Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: hardwired on July 13, 2011, 10:41:30 AM
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On early issues of AmigaWorld (Late 1986 early 1987) there was this two page add that showed the latest offering from the company in software and the authors next to it - Both productive and entertainment.
There was Dan Silva with Deluxe Paint, Damon Slye with Arcticfox, Rick Koening with Grand Prix (afterwards renamed to Ferrari Formula One) and so on...
But the first monitor screen show some kind of 3d corridor, with RJ Mical lying next to it.
It reads on the caption:
"R.J. Mical (seated)
Co-designer of the Amiga has a top-secret game in the works.
Can he really make the Amiga stand on his head?"
What game was it? Has it been released? Was it vapourware?
Does anyone know anything about it?
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On early issues of AmigaWorld (Late 1986 early 1987) there was this two page add that showed the latest offering from the company in software and the authors next to it - Both productive and entertainment.
There was Dan Silva with Deluxe Paint, Damon Slye with Arcticfox, Rick Koening with Grand Prix (afterwards renamed to Ferrari Formula One) and so on...
But the first monitor screen show some kind of 3d corridor, with RJ Mical lying next to it.
It reads on the caption:
"R.J. Mical (seated)
Co-designer of the Amiga has a top-secret game in the works.
Can he really make the Amiga stand on his head?"
What game was it? Has it been released? Was it vapourware?
Does anyone know anything about it?
Is it related to Atari Lynx maybe?
http://www.mical.org/workhistory/
Under the auspices of a game company called Epyx I was co-inventor of the first color hand-held game system, the Lynx, which finally was acquired by Atari.
I was co-designer of the Lynx hardware system, and I implemented an entire software development suite including a run-time library of hardware interface routines and a celebrated set of debugging, art and audio tools. We received many patents for the Lynx.
In addition, we developed 6 games to be available at the launch of the system. I produced these 6 titles, was co-designer of several of them, and managed the programmers, artists and audio/music designers.
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Here's a part of a speech held by Mical in the late 80s which mentions the game he was working on:
Q: How is your game coming? [??]
A: It's just now becoming a front-burner project. It's number crunch
intensive; hopefully it will even take over the PC part of the 2000 for
extra crunch. It's half action, half strategy; the 'creation' part is
done, only the playing part needs to be written. Next question. :-)
The whole interview is here: http://nl.aminet.net/misc/antiq/AmigaInc.txt
Varthall
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Nice read! Being someone who came late to the game (1990-ish) that was a good view of how things were "back in the day". Thanks for posting that!
PS- I would like to know more about this game you all, and he, are talking about though...