Amiga.org
Amiga computer related discussion => General chat about Amiga topics => Topic started by: hbarcellos on June 30, 2011, 10:10:19 PM
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Hello all, just wanted to announce a game that I'm launching for the iOS platform.
It's called Thor Runes 2+ Blitz.
Coding by me, graphics by Daniel Thomas and music by OJ Oscillation (original title)
http://www.remix64.com/member/oj_oscillation/
Daniel re-created "FROM SCRATCH", Shadow of the Beast 1 Parallax graphic layers at menu screen and the "About box" was created as a Workbench 1.3 window!
(http://hbstark.com/live/wp-content/uploads/2011/06/screenshot1.jpg)
(http://hbstark.com/live/wp-content/uploads/2011/06/tutorial6.jpg)
It's already "In review" by apple. I can give some free download codes to the community.
I'll post the link and a promo video as soon as it's released.
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Looks great makes me almost want to get an Apple product.. :lol:
Love to see some of your code.
Grats hope you make heaps of money
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Looks great makes me almost want to get an Apple product.. :lol:
Love to see some of your code.
Grats hope you make heaps of money
Well, it was just approved by Apple.
Here it is:
http://itunes.apple.com/us/app/thor-runes-2-blitz/id442153222?mt=8
(http://a2.mzstatic.com/us/r1000/078/Purple/a3/bb/b6/mzl.kwhbbwcb.320x480-75.jpg)
(http://a1.mzstatic.com/us/r1000/072/Purple/b6/c8/19/mzl.glgzxskv.320x480-75.jpg)
THOR has fallen, leaving an opening in the Norse Pantheon. Become a Demigod and wage war facing human mortality in spectacular arena to ascend back to eternity.
in this real-time addictive puzzle game, you control Thor, the Norse God of THUNDER and fight against Greek Gods, earning runes and potions, defeating god challenges to become one with your inner awesomeness.
Thor Runes 2+ Blitz™ is an innovative puzzle game that perfect balances match-3 and dropping blocks concept creating an unique gameplay experience that will keep you entertained for hours to come. Thor Runes 2+ Blitz™ presents you a simple and addictive game format that's both easy to learn but hard to master. Its pick-up-and-play experience can be enjoyed by people from almost any age group or skill level and can quickly became a pleasant daily ritual. A break from your daily activities.
★★ Highlights ★★
◉ Two game modes: STORY AND RAGNARÖK
◉ GAME CENTER Leaderboards and Achievements
◉ Accelerometer TILTING drop
◉ SHAKE-2-SCRAMBLE potion
◉ PARALLAX scrolling inspired by Amiga’s™ Shadow of the Beast™
◉ IMMERSIVE Music & Sound Effects designed by the great Amiga™ composer OJ Oscillation
◉ LAST HOPE mode
◉ Elements COMBOs: AQUA, EARTH & FIRE
◉ CASCADE combos
◉ GAME SAVED anytime
◉ Simple but SKILLFULL touch controls
◉ PAUSE/OPTIONS menu during game
Thor Runes 2+ Blitz isn't your typical puzzle game. It’s puzzle reinvented.
★ Info ★
- Coding by Muffie
- Graphics by Daniel Thomas and © by hbStark
- Title Music © OJ Oscillation
- In-game Music © Matt McFarland
- Hades and Ragnarök graphics by DiosBoss
- Parallax scroll at the menu was heavily inspired by the Amiga version of Shadow of the Beast™. Nevertheless, it was completely redesigned from scratch without any kind of usage of third part Intellectual property.
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Love to see some of your code.
It's only objective C with "texture2d" class adapted from Moon Lander and SoundFX class made using OpenAL!
Here's part of the code (WARNING, wild coding below) :) :
if (!bColorSwap)
{
[txPedras[nCor] drawAtX:32+16+32*nPx y:(32+16+32*nPy)+fSmoothScrollY scale:1 angle:0 alpha:1];
if (nCor2!=99) [txPedras[nCor2] drawAtX:32+16+32*nPx y:(32+16+32*(nPy-1))+fSmoothScrollY scale:1 angle:0 alpha:1];
}
else
{
[txPedras[nCor2] drawAtX:32+16+32*nPx y:((32+16+32*nPy)-nSwapPos)+fSmoothScrollY scale:1 angle:0 alpha:1];
if (nCor2!=99) [txPedras[nCor] drawAtX:32+16+32*nPx y:((32+16+32*(nPy-1))+nSwapPos)+fSmoothScrollY scale:fsizeSwap[nsizeSwap] angle:0 alpha:1];
nSwapPos+=2;
nsizeSwap++;
if (nSwapPos>32) bColorSwap=FALSE;
}
fSmoothScrollY+=fSmoothScrollInc;
Grats hope you make heaps of money
Very unlikely. Hopefully it will pay for the graphics, that were not cheap!
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I'd be happy to try it out and post a review on the AmigaZ.org website if you like. Looks fun!
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PM sent. Looking forward to check the review! :)
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Hah, what is it about Amiga users and Viking themed iPhone games?
Hopefully you'll get featured on New and Noteworthy - that gave us a big sales boost.
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Hah, what is it about Amiga users and Viking themed iPhone games?
What's with the rest of the world and not having every game be viking themed?:roflmao:
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Hah, what is it about Amiga users and Viking themed iPhone games?
Hopefully you'll get featured on New and Noteworthy - that gave us a big sales boost.
What have you done after your game was approved?
Have you contacted several game review websites asking for a review and sending free codes? I saw your your video, it's only 6k visits. So, maybe the video is not doing the difference.
Have you paid for any review? Those websites can ask for a lot of money! :(
Well, anyway, do you want to exchange free codes? :)
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What have you done after your game was approved?
Have you contacted several game review websites asking for a review and sending free codes? I saw your your video, it's only 6k visits. So, maybe the video is not doing the difference.
Have you paid for any review? Those websites can ask for a lot of money! :(
Well, anyway, do you want to exchange free codes? :)
I hope I'm not hijacking your thread. Here are some of the things we did to get the word out (I'd be interested in any tips you may have as well):
1) We submitted Hungry Helga to as many free review sites as we could to get the word out (just Google Hungry Helga reviews to get an idea). Some reviews were very positive and some were just so-so, but I think as long as the review isn't bad it will lead to some sales. Touch Arcade is probably the most watched review site but as a result it's harder to get reviewed there.
2) We did a lot of Twitter networking with other developers and got a lot of re-tweets and stuff from that. That probably reached a few thousand people.
3) Our web site - we tried to make several useful posts on the "news" part of the web site so that we'd come up in searches when other developers are looking to solve problems.
4) Post on iOS programming forums - help other developers out and put a link to your game in the sig.
We didn't pay for any reviews or ads since we weren't sure if it would be worth the investment. The game was just made by myself and an artist and neither of us have much internet marketing experience (or budget).
Honestly making money on an iPhone/iPad app is really pretty tough. I think the average game makes around $8k. That might sound decent but once you divide it by the number of people on your team and the number of hours it takes to make a game you usually end up quite a bit below minimum wage.
Unless you have a large advertising budget, your best hope to get noticed is to make one of Apple's lists. Top 10, Staff picks, New and Noteworthy, etc. A lot of people just shop those for apps, and once you're off of those lists people almost have to be specifically looking for your game to find it.
Hope that helps! Tell ya what, I'll buy your game later tonight to try it out so no free code needed :)
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Game is selling way below my expectations. I probably messed up with the keywords, because some other ones that I have launched in the past (worst than this one) had better launch sales.
I think I'll try to submit a new version with better name and keywords plus creating a fancy website (tough part, I really HATE anything related to web coding) before spamming free codes to free review sites.
I'll buy your game too. I collect all "Amiga related" SW on the app store.
*PS* How ward it would be to port iOS games to the Amiga? Are you using a framework like Cocos2d? I'm using Texture2d that I adapted from Moon Lander + OpenAL for sounds.
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Sorry to be a party pooper, but how is this thread anything but advertisitng for software for a platform that has nothing to do with the Amiga? There's hundreds of ex amiga people out the making software for other formats these days, but they dot feel the need to advertise here.
Really getting sick of all the irrelevant apple talk on this site.
p.s. I like the Amiga, can I advertise my non amiga reated Windows game here too ?
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I think you probably could, but...
Advertise on an Amiga only forum does not seems like a good idea.
How many we are here? 5.000?
Oh, wait, let me check how many views on my thread: ~448.
If 5% of views (HUGE %) would be transformed in sales, I would get around 25 sales
25 sales * 0,7 cents (my earnings per copy) = 17.5 USD!
That's probably not worth not even my time writing this email.
...or, I was just happy to HONOR Amiga on the game with Beast inspired Parallax and an About box created with a Workbench 1.3 window...
17.5 USD! Hmmmmmmm...
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I don't see a problem with this news item. Clearly the developer was inspired by the Amiga, and continues to be influenced by it in the development of this game. He just wants to share it with the community associated with the platform which inspired him.
Also, hbarcellos has been a member here for several years and has posted in lots of Amiga related threads, and has his A1200 in his sig. So it's not like some developer just signed up to spam the forum.
Can we just try to be happy and supportive of a member of our community :rolleyes:
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@:motorollin
+1
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Game is selling way below my expectations. I probably messed up with the keywords, because some other ones that I have launched in the past (worst than this one) had better launch sales.
I think I'll try to submit a new version with better name and keywords plus creating a fancy website (tough part, I really HATE anything related to web coding) before spamming free codes to free review sites.
I'll buy your game too. I collect all "Amiga related" SW on the app store.
*PS* How ward it would be to port iOS games to the Amiga? Are you using a framework like Cocos2d? I'm using Texture2d that I adapted from Moon Lander + OpenAL for sounds.
Cool game, I just bought it. Have sales improved?
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@:motorollin, Thanks.
Cool game, I just bought it. Have sales improved?
Thanks Pyromania. Have you liked it? Feel free to send me your impressions.
3 sales yesterday! :)
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BTW, here's the About Box:
(http://hbstark.com/live/wp-content/uploads/2011/07/aboutbox.png)
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The game looks cool. I would get it out if i had a ipod touch/iphone device.
Keep coding!
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It's FREE now...
:)