Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: hypnoshock on December 30, 2010, 09:47:33 PM
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Hello everyone,
Wondered if anyone here knows if there are any new games for the Amiga? (OCS/ECS preferably)
What made me think about this was that I've seen numerous games released for the Spectrum in recent years and I wondered if there is currently a scene for developing games on the Amiga.
I'm not referring to pc games compiled to work on PPC Amigas, but rather people who still practice the dark art of 68k assembler.
The closest I found was this AGA game on pouet called Super Pumpkin Bros
http://pouet.net/prod.php?which=32545
It'll be great to see some new games on the Amiga like what people are doing for the Spectrum and MSX etc.. (maybe the new retro style games are only prevalent on 8bit machines.........)
examples of new games for the zx spectrum would be anything by the mojon twins
Cheers
Jimb0h
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Not yet.
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there's the TrackerHero but its AGA.
http://aminet.net/package/game/misc/TrackerHeroAGA
Cant see any reason why it couldnt be ported to ECS/OCS though ? (with some graphical compromise ?)
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This is one of my goals, but right now I'm working on an MSX project, so it'll be a while.
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Hmm it seems apparent that there are no new games. I thought there might be an audience for this but maybe I'm completely wrong.
I was thinking of giving it a crack at some point and I guess to me it doesn't matter if there is an audience or not seeing as making an Amiga game has been a nagging desire for quite some years.
I never did anything much more involved than AMOS back in the day so making a little game in 68k asm would hopefully vanquish the beast!
@countzero - Tracker hero!! haha that's brilliant!
@commodorejohn - You pullin' me leg?! if true.. then make sure you port that baby! ha MSX has quite a scene!
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@HypnoShock
You could join the Programmers' Support Group on Amiga.org (http://www.amiga.org/forums/group.php?groupid=44). A better place to get acclimated to Assembly programming would be the Coders' Heven Forum at EAB (http://eab.abime.net/forumdisplay.php?f=37). If you do decide to go with EAB, be warned that people have sharp tongues and cocky attitudes there even more than here.
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Snarky Brits! ;-P
Thanks for the heads up SamuraiCrow
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@commodorejohn - You pullin' me leg?! if true.. then make sure you port that baby! ha MSX has quite a scene!
Well, that's the plan, at any rate. I've got a few different game ideas that are sort of in development, but as I'm only one guy (albeit one with way too much spare time,) they tend to progress in fits and starts. The one I'm working on now I think might be MSX-exclusive (it's a simpler project that I don't think would gain much from being ported to the Amiga,) but I've got another that I think I want to release on both, and one that's going to be primarily Amiga, with probably a DOS port and maybe an MSX version. (And yet another that's C64-exclusive, but that's way on the back burner.) But again, all of this is very much "in the not-particularily-near future..."
P.S. I'd suggest you at least give assembler a try - the 68k has the most programmer-friendly instruction set and architecture I've ever encountered.
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Along the way this new year, I'd love to learn some amiga coding, whether amos or assembly or whatnot.
I guess you can do it with a pretty small team if you aren't doing everything on your own: Someone to make art, someone to do some amiga music, coding for the game, maybe some concept and design writing.
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Me and a few others here have been wanting to make some games for the classic 68k/custom chipset amigas for quite a while, but unfortunately enthusiasm is up and down as is attention span on any one particular project. Ive got lots of little bits and pieces of half done engines and proof of concept code and gfx and so on, but it's been a long while since Ive finished anything that wasnt a port of open source software.
Hopefully I can break the habbit in 2011 :)
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Maybe with the FPGA Arcade coming, it could spark a wave of enthusiasm.
I guess that's the only thing holding me back, I'm not enthusiastic about Amiga.
I got some free time though so I might collect together my ideas for games and do some rough looking versions that someone else can polish up.
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Hello everyone,Wondered if anyone here knows if there are any new games for the Amiga? (OCS/ECS preferably)
Well, I don't know if they are new, but there are Amiga Shoot 'Em Up Construction Kit games at
http://www.seuckvault.co.uk/
Truly,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug
The Other Group of Amigoids
http://www.calweb.com/~rabel1/
Southern California Commodore & Amiga Network
http://www.sccaners.org
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There is Total Chaos but its AGA:
http://aminet.net/docs/rview/totalchaosagav5_review.jpg
http://se.aminet.net/docs/rview/TotalChaosAGA-Review.jpg
http://aminet.net/package/game/strat/TotalChaosAGAr6
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I think there's definately interest. Despite the "NG" amiga platforms (mos/os4/aros) being more vocal on the bigger amiga forum sites I suspect that the classic amigas still have the biggest user base when you combine users of "real" 68k amigas, fpga based machines and software emulation. I guess one of the problems with developing new custom chipset based games is both the time and effort required to make something that'll interest people enough to look at it (after all there's thousands of amiga games already so a game needs to look on par to get more than a 2nd glance usually), and the fact that the amiga isnt an easy machine to get good results with for some game styles, and both remaining good amiga coders and good documentation/examples for those trying to get to grips with the hardware arent easy to find.
The new games for the 8bit machines, while still cool, just dont take the same sort of time and effort (assuming a person wants to make something look decent).
As for open source ports, they do often make thier way to 68k amigas too, but unfortunately are usually only suitable for emulation due to both general inefficiency of the foreign apis and toolkits (as well as far from optimal compilers) theyre typically only fast enough on emulators. WOS/PUP ports seem to seldom happen nowadays unfortunately though.
Just my 2 cents :)
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The new games for the 8bit machines, while still cool, just dont take the same sort of time and effort (assuming a person wants to make something look decent).
Agreed. Another factor I suspect is the very diverse platform that the Amiga is. If you do a C64 game you have more or less a single hardware target that you can program for. Amiga is and means different things to different people. It would be fantastic to see some new good quality OCS/ECS games. Oh if but only I had the time! ;)