Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: carvedeye on May 17, 2011, 10:28:10 AM
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hi all ive just installed breathless and while installation went fine for some reason it does not want to load now it says on the box a minimum of 2 mb of ram to play but i have 8mb on an 030 accelerator? when i double click the icon i get a black screen for a split second and that is it? is there some kind of fix or something for this game to work?
TIA
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Maybe not enough Chip .. so to free some Chip memory :) or increase stack size in the icon prefs or use Snoopdos to show what happens :)
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hi all ive just installed breathless and while installation went fine for some reason it does not want to load now it says on the box a minimum of 2 mb of ram to play but i have 8mb on an 030 accelerator? when i double click the icon i get a black screen for a split second and that is it? is there some kind of fix or something for this game to work?
Give us your full system configuration. Maybe you need to make assigns? As Foul suggested, check also what is going on using SnoopDos.
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well i decided to restart my amiga and try again so i did and the game runs great but i seriously need to upgrade to rtg for this game so i need to save up for a mediatior for my miggy, i already have the gfx card etc. i have alot of pc hardware that i will be putting on ebay soon so hopefully i can make some money for it :)
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No need for an RTG, here it is running on my A1200 BLizzard060 with no RTG... :)
[youtube]ZM-oGgl68fg[/youtube]
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I don't think breathless runs on RTG anyway, does it? I seem to recall it used some native chipset specific features like slices. Wasn't the status display at the bottom in a different horizontal resolution to the main screen?
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I don't think breathless runs on RTG anyway, does it? I seem to recall it used some native chipset specific features like slices. Wasn't the status display at the bottom in a different horizontal resolution to the main screen?
Doesn't look like it (though not sure to be honest), I think the only difference on the main gameplay area is in the size and detail you choose from the menu... :)
But it wasn't that the gameplay area switched to a different mode or resolution it was just than a smaller viewport was used to display it along with the pixels either being displayed being calculated as 1:1, 2:2 etc... :)
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No need for an RTG, here it is running on my A1200 BLizzard060 with no RTG... :)
[youtube]ZM-oGgl68fg[/youtube]
WOW.... IT looks so much better on yours :(
Well i suppose i gonna have to get a better accelerator
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Doesn't look like it (though not sure to be honest), I think the only difference on the main gameplay area is in the size and detail you choose from the menu... :)
But it wasn't that the gameplay area switched to a different mode or resolution it was just than a smaller viewport was used to display it along with the pixels either being displayed being calculated as 1:1, 2:2 etc... :)
I don't mean the 1x1 / 1x2 / 2x2 pixelmode thing, this was different. I have a memory of discovering the status display panel was a 640-pixel wide slice, but that might only have been in the demo. I vaguely recall stumbling across it when screen switching or dragging and finding the status display was basically a separate slice that could be infront of my workbench screen (not sure that was an intended feature). It was all a long time ago, mind.
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On my ACA030/56, it runs pretty good, if you reduce the screen size a bit. 1x1 is fine though.
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yeah runs great in 1x1 but need to make the screen a little smaller to play it smoothly.
Would be even better if it could be played with a mouse :)
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yeah runs great in 1x1 but need to make the screen a little smaller to play it smoothly.
Would be even better if it could be played with a mouse :)
Try this
http://aminet.net/package/game/patch/Breathless1_1
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@foleyjo
Thats great will give it a try :)
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I don't mean the 1x1 / 1x2 / 2x2 pixelmode thing, this was different. I have a memory of discovering the status display panel was a 640-pixel wide slice, but that might only have been in the demo. I vaguely recall stumbling across it when screen switching or dragging and finding the status display was basically a separate slice that could be infront of my workbench screen (not sure that was an intended feature). It was all a long time ago, mind.
Just done a quick check on it, the entire main screen is in Lo-Res (320x240) and the status display panel seems to be made up from a separate view port or copper list (hard to tell with the quick check I just did)... :)
Flicking between the game screen and workbench and checking with both Scout and Wimp-X they only show a single screen having being created for the game in Lo-res (320x241), but the games status display does not show up in any lists so I assume it's just a viewport or copperlist but judging from the size of the pixels it looks to be in 640x256 mode... :)