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Amiga computer related discussion => Amiga Gaming => Topic started by: runequester on January 23, 2011, 09:23:13 PM
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So a showdown... Bitmap Brothers (Gods, Chaos Engine, Speedball etc) and their entire library of amiga games vs Team 17 (Alien Breed, Project X, Assassin etc) and their entire library. Who wins?
Who was the most badass amiga game developer ?
Best looking games, best sounding games, most consistently great, single best title, single worst title, annoying habits etc etc etc
Lets talk it up and think of fond memories :)
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Both were mediocre technically and Xenon 2 looked like it was written in STOS and converted to AMOS :roflmao:
Gremlin was more like it...
Shadow Fighter, Lotus II, Pegasus, Kid Chaos.....see?
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Both were mediocre technically and Xenon 2 looked like it was written in STOS and converted to AMOS :roflmao:
Gremlin was more like it...
Shadow Fighter, Lotus II, Pegasus, Kid Chaos.....see?
we'll get to the rest of them :) I figured I'd do pairings of developers as we go along. So patience young grasshopper :afro:
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Two amazingly badass devs, but for me its Team 17 at the top. I like just about every Team 17 game but my fave titles are Alien Breed (first one made biggest impact on me), Project X (not the sissy SE version) and Superfrog on the ECS machines. Super Stardust and Worms : Directors Cut on AGA.
Generally all Team 17 games were really smooth, looked and sounded awesome and had charm. When Zool was the semi official Icon for the Amiga I was all WTF? Superfrog blew Zool away!
Super Stardust made my jaw drop when I first saw it and still to this day it holds up well. So that one is best looking for me
Worms is timeless, and even now, I prefer the old Miggy version over any of the newer ones. This one is the laster.
Best title must be Alien Breed, for me personally as it was at the time a big step up and really showed the gap between ST and Amiga.
Of all the T17 games I think Quak wasn't that hot.
Annoying habbits... hmmm... dual packing all their cool OCS/ECS games on CD32 and instantly making them look cheap.
But saying all that, The bitmaps were awesome too. Speedball 2 and Chaos Engine were my faves :)
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[Super] Stardust was only sold by T17, they had no input to Bloodhouse's hard work no?
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Team 17 are still here, so they win! in any case I didn't know until I read the wiki, that Bitmap Brothers was a Murdoch vehicle, so they loose,
So I insist that everyone with any BitMap Brothers games, burn them now.
We remember Wapping, We remember the Hillsborough 96. YNWA.
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Two amazingly badass devs, but for me its Team 17 at the top. I like just about every Team 17 game but my fave titles are Alien Breed (first one made biggest impact on me), Project X (not the sissy SE version) and Superfrog on the ECS machines. Super Stardust and Worms : Directors Cut on AGA.
Generally all Team 17 games were really smooth, looked and sounded awesome and had charm. When Zool was the semi official Icon for the Amiga I was all WTF? Superfrog blew Zool away!
Super Stardust made my jaw drop when I first saw it and still to this day it holds up well. So that one is best looking for me
Worms is timeless, and even now, I prefer the old Miggy version over any of the newer ones. This one is the laster.
Best title must be Alien Breed, for me personally as it was at the time a big step up and really showed the gap between ST and Amiga.
Of all the T17 games I think Quak wasn't that hot.
Annoying habbits... hmmm... dual packing all their cool OCS/ECS games on CD32 and instantly making them look cheap.
But saying all that, The bitmaps were awesome too. Speedball 2 and Chaos Engine were my faves :)
Quak I believe was an amateur game someone submitted to them, and they finished it as a budget release. Its very fun in two-player, single player is a bit limited.
The original Alien Breed to me captures a lot of what amiga games were about: Good graphics, thick atmosphere straight out of Aliens, the eerie and killer main menu music, lots of speech during the game, intense two player action.
Biggest flaw is that apparently Team 17 didn't believe in hard drives. Almost none of their titles are HD installable :madashell:
Not as bad as Psygnosis that apparently didn't believe in external floppies either but 4 disk games not being HD installable was not okay by 92.
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Overall I'd have to say Team17, although both were disappointing as often as not. Body Blows was way over-rated, it's like they came up with a reasonable engine without worrying about the actual game itself, Superfrog was massively disappointing (parallels Body Blows, but then so do most Team17 games), Magic Pockets was hugely jerky to a point it spoiled any chance of it being decent, Gods I never really liked, although it looked ok for an ST game (deliverance was far superior in my opinion). Both companies had as many or more average (or worse) games as good ones, but coated with nice presentation. It's for this reason alone I'd vote for Team17 of the 2, as thier presentation was a little better. Having said this though, of all the games released between the 2, my top 2 favorites are by Bitmap Brother, in Ruff 'n Tumble (one of my all time favorite Amiga games) and Xenon1. My favorite Team17 game is probably Overdrive.
Actually, thinking about it, when you throw Speedball 1 and 2 into the equation (which I forgot about when I typed the post originally) it goes someway to tipping the scales in favor of Bitmap Brothers. No question about it that Team17 had games that where more specifically Amiga (Bitmap Brothers after all developed for st and amiga most of the time), but in terms of pure gameplay, the better Bitmap Brothers games were more fun for my tastes.
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Speedball 2 is one of my fave competition games on the miggy, for sure :)
I had completely forgotten about Ruff N Tumble. That's a killer game.
Harsh on Superfrog though man, I loved that game :D
Not a Body Blows fan at all. Didn't seem to be as fully fledged as Mortal Kombat or similar at the time.
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It's not that I disliked Superfrog, it was ok, I was just expecting a better game after all the hype around it in it's day. Was a case of more style than substance for me. Plus I didnt like the way Superfrog himself controlled. Was nice and responsive, etc. but it just felt wrong to me. Was no inertia or physics involed, everything reacted instantly, which always bothered me a bit.
To each his own though :)
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It's not that I disliked Superfrog, it was ok, I was just expecting a better game after all the hype around it in it's day. Was a case of more style than substance for me. Plus I didnt like the way Superfrog himself controlled. Was nice and responsive, etc. but it just felt wrong to me. Was no inertia or physics involed, everything reacted instantly, which always bothered me a bit.
To each his own though :)
Ahh, I guess I missed most of the hype :)
Danish magazines did give it good reviews though.
Im partial to it as well, as its a game my 3 year old enjoys watching without too much violence and mayhem :)
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Body Blows came out While I was working at an Amiga Store so we had an open copy playing on the floor. It had it's charms and my fellow tech friend and I will still throw out random quotes from it now and then...:lol:
"I'm sorry about that."
"No problem!"
and my fav.
"Nin-JA!!!!!!"
as for who is a better publisher... it's an even tie for me. No no, I'm not trying to cop out, I just can't decide between Chaos Engine/Speed ball/Xenon and Alien Breed/Walker/Assasin.:(
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Body Blows came out While I was working at an Amiga Store so we had an open copy playing on the floor. It had it's charms and my fellow tech friend and I will still throw out random quotes from it now and then...:lol:
"I'm sorry about that."
"No problem!"
and my fav.
"Nin-JA!!!!!!"
as for who is a better publisher... it's an even tie for me. No no, I'm not trying to cop out, I just can't decide between Chaos Engine/Speed ball/Xenon and Alien Breed/Walker/Assasin.:(
Walker was Psygnosis I think.
Assassin was great. A better Strider clone than the miserable amiga version of Strider :)
The special edition slaughtered the game though.
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:whack: Silly me. Yup, Walker was Psygnosis. but I still hold both Publishers at about the same rank...:afro:
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For me Team 17 games were more technical demos than real games... Superfrog is nice to look at, but is so boorrrinngg... A lot of their games are way too hard too: ProjectX,...
Bitmap Brothers games were technically inferior (slow, less colors, jerky scrolling,...) but had a more polished gameplay: Gods is real great,...
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I have to go with Team 17, both in gamesplay and quality, plus they supported the Amiga as there number 1 platform for a long time, they pushed the hardware to the limits Alien breed 3d 2 anyone and really took risks and supported the platform as long as they could. Plus how many other compinys took the risk of holding a competition to create a game and then have it published by them, Worms anyone.
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I have to go with Team 17, both in gamesplay and quality, plus they supported the Amiga as there number 1 platform for a long time, they pushed the hardware to the limits Alien breed 3d 2 anyone and really took risks and supported the platform as long as they could. Plus how many other company took the risk of holding a competition to create a game and then have it published by them, Worms anyone.
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Nice idea for a thread this.
You should do a knockout tournament to find the best Amiga publisher.
I think Team 17 are currently winning this round.
I remember most of my fave amiga games were by Team 17.
I loved playing Speris Legacy
Though they upset me recently when they released Leisure Suit Larry: Box Office Bust PS3
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The original poster wasn't asking about technically proficient game developers but was basically asking who produced the best games.
Speedball 2 and Worms are both remembered fondly by a lot of people. Neither were revolutionary in their design.