Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: fishy_fiz on January 20, 2011, 12:12:40 PM
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After recently getting ahold of an a1200 for the 1st time in a few years Ive been going through some of my old floppy discs I had in storage. Today I decided to check out Street Fighter2 (US Gold version), and all I can say is, "holy carpe, and I used to enjoy this?". I can only assume it was my love of the arcade game that made me play the Amiga version so much in my late teens, as it is a spectacularly bad game. I remembered that the movement wasnt all that fluent and that it played differently to the arcade version, but I cant for the life of me work out how I used to get some enjoyment from it still. The crazy thing though is that it actually recieved quite decent reviews in most magazines. Perhaps a little money was exchanged and/or the hype of the game at the time made people not see too clearly, or perhaps the box came with a free hallucinagen.
Anyway, I just thought I'd rant here rather than stabbing my a1200 to death,.. the game simply isnt worth it :)
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Yeah none of the developers tried to push a gamepad.
You get the same apathy on consoles too, I've heard that their flight sims are really dodgy.
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Super Street Fighter 2 AGA plays quite well on the Amiga. Its the best for the platform and I as a SF2 fan I still go back and play it.
Steve.
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What's wrong with Ultimate Body Blows? Best fight'em up ever! :)
Worst is easily Shadow Fighter aga. YUK! :(
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No worst is easily Rise of the Robots. Bought that game on the back of the hype and some good reviews. Still got the boxed origina lon 8 million disks somwehere. At least came with HDD install as standard.
In fact some companies towards the end were really good at this.
Syndicate
Theme park
Settlers
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.
Anyway, I just thought I'd rant here rather than stabbing my a1200 to death,.. the game simply isnt worth it :)
Probably just me, but I could never see the appeal in the Streetfighter games, or even Golden Axe which I gather some people really liked.
What was that very pretty oriental looking beta-em-up, a bit cute but very nicely done, and in ECS?
I never really progressed beyond Way of the Exploding Fist on the C64 though. :)
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I much prefered Shadow Fighter to any of the Body Blows games. Body Blows was way over rated, with no character or charisma. Technically it was ok, but so very sterile and generic. It wasnt a bad game as such, but I wouldnt call it good either. Shadow Fighter took me a few tries to enjoy it, but eventually I did, although it too was probably over-rated. Id give them 6 out of 10 and 7 out of 10 respectively.
And yes, I have to agree about Super StreerFighter AGA, it played quite nicely (and accurately), although the graphics seemed pretty rushed. Even using the same sized graphics and backdrops, etc it couldve looked nicer. As it is it looks like someone with no real idea about graphics simply reduced color depth and size from Snes graphics and let software deal with it (which tends to give average results at best). Still a pretty decent game, but with a little more work couldve looked a bit nicer too.
As for Rise Of The Robots, at least it moved fluidly and had reasonable collision detection, ... not really sure which Id say was worse between it and the Original Amiga SF2. Both however are head and shoulder above the Amiga version of StreetFighter1, which is kinda scary :)
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Super Street Fighter 2 AGA plays quite well on the Amiga. Its the best for the platform and I as a SF2 fan I still go back and play it.
Steve.
I feel exactly the same way, and I had never played that version until last summer. It's definitely not the most photogenic Street Fighter on the Amiga, but it's the only one that plays anything like the arcade game.
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Street Fighter 2 is very playable, I'm not a huge fan but the problem is the rubbish conversion Amigans got not the game, play it on PC-Engine/Megadrive/SNES and you will see.
As far as the US Gold versions go...give me the sprites from the SNES and I'll write you a superior version in Blitz Basic on an A500+ ;)
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@Digiman
Not sure if that was directed at me or not, but you dont have to convince me of StreetFighter2 being a good game :). I was a huge fan of it and most of it's successors in the arcades (I spent a lot of my school lunch money playing it) and to a lesser degree the consoles you mentioned (despite a general concensus I thought Megadrive SCE was better than Super Nintendo versions (although SSF2 was better on SNES, albiet SSF2 itself was inferior to SCE for those consoles)).PC-Engine version was surprisingly good as well and probably sat in between Megadrive and Snes versions for my tastes.
The thread was originally started about the horrible Amiga US Gold version. I'd simply either forgotten how bad it was, or only just now come out of denial (such was my love of the game in the arcades). :)
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As far as the US Gold versions go...give me the sprites from the SNES and I'll write you a superior version in Blitz Basic on an A500+ ;)
Ok try http://www.spriters-resource.com/snes/supersf2/,
when will it be ready?
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Super Street Fighter II Turbo looks so much better than both other Amiga versions. Too bad playability suffered and there was hardly any sound. Fightin' Spirit later proved the Amiga could very well handle a Beat-em-up. They even made an ECS version. A really good game. Too bad not many people know about it.
(http://www.retrogamer.net/users/123/thm450/fightinspirit.png)
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I've actually started an attempt at remaking SF2 for Amiga a few times (think I showed some screenshots here a long while back) and it does make me wonder what the heck the US Gold coders where doing. Even my humble coding skills produced something that was faster and smoother, while having the full sized sprites of the arcade version (granted the sprites in amiga version are bigger than the Snes sprites, but theyre still not full sized). To be fair I never got much further than a few characters moving left and right while bouncing and with a few moves, but even allowing for what was missing I wonder what the guys at US Gold where doing. Perhaps it was a case of ST-itis with extra colors.
Now that I have an a1200 again I might consider continuing with it. I'd like to, but the sheer volume of graphics is a bit off putting for a one man show and if Im going to spend that much time creating something an original game is probably a little more appealing.
edit: heh, after a bit of a browse I found the link to the screenshot of some characters I did for my remake. Yes, they are ripped, but Ive also done some work on them myself to get them all to use a shared 16 color palette (as opposed to using 16 colors per character ala the arcade machine).
http://img129.imageshack.us/f/sf2megamixspritesko5.png/
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Yeah, Fightin' Spirit is very nice. A very good attempt at a Neo-Geo style beat 'em up, and proof that EHB is usable for heavy action based games :)
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We enjoyed Street fighter 2 back in the day, as well as mortal kombat 1 and 2
Fightin' spirit is excellent. Never got into Body Blows much, but its nice as a "amiga for real" game.
Rise of the Robots is almost legendarily bad. The animation sequences are nifty to check out, but thats all.
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Ok try http://www.spriters-resource.com/snes/supersf2/,
when will it be ready?
Backgrounds and all other graphics are the issue, did find this for the Arcade background actually though (since looking a few years ago on that very site)
http://www.spriters-resource.com/arcade/streetfighter2/sheet/27200
It will be ready when I have retired, finished my current game which I'd much rather see and play, and I have all the graphics and sounds available so it's just coding up I need to do :)
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Super Street Fighter II Turbo looks so much better than both other Amiga versions. Too bad playability suffered and there was hardly any sound. Fightin' Spirit later proved the Amiga could very well handle a Beat-em-up. They even made an ECS version. A really good game. Too bad not many people know about it.
(http://www.retrogamer.net/users/123/thm450/fightinspirit.png)
It's the kind of game that looks amazing in screenshots of magazines....plays so-so and there is a serious lack of frames of animation to back up that Neo-Geo beating type look they were going for :)
I've got two copies of it on CD32 though ;)
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No worst is easily Rise of the Robots. Bought that game on the back of the hype and some good reviews.
really?.....Would you be willing to donate it to someone like me :)
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I played this game very often on the Super Nintendo and lent it often from the video shop. After while the video store was selling old games and I bought it.
I also bought street fighter 2 for the Amiga. It doesn't look very well, but it has much better game play than Dangeous Streets, Super Street fighter 2 Turbo (Gametek) and Master Axe. The best fighting games I ever played are Super Street fighter 2 The New Chanllengers (US Gold), Mortal Kombat 1,2, Elfmania, Capital Punishment. Shadow Fighter and Fighting'Spirit. Oh, I forgot Barbarian (Palace). You could chop off the head of your opponent and a little monster came and kick the head away and drags the body away. That was cool to play.
I played the Body Blow versions, but I liked Rise Of the Robots better. It was a little easier to play.
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Well................
I dissected that background (Ken's stage with the boat) and well I've got it down to just 6 colours for the sky, the sea and the floor with a simple copperlist split at just 2 Y positions on the screen and it looks more or less the same as the arcade there.
The yacht needs 8 colours and tweating in Dpaint to make the 9th properly (Photoshop is a load of cock sometimes LOL) and that leaves the larger boat with animated characters. You need about 10 colours and a LOT of editing in Dpaint for that to look OK in 10 colours alone.
Thing is.
1. There is no PC software to render down to EHB mode properly (required for setting up a palette for this game with enough colours left for fighters to look good!)
2. Even after a couple of hours I have more or less tweaked one stage for an A500 to look pretty much as good as the SNES version (especially with A520's blur-o-vision on RF/composite lol)
3. I have barely touched the abilities of the copper, using multiple palette switches on the same line at strategic positions could probably get the background done in much less colours and hence run the game in 5 bitplanes for max speed.
Just goes to show you what a pile of wank most technically tricky arcade conversions were for Amiga *sigh*
Oh yeah, and it sure sucks that I have such a shit job AND have to run my own business when I finish work just to make my monthly bills. Was quite a bit of fun doing that :)
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I played this game very often on the Super Nintendo and lent it often from the video shop. After while the video store was selling old games and I bought it.
I also bought street fighter 2 for the Amiga. It doesn't look very well, but it has much better game play than Dangeous Streets, Super Street fighter 2 Turbo (Gametek) and Master Axe. The best fighting games I ever played are Super Street fighter 2 The New Chanllengers (US Gold), Mortal Kombat 1,2, Elfmania, Capital Punishment. Shadow Fighter and Fighting'Spirit. Oh, I forgot Barbarian (Palace). You could chop off the head of your opponent and a little monster came and kick the head away and drags the body away. That was cool to play.
I played the Body Blow versions, but I liked Rise Of the Robots better. It was a little easier to play.
My favourite on Amiga is Shadow Fighter, plays well and technically it makes SF2 on OCS/ECS look arse :)
As for the SNES I much preferred the second SF2 game (SSF2 or SF2 Turbo? Forget now which one it was). Still the SNES pads are RUBBISH and it's a shame the SEGA 6 button pads for SF2 couldn't be used on the superior looking/sounding SNES game. Ho hum all in the past...we have MAME now and 360 pads :)
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The SNES had SF2, SF2TURBO and Super SF2.
SF2Turbo is my personal favorite.
I actually won a tournament held on that version at a retro gaming event and used my gift certificate to buy a RetroDuo and a copy of the game. :)
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But wasn't there like 3 different SF2 games on the Amiga? From different companies? I think I have U.S Gold version on disk, and a SF2 AGA on disk from some other company, and then the CD32 version from Domark? I have to go down in my data dungeon and see what versions I have.
U.S Gold version is the worst anyhow. Just like the Commodore 64 version from the same company...
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and I'll write you a superior version in Blitz Basic on an A500+ ;)
You probably could. The problem with the Amiga port wasn't hardware, but lack of programming talent/motivation.
The PCEngine version is one of the best out there. Yet, the PCengine uses an 8bit 65c02 (think C64, NES, atari, etc...), has only 8K of RAM!!, 64K video memory, has no hardware background parallax, 16 colors per sprite.
In my opinion the PCEngine version blows the original SNES version out of the water (both around '92) as well as the Genesis version.
The US Gold Amiga version was the first one I played and I loved it at the time though. We used to have playoffs with friends. As I remember it though, Street Fighter II was available for Amiga users before console versions (US at least). Soon after the SNES one came out we all but abandoned the Amiga version.
Still it should have been so much better and is an embarrassment when you look at the 8K version for the PCEngine (which is just so amazing).
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It's the kind of game that looks amazing in screenshots of magazines....plays so-so and there is a serious lack of frames of animation to back up that Neo-Geo beating type look they were going for :)
I've got two copies of it on CD32 though ;)
I rather liked it, and its fun in two-player, but it could have been a bit smoother in the animation for sure.
For me, its a toss up between that and Shadow Fighter.
Back in the day, we got a lot of mileage out of the mortal kombat games in two-player too
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I rather liked it, and its fun in two-player, but it could have been a bit smoother in the animation for sure.
For me, its a toss up between that and Shadow Fighter.
Back in the day, we got a lot of mileage out of the mortal kombat games in two-player too
Mortal Kombat was cool, bloody too unlike the snotfied SNES version :)
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Well................
2. Even after a couple of hours I have more or less tweaked one stage for an A500 to look pretty much as good as the SNES version (especially with A520's blur-o-vision on RF/composite lol)
Don't you mean the A520s inbuilt hardware anti aliasing filter. (o;
Those Commodore technicians were ahead of their time.
@all Re: The general concensus on the quality of the product being contrary to the marketing hype and reviews... Not much has changed in almost 20 years.
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The general concensus on the quality of the product being contrary to the marketing hype and reviews... Not much has changed in almost 20 years.
Since the 99% death of arcades it's not really a comparable issue. In the old days you could directly compare a conversion to arcade.
Resident Evil5 was no less disappointing mind, arcade culture or not :)
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Agree, but I meant in general and i guess off topic.
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For my taste Street Fighter II Amiga version its very poor.. Was very sad when was released becouse the SNES, Version was much better, you know was nearest to Arcade Version than Amiga Version. Thats the truth.
Super Street Fighter II Turbo, Amiga Version its much better, than Street Fighter II Amiga Version..
About Amiga fighting Games i like too much IK+! .. Its a great game!
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I used to like this game called Way of the Little Dragon. It was clunky and weird, but the sound effects and music were pretty good, and I had a lot of fun making my own backgrounds in Deluxe Paint. Sometimes I would try to make SF style backgrounds but I never really had the talent to pull it off.
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About Amiga fighting Games i like too much IK+! .. Its a great game!
Nah, that looks like an 8bit game. The ST game IK (not IK+) by Andromeda looks far superior to me with less colours.
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In still pictures, sure it does look kinda 8bit-ish, probably 'cos it is a port of an 8bit game. But in motion it's super slick. That aside though it is a great game. Very playable, what it offers it does perfectly. Also, as the saying goes, "graphics dont make a game".... the subject of this very thread proves that.
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I used to have IK+ for Gameboy Advance, but I just couldn't get into it. It seemed like a novel idea, but just not that fun.
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Yeah, they screwed it up on GBA. The graphics were a bit improved, but the gameplay wasnt nearly as good.
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@Digiman: any demo to show what you did ? It's easy to re-do lots of stuff with talks... ;)