those who continue to struggle to move forward with the project, we are creating some things together.
On the one hand my personal development "AMIWARS" and "Deep Mind" continue full steam ahead at full speed I hope that next year are mature enough for you to enjoy them for classic Amigas.
On the other hand are being developed other small developments will also be launched during 2012.
Thanking our supporters and you know if you want help and want to commit to keeping alive the Amiga scene you know where we are, but if what you offer is vaporwords and vaporhuman.
evaporate better yourself without illusions anyone with your words.
Regards and Amiga Forever
Amiten
(http://oldschoolgameblog.files.wordpress.com/2011/11/amitenlogo.png?w=400&h=79)
(http://oldschoolgameblog.files.wordpress.com/2011/11/amitenpic.jpg?w=300&h=200)
I don't take kindly to these comments.
I said the following: "If you need to raise some funds to get some hardware, books etc, then perhaps you can add a section on your website and those like me can chip in."
Nowhere did I say I would join your forum, nowhere did I say I would be actively involved in development (I don't have the ability). Never mind the fact your website doesn't have a donations section.
I have now revised my offer and I will not support your efforts financially.
I will still, however, wish you good luck.
-
I will still, however, wish you good luck.
If he changes his ways, and people can forgive him, then perhaps he won't need much of that ;)
-
I think you're taking that a bit too seriously, it sounds more like broken English than being unstable. For my two cents I think that Cammy, Bloodline,Codetapper and Rebel should form a team as they seem to be the most helpful and dedicated members here.(Piru is also helpful but I think he has his hands full as it is)
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@ Piru
And perhaps you should be concentrating on Apple sites rather than flooding Amiga sites with your non Amiga MorphOS and your arrogant and over blown ego, I am very sure all Amiga users would be more than grateful for this.
In fact since your site is so boring why not stay there instead of boring real Amiga users to death with your pompous pontification.
Actually, i am with amiten on this. I do not like the way in which piru addresses people here.
And thank you amiten with your help with previous concerns i had on this site, its more than what some of the previous posters were able to offer.
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Snoozy:
Well, if you are with Amiten, please ask about why i get banned from his site, after helped him with his game, and after share my source with him, i'm banned and i don't have any explication. Because he doesn't reply my emails...
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@TCMSLP,
Pretty good for an amateur, keep practicing and practice hard, don't give up on your ambition, I see a little talent here.
smerf
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@Cammy,
Franko, really!!!
Dedicated Amiga person, really!!!
GREAT CHOICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
He will be truthful with you and tell you if the game rocks or stinks. His truthful reliability will guide you to make the best games, especially for the Amiga.
smerf
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Sorry I had signed up to help. But I just noticed on the site that Franko is a member.
Could you delete my account please, I will NOT be particapting. Sorry
Hi,
@JJ,
Knew you would find an excuse to be a quitter, you have been like that ever since you have been on Amiga.Org. (Oh gosh I will probably be suspended for calling you a quitter).
Looks like Franko is more of a man than you, who knows if you stay and help and work with Franko, you may find out he is not really a bad person, just a little strange in his ways.
Remember this is not about you or Franko, it is about the Amiga, creating games, and who knows maybe bringing the Amiga back into the computer arena. If I had the talent I would join and help with this project, but I am a complete IDIOT when it comes to programming, music, art and math. (Yes younger generation math is a big process of games, involves a lot of physics and geometry.
JJ, this project needs your help if you are any good at any sort of programming, I just picked up a book at a bookstore in programming in C+++, will take me a while to learn, and then if Amiten is still in existance I will give it my best effort.
If you know programming == Please don't be a quitter just because of Franko. You know to try is all we ask, who knows Franko my even be a help to you in some area's and you may be a help to him in some area's.
smerf
this on the pedestal speech was given to favor the Amiga not JJ, Franko, Amiten, Cammy, Xdelusion, or any other Amiga person on Amiga.org.
PFFFT to Argos and what was that other guys name, Wayne, no he quit a long time ago. Darn can't think of his name right now. Oh well guess he wasn't that important.
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Sorry I don't think it would benefit anyone for us to be in such a small place.
I will say that Franko is very commited to the Amiga, does not have a job so has a lot of time on his hands, and has coded for the Amiga Numurous times.
You are better off having Franko on board than me.
ARRRGH!!!!!!
I hate this, why is he better off having Franko aboard than you, in the recent post I did I called you a quitter, but for you to say that Franko is better than you is BULLSHEET!!!!
Like I said I am a complete IDIOT!!!
If you can help at all than try to do so, even with Franko around, maybe you both in time will see eye to eye on something and both your knowledge might lead to a mind boggling game or program on the Amiga, who knows, it just might happen.
smerf
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Lol!! Well that went tits up pretty quickly... Perhaps a record for even for the Amiga Scene :)
@all Amiga members,
Don't know what to think, will wait for Cammy's appraisal on the situation, until then,
JJ,
maybe you are right to stay away,
Don't like what others are posting on this blog, I was hoping that this would be just the thing that the Amiga scene needed, but we don't need bossy people telling Amiga users what to do, not unless he is giving each and every programmer a paycheck every two weeks, these people signed up to help, but a lot of them need to work to put food and rent on the table.
Amiten, you need to chill out a bit, the Amiga has been staying alive since 1992-3 without you and I imagine it will stay living without you also.
I was just hoping that this is what the community needed, should of read all the posts first.
@Piru,
I know you and I don't get along just because your programming uses MAC based hardware, and I wouldn't support MAC because of knowing the attitude of Jobs, but those words were very cruel to Amiten, but then again Amiten had said a lot of cruel words to members of Amiga.org. So much for getting a niche up for the Amiga.
One thing I know all Amiga.org supports is the Looney bin. We have the looniest people on the whole internet sites. No site is loonier then Amiga.org.
by the way
has anyone seen what's his name around. You know the guy with the most posts next to Franko.
smerf
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Having read this entire thread, I don't intend to join up to Amiten's site, for obvious reasons.
If anyone wants to be part of Amigan Software and collaborate on our existing projects, or do new projects, please get in touch; I don't intend to run things in a high-pressure way with arbitrary deadlines etc. and would not ban anyone for corresponding with external developers.
-
And if anyone wants to help make the World's Best Strategy Game(tm) then they are free to help out Team Chaos. :) We are based on friendship, TEAMwork and comedy. Maybe you can help code subgames, create gfx, sfx, anims, muzix, language translations, coding, etc.
Or if you are just interested in level dezine, or bughunting that is ok.
Team Chaos really needs a hardcore webmaster who can get us better organized with a real forum, I guess (instead of using yahoo). And we definitely need a permanent wiki like wikipedia. I have the $ to pay whatever costs are involved.
It is easy to join Team Chaos. Just sell us your eternal soul and you are in :D
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@TCMSLP,
Pretty good for an amateur, keep practicing and practice hard, don't give up on your ambition, I see a little talent here.
smerf
Errrr ... thanks, I think. I don't practice and it's not so much an ambition of mine - it's just something I do on the very rare occasion I get some free time. Like many others, I'm just a demoscene musician who's grown up and seen 'life' get in the way of my hobbies. If only I could be 16 again but with the tools we have available today!
Also, I've only just seen the way this thread has developed and have to say I don't like it much. I'll happily try to find time to write music for any Amiga related projects; anything to contribute something useful to the platform I love. I certainly won't tie myself to any single team/group.
Steve
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I have the best group ever. It blows away all groups. No deadlines, no commitments. If you write something, thats great..if you don't...even better. We promote procrastination....hell, we hardly ever talk to each other. So...anyway...
I have a G4 Mac Mini for sale.. $250 + shipping with MorphOS 2.7 registered.
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What happened to all the posts on the Amiten site? Looks they were all removed.