Amiga.org
Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: Xanxi on June 06, 2011, 07:48:00 PM
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Hello amiga dudes.
As Duke is about to come back at last, are you aware that there is an amiga port of the original duke 3D Atomic Edition available?
(http://obligement.free.fr/gfx/dukenukem-1.jpg)
Look for it on Aminet.
The PC files needed are easily found on abandonware webpages.
On my A1260 AGA, i got terrible results though, and on my A4000 40/40 + RTG too, about 1FPS.
How can it be as Doom is perfect and Quake 1 almost good even on mere AGA?
What about you?
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Ooh - I'm just going to have to get my A1200 out of the loft for a play just ot try this.
On LemonAmiga, one guy comments that he gets about 15FPS on his 060 A4000, so are there different versions floating around?
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Don't know but the version from aminet is pretty recent (2006).
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I get better result with my 040 machine than with my 060 machine.
It is useless
Here atari 68k sources, it has made with C, far more sophicticated than amiga version.
Could somebody check this, it might be easy task to convert it to amiga 68k
http://mikro.naprvyraz.sk/download.htm
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I get better result with my 040 machine than with my 060 machine.
It is useless
Here atari 68k sources, it has made with C, far more sophicticated than amiga version.
Could somebody check this, it might be easy task to convert it to amiga 68k
http://mikro.naprvyraz.sk/download.htm
ha! I have recently installed this game. There are 2 ports for Amiga, one for 060 and one for WarpOS. While the PPC port is obviously the fastest, it has no sound support. The 68K version is pretty decent in 320x240 though, certainly playable.
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On my A1260 AGA, i got terrible results though, and on my A4000 40/40 + RTG too, about 1FPS. How can it be as Doom is perfect and Quake 1 almost good even on mere AGA?
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Because some coders don´t understand how to make something fast. Just look at "SuperTuxCart" which crawls even on 800MHz machines, even though there is practically no good or sophisticated GFX anywhere in the game. It´s not entirely the fault of the person porting the code, as they won´t rewrite the render-engine ... but they should.
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ha! I have recently installed this game. There are 2 ports for Amiga, one for 060 and one for WarpOS. While the PPC port is obviously the fastest, it has no sound support. The 68K version is pretty decent in 320x240 though, certainly playable.
What 060 setup do you have? AGA? RTG?
And are you talking about the 0.3 version from Aminet?
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What 060 setup do you have? AGA? RTG?
And are you talking about the 0.3 version from Aminet?
Sorry, yeah 0.3 on RTG. I guess that makes a big difference.
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Could somebody please check those atari sources? IF it is well done, it could be really easy task, at least sings are good 1st C 2nd Already 68k
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The PC files needed are easily found on abandonware webpages.
I actually have this PC edition... interesting, indeed.
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The windows and Linux ports of this now feature Hi-res textures as well as 3D models. It would be nice to see such features for MorphOS and OS4 machines as they obviously should have the power to pull that off.
As for the basic incarnation, I can't believe it is running as crappy as people are reporting. That is just sad!!! This is one of the best and most innovative FPS games ever, right next to DOOM, System Shock, and Shadow Warrior. I'd LOVE to see a quality port to the Amiga, and from the sounds of it, I shall avoid the current edition available on Aminet.
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Here (http://eduke32.com/) is a good example of where the PC/Mac/Linux ports are these days. Source code available, although working from the Atari port might be easier.
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Could somebody please check those atari sources? IF it is well done, it could be really easy task, at least sings are good 1st C 2nd Already 68k
Cool thanks for that link, Duke is one of the projects that I'm working on in my spare time.
I want to do an updated AGA port to see if we can get some more speed out of it, if all goes well I'll also add Graffiti support one day.
I'm not promising anything at this stage as I've only just started looking into a possible AGA port from the original PC source code.
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I get better result with my 040 machine than with my 060 machine.
http://mikro.naprvyraz.sk/download.htm
Quake behaves similarly - if you don't have Cyber/Oxy or similar patcher (I once had my patcher missing and wondered why Quake was so slow - it took some time before I found the culprit).
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There is 060 version of clickboom quake.exe, it is much faster with 040/060
It used to be here:
http://www.clickboom.com/download.shtml
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Another neat idea, in theory....
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the best way to play duke nukem on the Amiga is using the mac version on fusion or shapeshifter
it run fast
amiga ports generally are slow and bad compiled
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Duke nukem was VERY playable with Shapeshifter, I finished the game on my old 040.
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Duke nukem was VERY playable with Shapeshifter, I finished the game on my old 040.
yes...also I played it on a 040/40mhz
it is playlable and fast on AGA using fusion and refreshed mmu drivers
for those who wanna try here is the link to download it
http://macintoshgarden.org/games/duke-nukem-3d-atomic-edition-68k
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Unfortunately Duke3D is too slow to be playable on a 030 with AGA since it needs to run in at least 640x480 and it takes too long to refresh the screen.
Dark Forces was playable in a smaller window on the 030 however, and if you use a low resolution with a full size screen it runs a little smoother.
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Duke doesn't need to play 640x480, 320x240 is just fine. OR do you talk about duke and shapeshifter? If so you can still use 320x240 screen size.
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If I could get Shape Shifter to work with my 1200, I'd be in business.
Natami, where are you?
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I was talking about the Mac version in Shapeshifter, which needs a 640x480 screen to run, like many Mac games. Even if you choose a low resolution with a 640x480 screen (Pal/NTSC Low Res for example) reduce the window size, and centre the screen by holding the left Amiga key and dragging the screen into position it's still unplayable on a 030. However, doing the same thing with Dark Forces makes it playable on the 030. This is with AGA, I don't know how either of them run with a graphics card or through Graffiti.
I know because I have tested all of this on my real Amiga hardware recently.
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Why oh why do people try to argue games with Cammy?
When will everyone learn that she is the game GURU for the site!?!?!
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320x200 ...reduce screen and center it
but anyone can use 640x400 instead 640x480 which is a bit faster
640x400 fits very well on a NTSC AGA full screen
that's the way I played it long time ago
graphic detail to medium....do not dream to set in HIGH
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Wow, you guys must really enjoy torturing yourselves. In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga? I'd rather stick a pencil in my eye. You guys have way too much time on your hands.
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Wow, you guys must really enjoy torturing yourselves. In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga? I'd rather stick a pencil in my eye. You guys have way too much time on your hands.
1) Because we can
2) Because doing so often leads to a certain understanding of software/hardware mechanics and interactions which may not have been evident before, which in many cases also translates to the technology of today. And if you're a habitual tinkerer, just might trigger an idea to make current technology better.
3) It's fun. And fun is subjective.
Ask any car enthusiast why he or she does what he or she does. Etc. etc. :afro:
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@LOADWB: +1
It isn't about how good it is compared to other machines, it's the fact that you get to say, "I can" when others say, "You Can't!"
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1) Because we can
2) Because doing so often leads to a certain understanding of software/hardware mechanics and interactions which may not have been evident before, which in many cases also translates to the technology of today. And if you're a habitual tinkerer, just might trigger an idea to make current technology better.
3) It's fun. And fun is subjective.
Ask any car enthusiast why he or she does what he or she does. Etc. etc. :afro:
Ah, I see. One man's pain is another man's pleasure! LOL
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Ah, I see. One man's pain is another man's pleasure! LOL
That's about right. And thank $_DEITY for it, since if not for this spirit we would be without a great number of technological advancements.
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Wow, you guys must really enjoy torturing yourselves. In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga? I'd rather stick a pencil in my eye. You guys have way too much time on your hands.
did you really think I was playing the game? just getting it to work is more fun.
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ferrels
anyone here must have a PC and can play duke there with a high resolution texture pack at 1600x1200 at 100fps
the amiga ports discussion is for fun I hope you will understand and yes some ppl have
too much time to loose
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I do quite much nothing with my PC :) It is mre fun to do things with Amiga, even it hard or quite impossible
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did you really think I was playing the game? just getting it to work is more fun.
Oh, I can understand the challenge of getting it working. I thought you were actually trying to play it.
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ferrels
anyone here must have a PC and can play duke there with a high resolution texture pack at 1600x1200 at 100fps
the amiga ports discussion is for fun I hope you will understand and yes some ppl have
too much time to loose
Yeah, Eduke32 is absolutely awesome with the high resolution texture packs loaded.
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Wow, you guys must really enjoy torturing yourselves. In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga? I'd rather stick a pencil in my eye. You guys have way too much time on your hands.
Because it is an amiga forum and we intend to use our amiga computers.
Everything that a computer can do, i will try it on my amiga if i can.
By the way, does anyone have a floppy Mac version? I only find a CDROM version that is too big for me to handle.
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Recently I found the opensource engine for Duke3d and tried it out on my laptop on Ubuntu.
And then I remembered why I stopped playing that game: Motion sickness.
Great game but one I can't play for more than a few minutes before getting the most excruciating headaches and nausea. Good tip about shapeshifter though.
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I thought you were actually trying to play it.
I have to admit, I will play it for a few minutes, at least. And most likely run it as a demo when I drag my system up to the shop :)
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If you want Ami Duke 0.3 to run at a reasonable speed with an 060 and AGA, install the mmu tool 'muredox' and the mmulibs version of 68060.library. Its actually quite playable even with max screen size, and high detail - albeit at 320x200.
I also found it helps a bit if you use the Blizkick module 'SpeedyIDE' - if your using an IDE attached drive/CF card etc obviously.
Works for me at least :-)
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If I could get Shape Shifter to work with my 1200, I'd be in business.
Natami, where are you?
I hadn't even thought about running Shapeshifter on a Natami system. That should be very interesting and I hope that the Natami team will consider this and check for bugs/features that would prevent it from working and eliminate them all, so we CAN run Shapeshifter at a new record speed.
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Wow, you guys must really enjoy torturing yourselves. In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga? I'd rather stick a pencil in my eye. You guys have way too much time on your hands.
Why would anyone do anything besides bare pragmatism?!
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I also found it helps a bit if you use the Blizkick module 'SpeedyIDE' - if your using an IDE attached drive/CF card etc obviously.
Add buffers to the volume and it will load quite a lot faster.
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We really do need a new, native port of Duke3D that can run in low resolutions. I wonder if, and hope there's a way to use the MMU to redraw the areas of the screen that have changed in the C2P, the way Shapeshifter does it. Playing games in Shapeshifter with the MuEVD driver is so fast, even in 640x400/480 I get full speed from games like Indiana Jones & The Fate of Atlantis, with speach and full 256 colours. I'll bet that Atari source code has some good optimisations in it, but the C2P routine would totally need to be rewritten for the Amiga I guess, which is why I hope a MMU will help since the game will only run on faster machines which generally have MMUs anyway.
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Has anyone checked those atari sources? Are they useable?????
Is there any point to advertise them? Mean are they C, commented well, etc.
As I have understand, original sources was quite difficult, how big difference is to atari sources?
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got duke nukem forever today for pc but cant play says not released yet on steam lol
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@Cammy
I think the problem with both Wolf3D and Duke Nukem was not c2p at all, it was slower than Mac version even if you used RTG.
The c2p+MMU*code can be taken from ADoom although IIRC that MMU code only worked with 040/060 (I may be wrong). I think Duke Nukem required FPU but I can't remember, perhaps it's possible to use integers in some parts to speed it up.
A proper AGA port would use demoscene techniques like killing the OS, transfering data to chipram between copper interruption of screen drawn and vblank and it would perform number crunching while c2p is being done :-)
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Has anyone checked those atari sources? Are they useable?????
Is there any point to advertise them? Mean are they C, commented well, etc.
As I have understand, original sources was quite difficult, how big difference is to atari sources?
Hiya,
Yep I've had a look, should be helpful to me for my AGA port. Most of the assembler stuff will have to be updated but it should still help me. I'll have to do a compare to the original PC source code to see what they've changed.
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We really do need a new, native port of Duke3D that can run in low resolutions. I wonder if, and hope there's a way to use the MMU to redraw the areas of the screen that have changed in the C2P, the way Shapeshifter does it. Playing games in Shapeshifter with the MuEVD driver is so fast, even in 640x400/480 I get full speed from games like Indiana Jones & The Fate of Atlantis, with speach and full 256 colours. I'll bet that Atari source code has some good optimisations in it, but the C2P routine would totally need to be rewritten for the Amiga I guess, which is why I hope a MMU will help since the game will only run on faster machines which generally have MMUs anyway.
Using the MMU (040/060) during C2P is not a problem but it's not actually meant to be a very good way of doing it from what I've read in developer forums. I'm surprised that you get such good performance from using Shapeshifter as it is emulating a Mac and running in 640x480 8 bit using AGA. In my C2P tests AGA runs like a dead-dog in 640x480 8 bit so I'm not sure how Shapeshifter does it, maybe using the MMU to redraw only part of the screen is the answer for doing fast 640x480. I'll have to do some tests and see what kind of performance I can get out of C2P in AGA using the MMU to do partial updates.
@Cammy
I think the problem with both Wolf3D and Duke Nukem was not c2p at all, it was slower than Mac version even if you used RTG.
The c2p+MMU*code can be taken from ADoom although IIRC that MMU code only worked with 040/060 (I may be wrong). I think Duke Nukem required FPU but I can't remember, perhaps it's possible to use integers in some parts to speed it up.
A proper AGA port would use demoscene techniques like killing the OS, transfering data to chipram between copper interruption of screen drawn and vblank and it would perform number crunching while c2p is being done :-)
Hiya,
It looks like Duke Nukem does use the FPU which would explain why it it would be slow slow on anything but an 060. Swapping to fixed-point maths would obviously help but I guess it would still be way too much for an 030 (the original requirements are for a 486DX2/66!).
Yes the Doom MMU routines are for 040/060 only.
I like developing WB friendly games, bypassing the OS is not the way it's done these days ;)
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Hi NovaCoder, I'm surprised you're replying to me and I'm glad you don't have me blocked. The MMU is indeed used to only update the parts of the screen that have changed, which is why using MacOS and playing still-screen games is so fast in Shapeshifter. Scrolling games aren't too bad either, but you can see that's when it starts to slow a little, like scrolling around a landscape in Warcraft II. But I think when the panel and the black area around the main view of a FPS game aren't being updated constantly, it might be advantageous if the C2P routine only updated the area that's moving rather than the whole screen. The best person for you to talk to about it is Thomas Richter, I'm sure he could help you really speed up SCUMMVM if you still wanted to work on that.
I haven't used a 040/060 Amiga yet, so everything I report is results from my various 030/020 AGA and ECS Amigas.
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duke nukem yes use fpu on the 040 ....oxypatcher will speedup framerate a bit
I remember duke was faster on fusion than shapeshifter
Fusion generally it is better and faster than shapeshifter on the 040-060 + AGA due to the built-in mmu-refreshed drivers
also there are games that do not works fine on shapeshifter example wolfstein where on fusion works great
however ABUSE works better on shapeshifter
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Wolfenstein works fine on my 030 through Shapeshifter using the MuEVD driver, so I suppose results vary between systems. I'd try Fusion myself except I don't have a copy, it's not free to download so I can't really recommend it around, and Shapeshifter so far has worked very well for me for 95% of software.
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Why oh why do people try to argue games with Cammy?
When will everyone learn that she is the game GURU for the site!?!?!
Bollocks. I challenge any wanker to Deathmatch anyday :cool:
Hi NovaCoder, I'm surprised you're replying to me and I'm glad you don't have me blocked.
Huh? Do people always just block you for no reason? Too funny! :roflmao:
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Isn't Fusion a mac emulator for amigas with ppc cards?.
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Nope. That's iFusion(PPC)
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Wolfenstein works fine on my 030 through Shapeshifter using the MuEVD driver, so I suppose results vary between systems. I'd try Fusion myself except I don't have a copy, it's not free to download so I can't really recommend it around, and Shapeshifter so far has worked very well for me for 95% of software.
Fusion is not sold anymore so theoretically you can get it
it's better than shapeshifter and it have more features like virtual memory ...great AGA mmu video drivers and a emulation control window where you can mount mac devices on WB and other things
last versionn is 3.2
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Using the MMU (040/060) during C2P is not a problem but it's not actually meant to be a very good way of doing it from what I've read in developer forums.
Unfortunately most demoscene coders avoid using it but it's quite useful when just parts of graphics move. IMHO for 3D FPS games it's not as useful (well, you may save some bandwitch and cpu time if you stop moving but since 99% of time the user is moving at least the camera it's almost useless)
I'm surprised that you get such good performance from using Shapeshifter as it is emulating a Mac and running in 640x480 8 bit using AGA. In my C2P tests AGA runs like a dead-dog in 640x480 8 bit
PAL HiRes Laced is fast, at least it doesn't slow down chipram access. The problem is that you move 4 times the quantity of pixels so you eat at least 4 times the bandwitch. That's the reason MMU is very useful when screen resolution increases: you need to gain some bandwitch and MMU helps to move less pixels.
so I'm not sure how Shapeshifter does it, maybe using the MMU to redraw only part of the screen is the answer for doing fast 640x480.
that's exactly what Fusion/Shapeshifter do. And in games with little scroll it's definitely very useful. I think that some SCUMM games would take advantage of that (specially on 030)
Moreover: If you ever needed to use pseudo truecolour modes for 2D stuff you should really need use the MMU because chipram bandwitch is chocked and you need to move too much data.
I'll have to do some tests and see what kind of performance I can get out of C2P in AGA using the MMU to do partial updates.
For 2D games it should really help. I think that the optimal approach to speed up scumm would be modifying it to compose the screen in planar mode directly, if the complexity of the scene increases compose parts of the display in fastram. I guess it would be quite a lot faster than using chunky for everything although I haven't seen SCUMM code. For me it's clear that scumm is not exactly optimized: games that ran perfectly on A500&286 shouldn't need as many resources.
It looks like Duke Nukem does use the FPU which would explain why it it would be slow slow on anything but an 060. Swapping to fixed-point maths would obviously help but I guess it would still be way too much for an 030 (the original requirements are for a 486DX2/66!).
Duke Nukem ran without problems with 486/33 and ISA VGA. 030s may be weak but it should be playable on 030 reducing screen size/detail.
I like developing WB friendly games, bypassing the OS is not the way it's done these days ;)
Fast AGA graphics and System Friendly usually does not match well. You could be writting to chipram at 7MB/s speed but if you leave the OS alive you lose precious performance. BTW, using Paula instead of AHI also speeds up sound parts. Since the core of the games doesn't require multitasking it would be possible to write code that shuts down the system when AGA is being used but allows multitasking if RTG is being used. It should just require some changes in the init part when AGA is detected and in the rendering part (so AGA code performs c2p or fast2chip memcopy when copper interrupt dictates it. Leaving the OS alive would be bad because you couldn't write to chipram at 7MB/s in that small and short period of time). The only downside I can think is killing the chance of network games.
Maybe Cosmos could modify graphics.library so WPA and chipmem-writing operations accumulate in fastram and only copy data to chipmem when display is finished and before next frame begins :-D
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Add buffers to the volume and it will load quite a lot faster.
Yeah, forgot to mention, I have a small launcher script that does that as well. The game ran at about 1-2 FPS before installing the MMUlibs 68060.library and MuRedox, no matter what detail or screen size used. I also have BlazeWCP running as recommended by the authors.
Before using Add buffers the game was okayish but would jump a lot presumably as it was trying to load scenery etc. Now it does about 15FPS on high detail with everything turned on, and full screen size - it looks about as smooth as DoomAttack, and a fair bit smoother than 68k Quake. I reckon it may be okay on an 040 as well using the MMU patch stuff, but haven't tried it.
Also, I couldn't find an icon for Duke3d, so as I was bored at the time, I created my own smallish but okay looking one from a jpeg of the original box front cover. If anyone wants it, let me know and I'll pop it on Aminet etc (http://www.amiga.org/forums/images/icons/icon7.gif)
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I'm sure they have their reasons, but I don't find it funny. I wanted to help with advice and bug reports from testing software on my extensive range of Amiga systems but I can't do that if I'm being ignored.
I post on these forums to try and be helpful, not to socialise and pick on people like some of you do...
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Bollocks. I challenge any wanker to Deathmatch anyday :cool:
Huh? Do people always just block you for no reason? Too funny! :roflmao:
I'm sure they have their reasons, but I don't find it funny. I wanted to help with advice and bug reports from testing software on my extensive range of Amiga systems but I can't do that if I'm being ignored.
I post on these forums to try and be helpful, not to socialise and pick on people like some of you do...
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I thought you were joking. I can't believe anyone would block you, you,be been nothing but kind and helpful! Plus you always share nice pics of your self. What's wrong with these people?
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I didn't know that it is possible to block someone on this forum.
@Oldboy:
i am very surprised by what you say. Would be able to make a youtube video of all this to show us all?
About Muredox, wouldn't that conflict with the MMulibs that i am already using? And would those 68060 libs run stable compared to the latest Phase 5 libs i am using?
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Dunno about a youtube video - may do if I get time. As for MuRedox - it requires the MMUlibs to work, take a look in the docs:
http://aminet.net/package/util/boot/MuRedox
"Therefore, installation of the "MuLib" libraries is *required*.
Please see the "MMULib.lha" package on Aminet how to install them."
As for stability, I run quite a few patches without any major issues. I run AmigaSYS4, with OS3.9 and both official 'boing bags' installed and have tweaked it with a few additional patches, FBlit, Ftext, BlazeWCP, Stackattack, CMQ060, MuRedox and WBCtrl. Some of those may have already been used by AmigaSYS4, but I can't remember.
This saves a *lot* of chipram, and even a 256 colour WB runs pretty fast. It does occasionally crash but no more than it ever has.
Its been a while since I set it up, but a lot of info re patches to use came from a guide NovaCoder made:
http://www.amiga.org/forums/showthread.php?t=50414
the rest came from google searches and experimenting etc.
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I have just checked my A1200 and i have indeed installed the mmulibs at some point as i have mmu.library, MuMove4k (for Shapeshifter and Fusion) and MuFast something. But my 68060 lib is the latest phase 5 one.
I have tried to replace it with the 68060.library from the MuRedox package, as it is this libs that give the resource that MuRedox needs, but i only get a computer crash when booting the WB. I had to remove it, and then of course MuRedox complains of the missing something.ressource.
Seems i can't install that for now.
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Yeah, I had similar issues when I was first trying to set it all up. Apart from ensuring you are using the exact librarys specified etc, I'm pretty sure you have to use 'setpatch NOROMUPDATE' If your using OS3.9 (and 3.5 possibly?).
Heres a quick youtube vid:
http://www.youtube.com/watch?v=HTPWqEcjjds
sorry for dodgy picture etc (http://www.amiga.org/forums/images/icons/icon7.gif)
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I'm sure they have their reasons, but I don't find it funny. I wanted to help with advice and bug reports from testing software on my extensive range of Amiga systems but I can't do that if I'm being ignored.
I post on these forums to try and be helpful, not to socialise and pick on people like some of you do...
Cammy, people just don't block someone for no reason especially someone as sensible as Novacoder. I find it hard to believe that someone would block someone for being helpful and if they do they are not worth the bother anyway :)
As for the second part. You are criticising others for socialising? Maybe that's a sign you don't socialise enough? It wouldn't hurt to open up a bit, we don't bite.. :)
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Cammy, people just don't block someone for no reason especially someone as sensible as Novacoder. I find it hard to believe that someone would block someone for being helpful and if they do they are not worth the bother anyway :)
As for the second part. You are criticising others for socialising? Maybe that's a sign you don't socialise enough? It wouldn't hurt to open up a bit, we don't bite.. :)
Speak for your self. I do bite!
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Yeah, I had similar issues when I was first trying to set it all up. Apart from ensuring you are using the exact librarys specified etc, I'm pretty sure you have to use 'setpatch NOROMUPDATE' If your using OS3.9 (and 3.5 possibly?).
Heres a quick youtube vid:
http://www.youtube.com/watch?v=HTPWqEcjjds
sorry for dodgy picture etc (http://www.amiga.org/forums/images/icons/icon7.gif)
Thanks for the vid. Indeed that looks quite playable!!
I have OS 3.1 but i think i am using the setpatch from 3.5. I will look into it.
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Bollocks. I challenge any wanker to Deathmatch anyday :cool:
Huh? Do people always just block you for no reason? Too funny! :roflmao:
Did you just call me a wanker, and then gloat about how funny it is that people ignore me?
Cammy, people just don't block someone for no reason especially someone as sensible as Novacoder. I find it hard to believe that someone would block someone for being helpful and if they do they are not worth the bother anyway :)
As for the second part. You are criticising others for socialising? Maybe that's a sign you don't socialise enough? It wouldn't hurt to open up a bit, we don't bite.. :)
Kesa, I think NovaCoder has been ignoring me for years. I don't know if he ever had me blocked, but several times he treated a thread as if I had no input at all, even if I was offering help, a suggestion or solution to a problem he was having. I suspected his attitude with me went sour when everything we had tried to do with Underground Arcade fell apart and he was left with the domain until it expired.
And I was not criticising anyone for socialising, but I am critical of people who have nothing better to do than be nasty to other members of the forum. I was only stating that I post here to help, so I don't understand why anyone would ignore me. I could understand if I was ignored because I never had any valuable input.
And I feel guilty every time I reply to another off-topic post, further derailing an important thread. So I hope the next post is about Duke Nukem 3D again.
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Would this work with the Graffiti card?
(also Cammy does offer help and advice all the time)
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I heard that cammy and novacoder were in a relationship long time ago
but cammy cheated novacoder with a muscular guy
so.. novacoder is still offended and ignore her
anyone can confirm this rumor?
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Shapeshifter works with the Graffiti card so I guess it would help out by skipping hefty C2P routines. You need to use it with an AGA Amiga to get the full 640x480 256 colour output though.
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I heard that cammy and novacoder were in a relationship long time ago
but cammy cheated novacoder with a muscular guy
so.. novacoder is still offended and ignore her
anyone can confirm this rumor?
That was uncalled for. I'd change that post if I were you because it is implying some rather nasty things. Even if you only meant it in jest it stepped over the line.
Please change it now.
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Yeah, I had similar issues when I was first trying to set it all up. Apart from ensuring you are using the exact librarys specified etc, I'm pretty sure you have to use 'setpatch NOROMUPDATE' If your using OS3.9 (and 3.5 possibly?).
There's no real reason to switch off the setpatch rom updates while using the muredox package. Both my A2000 run with the mu package for many, many years now including a full setpatch command with all needed rom updates. No problem. I admit that it might be some work to fine tune the setup - but afterwards you don't have to disclaim from any rom update.
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Cool thanks for that link, Duke is one of the projects that I'm working on in my spare time.
I want to do an updated AGA port to see if we can get some more speed out of it, if all goes well I'll also add Graffiti support one day.
I'm not promising anything at this stage as I've only just started looking into a possible AGA port from the original PC source code.
[youtube]652rs12iSm8[/youtube]
Lots of work to do but at least it's running, only took me a few years :)
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[youtube]652rs12iSm8[/youtube]
Lots of work to do but at least it's running, only took me a few years :)
Freaking crack monkey, I swear!
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I hacked the original Duke3D port to work with the original files, when it was first released. Only thing it did was hound you for missing wav files that weren't present pre-Atomic. Even created a shareware version, so people could play it. (I remember everyone complaining, 'cos I left the PC files in the archive, but at the time, I didn't want to violate the EULA of 3D Realms) Pretty sure I still have it.
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I hacked the original Duke3D port to work with the original files, when it was first released. Only thing it did was hound you for missing wav files that weren't present pre-Atomic. Even created a shareware version, so people could play it. (I remember everyone complaining, 'cos I left the PC files in the archive, but at the time, I didn't want to violate the EULA of 3D Realms) Pretty sure I still have it.
Cool :)
I've never played the existing 68k Duke but I heard it was a bit buggy, hopefully my new port will be more stable (it's based on 'Chocolate Duke' and uses the SDL).
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you planned to add rtg support to your sdl lib, nova, remember? i think before having more ports it would be most convenient a challenge to have them run on every possible amiga config (given its fast enough). beyond that having a shared library would allow to release ports and update the lib in meantime, but might probably influence debugging even though im not sure about that.
why am i telling this? mostly for practical reasons. i have just tested grafx2 port by artur and it is not usable as it is, while it is a great program to have. im not sure on can squeeze it below 800x600 to work on aga, but even having it on rtg would be an advantage.
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Original Duke 3D was faster with my Apollo 040 40mhz than with my Blizard 060 66mhz
Creator made some annoying features to it like free look. Duke 3d doesn't need a free look, just shoot to right direction and you will hit, even if target is too up or down to be a visible. I had a micronic keyboard adapter wich prevented me to use keyboard to playing.
With Shapeshifter with little tinkering Duke 3D is faster than Amiga ports.
Novacoder : Why SDL? I belivce that you still need to do own 3D routines to it, so SDL part will be quite "tiny"?
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Novacoder : Why SDL? I belivce that you still need to do own 3D routines to it, so SDL part will be quite "tiny"?
Because I'm using an SDL port :)
The original Duke Nukem DOS source code is horrible, the SDL port that I'm using has been cleaned up. It only took me about 4 days work to get the SDL port running on my A1200, if I'd used the DOS source code (or the Atari source code) it would have taken me about 100 years!
Don't worry about the performance impact of using my AGA SDL, won't make much difference to the frame rate.
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It's a shame that Duke Nukem 3D stinks so badly, after such a long wait. The programmers should hang their heads in shame.