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Amiga computer related discussion => Amiga Gaming => Topic started by: utri007 on May 25, 2011, 01:08:51 PM

Title: Atari version of Duke Nukem 3D
Post by: utri007 on May 25, 2011, 01:08:51 PM
Hi

Amiga version of Duke Nukem has some problems.

It is slow :( and can't turn off aimin up and down :( that is useles feature wich just slows down game even more :( It is possible shoot enemy wich is not line of sight, Duke 3d is pseudo 3d game so it doesn't care how low or high you aim with your gun.

I belive that Atari Falcon version is more sophisticated? Sources of atari version are here:

http://mikro.naprvyraz.sk/download.htm

Maybe somebody could check sources and say if ít is easy task or not? After that I would know is it realistic task? Could be, because 68060 and it supports both RGP and VGA and sources are C

Please note that Duke Nuken is in topics again :)
Title: Re: Atari version of Duke Nukem 3D
Post by: _ThEcRoW on May 25, 2011, 02:08:59 PM
I never understood the functionality and means of the aiming up and down in the amiga ports of doom or duke3d. The original game wasn't using it, so you cant add a new functionality. It only serves, as you says, for slowing the engine down.
Title: Re: Atari version of Duke Nukem 3D
Post by: whabang on May 25, 2011, 02:22:36 PM
The PC version was one of the first 3D shooters to have mouse aim. Not that it does anything, but I remember thinking it was the coolest feature evar.:afro:
Title: Re: Atari version of Duke Nukem 3D
Post by: Forcie on May 25, 2011, 02:36:39 PM
Quote from: _ThEcRoW;640171
I never understood the functionality and means of the aiming up and down in the amiga ports of doom or duke3d. The original game wasn't using it, so you cant add a new functionality. It only serves, as you says, for slowing the engine down.

Then you haven't played Duke3D seriously ever. Major strategical game elements all depend on the mouse aiming, especially in multiplayer. I was a top player back then .
Mouse aiming or aiming up and down with keys allows you to fire strategical RPG or Devastator shots at windows or doors you suspect an enemy will turn up in as well as into flats and hiding places your enemy is hiding in, chucking pipebombs into small windows high up, placing laser tripmines at various heights on walls, not to mention orientating yourself in levels with huge height differences.
Title: Re: Atari version of Duke Nukem 3D
Post by: digiflip on May 25, 2011, 03:12:43 PM
there have some experiments with pc keyboard and mouse vs console players game pad. However usually mouse keyboard players win with there more precise shots.
Title: Re: Atari version of Duke Nukem 3D
Post by: fishy_fiz on May 25, 2011, 03:13:56 PM
Doom I can agree with in regards to up and down aiming being a little redundant, but I definately agree with the others that full mouse aiming is a big part of duke3d's gameplay.
As for Duke3d, in my humble opinion it'd be a worthwhile endevor for an inclined 68k develeoper. It (duke3d) wasnt much heavier on hardware than Doom in thier original pc forms, so following that idea it could be much better than it currently is (even quake2 is faster on 68k than 68k duke3d).
Title: Re: Atari version of Duke Nukem 3D
Post by: utri007 on May 25, 2011, 05:26:55 PM
Could easily thinkthat Atari version should be easy task to port Amiga.

From site " It was planned to reuse some stuff from Amiga port but the assembler part was quite unoptimized so I decided to use C sources only."

Aiming up and down only matters if target is much lower or upper. As I said shot hits to target even if I don't see it, if it isn't high/low enough.

And I would be nice to be possible turn that feature of.
Title: Re: Atari version of Duke Nukem 3D
Post by: AmigaHeretic on May 25, 2011, 05:48:04 PM
Quote from: utri007;640157
Hi

Amiga version of Duke Nukem has some problems.

It is slow :( and can't turn off aimin up and down :( that is useles feature wich just slows down game even more :( It is possible shoot enemy wich is not line of sight, Duke 3d is pseudo 3d game so it doesn't care how low or high you aim with your gun.


Yeah, the mouse look mode was off by default on original PC Duke too.  I don't know what people are talking about it being essential part of the game.  On original old PC back in the day it was slow too.   Most people I know never used it.  A lot of people never knew you could turn it on at all by pressing "U".  

On the Amiga version you are playing if you press "U" does it turn mouselook mode off by chance?
Title: Re: Atari version of Duke Nukem 3D
Post by: Shoonay on May 25, 2011, 05:53:42 PM
Quote from: utri007;640157
Amiga version of Duke Nukem has some problems.

It is slow :(
You mean it takes FOREVER to load? Ha? Ha? Yeah? :razz:
Title: Re: Atari version of Duke Nukem 3D
Post by: Thorham on May 25, 2011, 06:13:37 PM
Quote from: _ThEcRoW;640171
I never understood the functionality and means of the aiming up and down in the amiga ports of doom or duke3d. The original game wasn't using it, so you cant add a new functionality. It only serves, as you says, for slowing the engine down.
You can add such a feature, because the game engine already knows at which elevation level an enemy is located, or it wouldn't be able to draw enemies at the right screen position.
Title: Re: Atari version of Duke Nukem 3D
Post by: TheDaddy on May 25, 2011, 06:13:48 PM
Must buy Duke Nukem Forever... and it better be good after all these f*cking years! :)
Title: Re: Atari version of Duke Nukem 3D
Post by: Crumb on May 25, 2011, 06:14:55 PM
Quote from: Shoonay;640205
You mean it takes FOREVER to load? Ha? Ha? Yeah? :razz:


Do you use FFS? add some buffers to that partition:
addbuffers work: 2000
and now it will load quite a lot faster (just like any other program that uses big files like shapeshifter/fusion/doom...).

PS:*If you don't have much fastram you can use chipram for the buffers
Title: Re: Atari version of Duke Nukem 3D
Post by: Crumb on May 25, 2011, 06:17:08 PM
@fishy_fiz

it would be interesting if somebody talked with the Mac version authors to release to release the Mac version sources. Duke Nukem worked faster in Shapeshifter than in the native version*(just like Wolfenstein3D)
Title: Re: Atari version of Duke Nukem 3D
Post by: utri007 on May 25, 2011, 06:29:44 PM
It load nicely, but some reason it is faster with my 040 machine than 060 machine???

Nobody hasn't talk mac version author and even if, it would take ages.

Atari version is FAST check youtube videos of it
Title: Re: Atari version of Duke Nukem 3D
Post by: utri007 on May 26, 2011, 06:32:20 PM
Here

http://www.youtube.com/watch?v=xB7Y0lM3fPw

Duke 3D running 68060 Atari Falcon. He also shot down enemy higher than him, without aiming up
Title: Re: Atari version of Duke Nukem 3D
Post by: XDelusion on May 26, 2011, 07:02:43 PM
I didn't realise that Duke 3D had been ported to the Amiga. Where is the download link?

Also it would be horrible to play without freelook. It is not DOOM, the maps were not created before the advent of freelook, that would make it damn near impossible.

I remember Dark Forces kind of having a free look system, but it's consisted of pushing the UP arrow key to look up and the Down Arrow key to look down, which in the end sucked a lot, though thankfully DarkXL is on it's way (at least for Windows users atm) and that will clear up that problem.


Anyhow, yes, please post the link to the download, and yes if the game runs crap, it definitely deserves an update if anyone is willing! Duke was one of the best games ever. I still play the XBOX classic homebrew port of it and Shadow Warrior all the time. Works great with dual analog!
Title: Re: Atari version of Duke Nukem 3D
Post by: utri007 on May 26, 2011, 07:12:08 PM
At least it should be possible to disable it.

I asked my really good friend, google did he know where to find it and he told me this:

http://users.neoscientists.org/~dante/

Making another port from atari C sources would be quite much easier task than original/first port from x86 asm sources
Title: Re: Atari version of Duke Nukem 3D
Post by: Forcie on May 26, 2011, 07:12:12 PM
Quote from: utri007;640423
Duke 3D running 68060 Atari Falcon. He also shot down enemy higher than him, without aiming up

You do not seem to understand the very simple game mechanics I kindly explained to you.
YES, the hitscan autoaims for you on the Y axis - this is NOT a reason for not being able to look up or down in Duke3D! The autoaim only works for targets you SEE.
If you know your enemy went into an apartment way above your head, and you cannot see him, but still need to throw in a pipebomb or fire in an RPG through the window to blow him up - how do you do this without aiming up or down?
This is extremely obvious in multiplayer - maybe not so much with slow and stupid single player enemies on standard maps on a low difficulty setting.
Title: Re: Atari version of Duke Nukem 3D
Post by: utri007 on May 26, 2011, 07:35:09 PM
I do understand it, but it more fun to play games like this with joypad. In this case it is possible and not even hard, like it would be games like quake