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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: tasmanian guy on April 09, 2011, 10:53:19 AM

Title: Amiga classic software that innovated
Post by: tasmanian guy on April 09, 2011, 10:53:19 AM
Just thought I'd start a thread that inspired PC software later on and what classic 68k software is a must have:
 
For me it is the following:
 
Scala - before Powerpoint there was Scala
Deluxe Paint - before Photoshop there was Deluxe Paint
Amos Pro - before Visual Basic there was Amos
Audio Engineer - before Audacity there was Audio Engineer
Lightwave - before Lightwave on PC, there was Lightwave on the Amiga
Moviesetter - before Moviemaker 3D on PC, there was Moviesetter
 
I am sure you can think of more.  
 
The must have software for me is:
 
Deluxe Paint V
Amos Professional
WHDload
Title: Re: Amiga classic software that innovated
Post by: Khephren on April 09, 2011, 11:11:59 AM
Lightwave        - Still a top 3D package
Cinema 4D       - still going strong
Brilliance          - A few influenced by this.
Blitz basic        - Still going I think.
Dpaint           -  still being copied to this day (grafx2, pro motion).
Fantavision     - Vector animation long before flash.
Soundtracker  - Don't know how many trackers came after this, but a lot
Deliplayer       - I think you can get Deliplayer on a few platforms, and many use it's players.
DOpus           - Still going. and quite a few clones too.
canDO           - Visual basic before visual basic :)
Workbench/intuition   ;)
Title: Re: Amiga classic software that innovated
Post by: commodorejohn on April 09, 2011, 03:22:04 PM
Lemmings.
Title: Re: Amiga classic software that innovated
Post by: Cosmos Amiga on April 09, 2011, 03:24:41 PM
XCopy of course !
Title: Re: Amiga classic software that innovated
Post by: B00tDisk on April 09, 2011, 03:47:44 PM
Vista and later VistaPro.

Prior to these, terrain rendering - particularly accurate terrain rendering with USGS DEM data was the realm of SGIs and supercomputers.  Oh you could do it in TurboSilver (indeed Vista has an "output to TurboSilver" button) or any number of early 3d packages, but Vista/Pro's UI was and still is unmatched for simplicity and ease of use.  Finding neat ways to travel across Mons Olympus or Crater Lake and so on was almost a game unto itself.

Even though the app grew in functionality it never grew in user complexity; many have tried to replicate what it does and how well it does it (see Bryce, VueScape and Terragen) but none of them hit that sweet spot of output quality and user friendliness that Vista/Pro does.

It's a windows app now, but if you've used the Amiga version, you know exactly where everything is and what everything does.  I just wish the author would update it to include some additional features (volumetric clouds, grass and reflective/semitransparent water would be nice, along with CUDA, but that's for another discussion).

So that's my pick.  Vista/Pro.
Title: Re: Amiga classic software that innovated
Post by: Digiman on April 09, 2011, 03:48:31 PM
I will add....

Digi-Paint = first photo-realistic montage system for home.
Digi-View = first photo-realistic video grabbing device for home.
Vlab Y/C + IFR = first affordable 24bit frame grabber capable of non-live sequence capture.
Title: Re: Amiga classic software that innovated
Post by: mongo on April 09, 2011, 03:52:41 PM
Quote from: tasmanian guy;630411
Scala - before Powerpoint there was Scala


Powerpoint came before Scala.
Title: Re: Amiga classic software that innovated
Post by: Digiman on April 09, 2011, 04:22:34 PM
Quote from: mongo;630480
Powerpoint came before Scala.


How about Amiga Vision?

Hypercard came before all though.
Title: Re: Amiga classic software that innovated
Post by: number6 on April 09, 2011, 04:35:30 PM
Quote from: B00tDisk;630477
Vista and later VistaPro.

Prior to these, terrain rendering - particularly accurate terrain rendering with USGS DEM data was the realm of SGIs and supercomputers.  Oh you could do it in TurboSilver (indeed Vista has an "output to TurboSilver" button) or any number of early 3d packages, but Vista/Pro's UI was and still is unmatched for simplicity and ease of use.  Finding neat ways to travel across Mons Olympus or Crater Lake and so on was almost a game unto itself.

Even though the app grew in functionality it never grew in user complexity; many have tried to replicate what it does and how well it does it (see Bryce, VueScape and Terragen) but none of them hit that sweet spot of output quality and user friendliness that Vista/Pro does.

It's a windows app now, but if you've used the Amiga version, you know exactly where everything is and what everything does.  I just wish the author would update it to include some additional features (volumetric clouds, grass and reflective/semitransparent water would be nice, along with CUDA, but that's for another discussion).

So that's my pick.  Vista/Pro.



You might recall a version called VistaLite, which was stripped down from V3.x. There were quite a few questions at the time as to why the software would take a step seen as backwards. Some speculated cost, blah blah.

In reality, Virtual Reality Laboratories had already decided at that time to go PC and this became the transitional version. In fact, the original manual for VistaLite contained a multitude of errors due to its use of PC terms in place of Amiga terms. Those errors, later corrected existed because they were already thinking in PC terms at that time.

#6
Title: Re: Amiga classic software that innovated
Post by: mongo on April 09, 2011, 04:44:16 PM
Quote from: Digiman;630492
How about Amiga Vision?


That came out in 1990, after Powerpoint.

Quote
Hypercard came before all though.


Nope. Powerpoint was before Hypercard by 4 months or so.
Title: Re: Amiga classic software that innovated
Post by: tasmanian guy on April 11, 2011, 02:27:12 PM
Quote from: mongo;630480
Powerpoint came before Scala.

Technically yes, on the Mac it did, but Scala was a whole lot better and was already running in hotels before it was made available to consumers!