Amiga.org
Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: XDelusion on February 22, 2011, 11:55:57 PM
-
http://www.youtube.com/watch?v=NsN2JIRGHAo
http://www.omnimaga.org/index.php?topic=6609.0
Even with the Indivision Amiga is slower! Amazing! :)
BTW ADOOM has been ported to the Dreamcast and runs quite well aside of when it needs to load from disc, though SD Card readers are on the way so discs will soon be a thing of the past as far as Homebrew is concerned.
-
Possibly because:
The TI-Nspire and TI-Nspire CAS both use a TI-NS2006A controller clocked at 90 MHz.
desiv
-
Really?! My Amiga is THAT behind the times hugh? Crazy! I never thought I'd see pocket calculators so fast! What's the need?
-
Even with the Indivision Amiga is slower!
How does Indivision affect Doom speed in any way?
-
Hmm, wonder what kind of math problem that requires you to run Doom...
-
Really?! My Amiga is THAT behind the times hugh? Crazy! I never thought I'd see pocket calculators so fast! What's the need?
If I need some serious processing grunt in an electronics project I use the LPC1768, that runs at 90Mhz and only costs about $7... I've really fallen in love with ARM chips recently :)
-
Really?! My Amiga is THAT behind the times hugh? Crazy! I never thought I'd see pocket calculators so fast! What's the need?
It gets crazier, not only does it have a 32bit 90mhz arm, but also a 200mhz DSP and 32MB ram. So it's no big deal it can run doom, the bloody thing should be able to run quake!
Now my old Psion revo was running doom on a 36mhz arm 7, with 8mb ram. That ran it quite well too.
-
How does Indivision affect Doom speed in any way?
I thought they had released some new version of Adoom that uses the memory of the Indivison for a faster chunkey to plannar mode ?
Or is that for the unreleased MKII.
Maybe the OP getting confused. I Know I am :)
-
How does Indivision affect Doom speed in any way?
http://aminet.net/package/game/shoot/ADoom-1.4
Still not full speed without a border, but it's 256 colors, comes in fine full screen and not in the top left hand corner of the screen, plus performance is better than launching aDOOM without the Indivision options.
Basically it's Graffitti all over again, at least from my uninformed layman's perspective.
-
Ah new Indivision ECS features. Something like this wouldn't be possible with the old indivision AGA design.
Quite neat, though it would be even cooler to have real CGX drivers for it.
-
Ah new Indivision ECS features. Something like this wouldn't be possible with the old indivision AGA design.
Quite neat, though it would be even cooler to have real CGX drivers for it.
Well...
A: I'm now saddened by my recent Indivision AGA purchase.
B: I'm TOTALLY with you on the whole CGX Drivers bit! A graphics card for 600's would be the cat's meow!
-
Ah new Indivision ECS features. Something like this wouldn't be possible with the old indivision AGA design.
Quite neat, though it would be even cooler to have real CGX drivers for it.
Hmmm, an A3000 with with a nice 040 and an Indivison ECS with an RTG driver... Could be the Ultimate Clasic Amiga!!! :-o :)
-
The only time I ever play doom these days is on my GBA. Nice version, runs plenty quick enough too.
-
Classic console versions ran stripped down versions of the PC iWAD files.
I.E. On the Sega 32X, the enemies are missing sprites so that they are always facing you.
Likewise, you'll notice that not all levels are the same. Some have been made shorter, the enemy count reduced, etc.
Perhaps by removing some Flats (floors), using DeHacked to remove enemy bodies and playing the game at lower difficulty levels the game could be sped up enough to play at a decent speed on the 600. Not a project I'm willing to undertake, but it would be quite easy to pull off and perhaps worth it to those who are not so anal when it come to the DOOM playing experience as I am. ;)
Though I will say, growing up, I've had plenty of fun playing through various console renditions.
-
I don't think the base 600 will manage anything other than a wolf clone.
Shame they never released a level/graphics editor for citadel. i'm sure that engine could be bodged to look and play a lot like doom.
-
Ah new Indivision ECS features. Something like this wouldn't be possible with the old indivision AGA design.
Quite neat, though it would be even cooler to have real CGX drivers for it.
I guess that an RTGMaster.library IndiECS & Graffiti drivers wouldn't be hard to write. It would come handy for a pair of games
-
I guess that an RTGMaster.library IndiECS & Graffiti drivers wouldn't be hard to write. It would come handy for a pair of games
Well RTGMaster is quite messy and buggy, and only very limited set of SW supports it. The real benefit would come from RTG driver for either cgx or picasso96.
-
Well RTGMaster is quite messy and buggy, and only very limited set of SW supports it. The real benefit would come from RTG driver for either cgx or picasso96.
I will have to agree, but then we know that both CGX and P96 driver SDKs are kept hostage by both MOS and OS4 Teams. :(
-
Well RTGMaster is quite messy and buggy, and only very limited set of SW supports it. The real benefit would come from RTG driver for either cgx or picasso96.
You are right but unfortunately I don't think Individual Computers plans to pay for P96/CGX licenses.
-
You are right but unfortunately I don't think Individual Computers plans to pay for P96/CGX licenses.
Simple, Jens just needs to publish the hardware ref and someone can write an AROS HiDD for it... Then users could run 68k AROS in RTG mode on it! That's the whole point of AROS :)
-
But AROS isn't exactly what you call stable. That's why I stick to my classic Amigas and MorphOS on my eMac.
-
Wait for the Indivision AGA Mrk 2 and we'll see ;)