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Amiga News and Community Announcements => Amiga News and Community Announcements => Topic started by: saimo on December 15, 2010, 10:57:49 AM
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Campobasso, Italy - December 15, 2010
The update released a few days ago was not the only surprise in store for Christmas: starting today, BOH comes at ridiculously low price!
In fact, who fancies the idea of receiving a nice boxed copy of BOH comfortably at home, only needs EUR 8.99, for Italy, or EUR 14.99, for any other place in the world! - and that's including taxes and shipping!
And, of course, there's a surprise also for who is perfectly happy with a digital copy: downloading the full game costs only EUR 4.99!
You'll never ever get so much for so little, so, if you're looking forward to lots of gaming fun during the upcoming holidays, don't let this extraordinary opportunity pass you by!
(This offer supercedes any previous offer and pricing scheme.)
Merry Christmas and Happy New Year!
About BOH
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.
Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame
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EDITEL snc
via Duca d'Aosta, 30/i - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
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Gia' ordinato una coppia ;-)
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Gia' ordinato una coppia ;-)
Thanks a lot, Cass! :)
(Your order has just been handled.)
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I think i might have asaked this before and If I have I apologies not trying to troll. Does this run on MorphOS
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I think i might have asaked this before and If I have I apologies not trying to troll.
Oh, no problem.
Does this run on MorphOS
No, sorry. The supported systems are: AmigaOS 4, AROS, Linux, MacOS X and Windows XP (or better).
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Thanks would have checked but website blocked in work, dam filters
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Thanks would have checked but website blocked in work, dam filters
You're welcome. If you want to know/see more about it *now*, maybe you could have more luck with these other official pages:
* Facebook (http://www.facebook.com/pages/BOH/99598418583);
* Indie DB (http://www.indiedb.com/games/boh);
* Great Games Experiment (http://www.greatgamesexperiment.com/game/boh).
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I guess I should have waited a day or two before I ordered my 3 copies (1 for me and 2 for Christmas gifts), so I could have gotten the lowered price and free shipping. Oh well, just my luck these days.
Is there any plan to port BOH to MorphOS2.x? If not, why are there versions for so many other OSes and not one for MorphOS2.x? Would you allow another developer to work on porting BOH to MorphOS2.x, either on their own, or in collaboration with you?
If I had looked closer and realized that there was not a port for MorphOS2.x before I purchased the 3 copies, I probably would have changed my mind and not purchased it until such port was announced, or completed. I hope the reason for a MorphOS2.x port of BOH not being available has nothing to do with the past "Red" vs "Blue" wars.
Edit: Are you sure BOH does not work on MorphOS2.x, as many AmigaOS3.x games and applications work flawlessly on MorphOS2.x with its built-in "Trance" JIT 68k Amiga emulator? (even some AmigaOS4.x games & applications work when using the OS4emu patch inside MorphOS2.x)
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Quick premise: rushed reply, I might have to elaborate later...
I guess I should have waited a day or two before I ordered my 3 copies (1 for me and 2 for Christmas gifts), so I could have gotten the lowered price and free shipping. Oh well, just my luck these days.
Nope, you've been lucky, instead ;)
The current offer supercedes all the previous ones, so there is no free shipping option anymore. In practice, you paid EUR 30 instead of EUR 45 :)
Is there any plan to port BOH to MorphOS2.x? If not, why are there versions for so many other OSes and not one for MorphOS2.x?
No, sorry. The reasons are those explained in the FAQ (http://www.bohthegame.com/faq.html#Q17).
Would you allow another developer to work on porting BOH to MorphOS2.x, either on their own, or in collaboration with you?
I have received collaboration proposals, indeed, but unfortunately I had to turn it down both because I don't want to let my code out and because still additional work and headaches would be required of me not only for the initial port, but also for the future maintainance, customer support and overall management. It's something I just can't afford.
If I had looked closer and realized that there was not a port for MorphOS2.x before I purchased the 3 copies, I probably would have changed my mind and not purchased it until such port was announced, or completed. I hope the reason for a MorphOS2.x port of BOH not being available has nothing to do with the past "Red" vs "Blue" wars.
No, absolutely! I like the idea of BOH running on MorphOS myself, but the price is just unbearable :(
Edit: Are you sure BOH does not work on MorphOS2.x, as many AmigaOS3.x games and applications (even some AmigaOS4.x games & applications work when using the OS4emu patch inside MorphOS2.x) work flawlessly on MorphOS2.x with its built-in "Trance" JIT 68k Amiga emulator?
BOH is not for M68k CPUs, so Trance is not an option. As for OS4Emu, I've heard that somebody tried the demo and it stops at the menu :/
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Quick premise: rushed reply, I might have to elaborate later...
No, absolutely! I like the idea of BOH running on MorphOS myself, but the price is just unbearable :(
Well, after searching through the FAQ on the BOH site and generally looking everywhere else on the site, I am not convinced that you are being completely honest (with us, and perhaps not even with yourself) about your reasons for NOT supporting MorphOS2.x, or allowing anyone else to collaborate with you and support such a port for you (It could be done with no required time or effort on your part) It would seem to me that MorphOS2.x running on any G4 Mac w/800MHz or faster, could probably run BOH with no problem and there are several MorphOS developers that have already completed many ports of SDL games & applications to MorphOS2.x. I am quite sure at least one of them would be willing to support a port of your game, either officially, or unofficially released by you.
Your quote that the "price is just unbearable" to support a MorphOS2.x port sounds a bit dramatic and leads me to think that there is perhaps some unstated element of your not wanting to support MorphOS2.x, or allow anyone else to port it. I will give you the benefit of "doubt", but it is very disappointing that you have chosen to exclude MorphOS2.x users for any reason. :(
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Well, after searching through the FAQ on the BOH site and generally looking everywhere else on the site, I am not convinced that you are being completely honest (with us, and perhaps not even with yourself) about your reasons for NOT supporting MorphOS2.x,
I can guarantee I'm being honest and I hope I'll manage to prove it with my replies :)
or allowing anyone else to collaborate with you and support such a port for you (It could be done with no required time or effort on your part)
I'll explain better the two reasons I gave in my previous post:
1. I don't want to give away my code (call me stupid, if you want, but I'm extremely jealous of what I produced with so much love, and that goes beyond BOH's code, as much more stuff is involved);
2. a collaboration would require time and effort on my part: initially, I would have to provide the stuff, to explain how to setup the system to get the code to compile, to collaborate to tackle any problem that might arise, to prepare an update package that allows installing the game on MorphOS from CD-ROM (just like I did for MacOS, Linux and AROS), to update the ISO image, to prepare a new demo, to make sure everything works fine; then, in case of future updates, practically the same effort would have to be done to produce the new version and update package; finally, supporting MorphOS users would be more complicated and time/energy-consuming.
NOTES: reason #1 alone is a show-stopper; collaboration might be much more taxing than one could ever imagine - just to give you an idea, collaborating to the various translations (only a bunch of mostly simple strings) required many hours of work.
It would seem to me that MorphOS2.x running on any G4 Mac w/800MHz or faster, could probably run BOH with no problem
MorphOS machines are certainly capable of running BOH - I never said the opposite.
and there are several MorphOS developers that have already completed many ports of SDL games & applications to MorphOS2.x. I am quite sure at least one of them would be willing to support a port of your game, either officially, or unofficially released by you.
Sure. As I said in my previous post, I did receive collaboration proposals.
Your quote that the "price is just unbearable" to support a MorphOS2.x port sounds a bit dramatic and leads me to think that there is perhaps some unstated element of your not wanting to support MorphOS2.x, or allow anyone else to port it. I will give you the benefit of "doubt", but it is very disappointing that you have chosen to exclude MorphOS2.x users for any reason. :(
The price is that the amount of headaches is huge with respect to:
a) the time/energies I can dedicate to the game (having to support one more platform, on top of other 5, plus 2 alternative distribution channels which take also extra effort because they handle the stuff according to their own framework, is a burden per se, not to mention that not having direct access to the platform complicates things quite a lot);
b) the size of the MorphOS community, which not big enough to justify the port and its management from a commercial point of view.*
*Just to be clear, I'm not implying that the situation with AmigaOS and AROS communities is any better, but: the AmigaOS version exists because I "live" on AmigaOS, so it was natural to develop on it and for it; the AROS version exists precisely because I gave in to the temptation of making the port for AROS (which looked so tempting, given that it's easily accessible) and make a larger part of the Amiga community happy - although, I have to admit, I (almost) regret that choice because the effort has not been repaid (but, of course, I'm very grateful to those AROS users who bought the game and, just as obviously, I hold no grudge against anyone who didn't).
Finally, some food for thought...
I've been asked to port the game to several platforms (OpenKODE, GP2X, classic Amiga, Natami, C64, Nintendo DS, PSP, XBox, PS3, iPhone/iPod/iPad and maybe others): some are just not suitable, but others not only are suitable, but also offer better/good commercial perspectives. As you can imagine, if I could afford to make more ports, I'd consider the "promising" platforms... but the situation now is that I just can't do more.
The bottom line is that all I can say to MorphOS users is: sorry, it would be nice, but I can't, and I hope you understand.
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Your quote that the "price is just unbearable" to support a MorphOS2.x port sounds a bit dramatic and leads me to think that there is perhaps some unstated element of your not wanting to support MorphOS2.x, or allow anyone else to port it. I will give you the benefit of "doubt", but it is very disappointing that you have chosen to exclude MorphOS2.x users for any reason. :(
That's a bit presumptuous isn't it? First of all, it's not open source, it's his own work and as far as we know not a derivative of any GPL stuff so he is under no contractual or moral obligation to share his code with anybody.
Secondly, he has given a reason, you just happen to disagree with it as a basis for releasing a version. A decent spec PPC Mac with licensed MorphOS might cost next to nothing compared to buying new OS4 kit, but he already has that, so no purchase necessary. To support MorphOS, you are asking him to put money up front to buy the a decent spec PPC mac, get a licensed copy of MOS2, then spend man-hours, which only he can put a figure on and that's the clincher, porting his code to it and only after all that, expect any return.
@saimo
Perhaps if someone were to offer to donate a MorphOS 2.x development system, would that help?
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Perhaps if someone were to offer to donate a MorphOS 2.x development system, would that help?
Indeed, I've received also of couple of those kind offers. As much as I appreciate them, still I really can't afford to maintain one more version, not to mention that I physically don't have any room for another machine (just think that I had my beloved A1200 lying in a box in the cellar for so long that recently I decided to give it to a friend just to let it rest in a better place).
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I find the sense of entitlement in this thread astonishing. Simone has put a lot of work into his software, and you either own a supported platform or you don't. Give the guy a break and be grateful he's so passionate about developing an Amiga product.
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moto
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I downloaded the linux demo and rather enjoyed it. After christmas when I have some money, I'll definately buy this one :)
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@motorollin
Nice to hear again from you :)
BTW: the latest update brings the fullscreen map mode we were discussing a long time ago :D
@runequester
Thank you, I'm glad you like BOH :)
I'll be happy to take care of your order anytime ;)
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@motorollin
Nice to hear again from you :)
BTW: the latest update brings the fullscreen map mode we were discussing a long time ago :D
Oh nice! Could you email or PM me a code so I can download the latest version please?
I really wanted to finish my BOH-related projects (the level editor and the "total conversion" gfx/sound/level packs) but I just never had time. Now the editor is really out of date with the mission file format :-(
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moto
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Oh nice! Could you email or PM me a code so I can download the latest version please?
Just sent via email. I'd be glad if you used it to submit your records to the worldwide standings (http://www.bohthegame.com/standings.php) ;)
BTW: you should have received it already one year ago: maybe you're no longer using the email address I have?
I really wanted to finish my BOH-related projects (the level editor and the "total conversion" gfx/sound/level packs) but I just never had time. Now the editor is really out of date with the mission file format :-(
I feel for you. Well, don't think about those: if you find some free time, just enjoy BOH for what it already offers (and it offers a lot more, after the updates) :)
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I had a long reply to explain my point of view, but it doesn't really matter, so I will just post the first sentence of it here.
Yes, it is very presumptuous of me to state my opinion that I believe that since the developer is an AmigaOS4.x user, he has made a choice which prevents his work from being ported to MorphOS2.x.
Edit: @motorollin, I don't feel that the MorphOS users are entitled to get a port of BOH, but since it is a game written by an Amiga programmer, it would be nice if all the Amiga users that have chosen to use MorphOS instead of AmigaOS4.x could use it on their choice of NG Amiga system and it is a shame that there is no option that is acceptable to the developer that would allow such a port to be completed.
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Just sent via email.
Thanks - got it! Fantastic service as always :)
I'd be glad if you used it to submit your records to the worldwide standings (http://www.bohthegame.com/standings.php) ;)
Will do :)
BTW: you should have received it already one year ago: maybe you're no longer using the email address I have?
No it's the same address, but I don't seem to have the email address. IIRC I never actually downloaded the official version as I was using the beta OS X versions. So perhaps I didn't have a download code back then.
I feel for you. Well, don't think about those: if you find some free time, just enjoy BOH for what it already offers (and it offers a lot more, after the updates) :)
I certainly will! And I suspect that as I get into the game again I'll want to get the editor up and running :)
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I had a long reply to explain my point of view, but it doesn't really matter, so I will just post the first sentence of it here.
Yes, it is very presumptuous of me to state my opinion that I believe that since the developer is an AmigaOS4.x user, he has made a choice which prevents his work from being ported to MorphOS2.x.
He has made a choice, and it is exactly the choice you say it is - not to port his software to your chosen OS. The reasons for that have been quite clearly stated by Simone. Whether or not you believe him is quite irrelevant.
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He has made a choice, and it is exactly the choice you say it is - not to port his software to your chosen OS. The reasons for that have been quite clearly stated by Simone. Whether or not you believe him is quite irrelevant.
It is relevant to me.
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Sorry to intrude in the middle of the conversation, but I have a bit of a silly question.
What does "BOH" stand for?
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Yes, it is very presumptuous of me to state my opinion that I believe that since the developer is an AmigaOS4.x user, he has made a choice which prevents his work from being ported to MorphOS2.x.
Please read at least the first part of this interview (http://www.ppa.pl/artykul-Interview.with.Simone.Bevilacqua.author.of.BOH.-7_22_1206.html), as it explains how BOH was born (and partly, also some of my feelings). The rest is just a natural consequence.
Anyway, the chain of events goes like this:
1. I had a vision.
2. I decided to make an experiment.
3. I did the experiment on AmigaOS 4 because that's the OS I use.
4. I liked the experiment and it grew into a game.
5. At some point, I realized the game had commercial potential, so I thought it would be nice to give Amiga users a new, professionally produced game; to make it feasible, I also made the Windows version (which was rather easy, given that I based all of the work on a framework of mine which I've been developing for years).
6. I released the game.
7. Since I'm unemployed, I decided to port to game also to more commercially interesting platforms (MacOS and Linux) to earn some more money.
8. Upon request and to make more Amiga users happy, I eventually gave in to the temptation of making the AROS port (and this taught me a lesson, as explained in a previous post).
Now I'm at a point where I can't make another port, regardless of how nice that would be (I've explained the reasons, so I won't repeat myself here).
That's all there is to it.
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Sorry to intrude in the middle of the conversation, but I have a bit of a silly question.
What does "BOH" stand for?
No problem. That's a long story, so I have to ask you to check out the interview I linked in the previous post ;)
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BOH (http://en.wikipedia.org/wiki/3,4-methylenedioxy-beta-methoxyphenethylamine)
(http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/3%2C4-methylenedioxy-beta-methoxy-phenethylamine.png/220px-3%2C4-methylenedioxy-beta-methoxy-phenethylamine.png)
I'm guessing not this as apparently it isn't addictive ;)
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BOH (http://en.wikipedia.org/wiki/3,4-methylenedioxy-beta-methoxyphenethylamine)
(http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/3%2C4-methylenedioxy-beta-methoxy-phenethylamine.png/220px-3%2C4-methylenedioxy-beta-methoxy-phenethylamine.png)
I'm guessing not this as apparently it isn't addictive ;)
BOH (the game) is highly addictive :)
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BOH (the game) is highly addictive :)
So I gathered :)
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@Karlos & motorollin
LOL
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Please read at least the first part of this interview (http://www.ppa.pl/artykul-Interview.with.Simone.Bevilacqua.author.of.BOH.-7_22_1206.html), as it explains how BOH was born (and partly, also some of my feelings). The rest is just a natural consequence.
Anyway, the chain of events goes like this:
1. I had a vision.
2. I decided to make an experiment.
3. I did the experiment on AmigaOS 4 because that's the OS I use.
4. I liked the experiment and it grew into a game.
5. At some point, I realized the game had commercial potential, so I thought it would be nice to give Amiga users a new, professionally produced game; to make it feasible, I also made the Windows version (which was rather easy, given that I based all of the work on a framework of mine which I've been developing for years).
6. I released the game.
7. Since I'm unemployed, I decided to port to game also to more commercially interesting platforms (MacOS and Linux) to earn some more money.
8. Upon request and to make more Amiga users happy, I eventually gave in to the temptation of making the AROS port (and this taught me a lesson, as explained in a previous post).
Now I'm at a point where I can't make another port, regardless of how nice that would be (I've explained the reasons, so I won't repeat myself here).
That's all there is to it.
well, I appreciate you making a linux port :)
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Ha! that's funny! Ok, Now I get it. ithought it was an abreviation of an abreviation fro BOFH, of story and C64 Forever game fame.
They kinda looked the same but TOTALLY diferent :afro:
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Man, I forgot how much I enjoy this game. And the update makes it even better! :D
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moto
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@runequester
:)
@J-Golden
Indeed others mentioned BOFH, but I didn't even know it existed!
@motorollin
I'm glad you're re-discovering it :D
Enjoy, and please don't be shy... I'm looking forward to see your records appear in the global standings ;)
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I'm glad you're re-discovering it :D
Enjoy, and please don't be shy... I'm looking forward to see your records appear in the global standings ;)
You'll have to wait I while I think - I'm not very quick in this game :)
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moto
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You'll have to wait I while I think - I'm not very quick in this game :)
No problem. Anyway, just as a clarification, you're not obliged to send all the records in one go - you can just leave the option on and let the game send the new ones after each gaming session.
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No problem. Anyway, just as a clarification, you're not obliged to send all the records in one go - you can just leave the option on and let the game send the new ones after each gaming session.
Well I'll just leave it switched on and if I improve then you'll see my name pop up :)
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moto
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Can you guys break down for me precisely what the objective of BOH is? I've never actually played it, but hear glowing reports from those that have.
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Can you guys break down for me precisely what the objective of BOH is? I've never actually played it, but hear glowing reports from those that have.
Why not play the demo? :) I think it kind of feels like Doom in 2D. You run around mazes filled with traps, monsters, doors, keys, weapons etc, trying to get to the end of the level and beat the boss.
Edit - here's the overview from the web site:
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.
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moto
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Well I'll just leave it switched on and if I improve then you'll see my name pop up :)
Your name will pop up regardless of the actual time records: there is no threshold in order to "qualify" ;)
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Your name will pop up regardless of the actual time records: there is no threshold in order to "qualify" ;)
Oh right - so everyone can see how bad I am :lol:
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moto
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Can you guys break down for me precisely what the objective of BOH is? I've never actually played it, but hear glowing reports from those that have.
motorollin gave you a good quick summary. However, words are sort of ineffective (in fact, I have changed the website introduction quite a number of times), so I second motorollin's advice regarding the demo ;) - I can only add that getting the real "feel" of the game takes some time and determination, as the initial tutorial missions might be quite boring (but they are necessary to face the real missions, which are what gives a good idea of the game).
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Oh right - so everyone can see how bad I am :lol:
Well, seriously, if you don't fancy the idea, no problem: you're of course free of keeping your records for yourself :)
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motorollin gave you a good quick summary. However, words are sort of ineffective (in fact, I have changed the website introduction quite a number of times), so I second motorollin's advice regarding the demo ;)
I'll have to give it a spin. Are all the supported platform versions identical? I have OS4, AROS and Linux :)
- I can only add that getting the real "feel" of the game takes some time and determination, as the initial tutorial missions might be quite boring (but they are necessary to face the real missions, which are what gives a good idea of the game).
That's not a problem. Fallout3 requires you to be born, be a toddler, a 10 year old kid and a teenager before you even get to escape to the outside world :D
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@Karlos
I'll have to give it a spin.
Great, have fun!
Are all the supported platform versions identical? I have OS4, AROS and Linux :)
Yes. On Linux you have to make sure you have the required libraries installed, though.
That's not a problem. Fallout3 requires you to be born, be a toddler, a 10 year old kid and a teenager before you even get to escape to the outside world :D
:)
@motorollin
Hey, your name has already appeared! Wonderful! Now I'm waiting for it to climb the charts higher and higher ;)
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Can you guys break down for me precisely what the objective of BOH is? I've never actually played it, but hear glowing reports from those that have.
if you like classic 'top down' dungeon crawlers then you'll love BOH:afro:
the goal basically is to finish the level by finding the 'evil master' i.e Boss and destroying him while trying to find keys for closed doors, extra weapons, power ups, figure out mazes & time warps, oh & I almost forgot you have to do this while being attacked by an army of bad guys trying to kill you every second:)...my type of fun:roflmao:
basically try the free demo and you'll tell right away if it's your type of game !
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@ SAIMO
OK, I checked out the video (didn't play demo yet) and this looks really cool! I like the sound effects alot! So, exactly how does the order process work? It seems that the form on the BOH website is not an actual "live" web form. Am I just sending my info to you and you fulfill the order? How does the download happen? I would like to get the download + box and you state that taxes and shipping are included for EUR 14.99... so that would roughly be $11.50 US (if I am converting correctly)? Do you handle the shipping after payment? Is there any crazy high tariff fee on top of this? What carrier do you use? I'm not trying to be paranoid or seem like I don't trust you, I just don't want to get whacked with some $50 delivery charge. Other than those Q's, I think I might order like 20 boxes and sell them in my store http://www.prolaptopshop.com (if that's OK?). Would shipping go up or down or stay the same for that many? I always have demo PC's set up at small work stations in the shop and could have one running for display. And one for myself of course! Actually it would be cool to be an Amiga dealer here in Michigan!
Merry X-mas to all!
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@klx300r
Thanks for the nice quick recap :)
@gizmo350
OK, I checked out the video (didn't play demo yet) and this looks really cool! I like the sound effects alot!
Thanks, it's always great to get such nice comments!
So, exactly how does the order process work? It seems that the form on the BOH website is not an actual "live" web form. Am I just sending my info to you and you fulfill the order?
Yes.
How does the download happen?
After the payment arrives, the customer receives an email with the download link (and his own code).
I would like to get the download + box and you state that taxes and shipping are included for EUR 14.99... so that would roughly be $11.50 US (if I am converting correctly)?
Nope, it's about USD 19.71 today.
Do you handle the shipping after payment?
Yes. That's because EDITEL is forced to include an invoice in the package, and the invoice can be issued only after the money has been received.
Is there any crazy high tariff fee on top of this?
No. You pay EDITEL EUR 14.99 and that's it. (Of course, I can't guarantee customs won't charge the package, but until now I've never heard it happen, despite the physical product has been shipped to ~15 countries all around the world.)
What carrier do you use?
The national postal service (when outside Italy, it's the local postal service that handles the shipping in the destination country). The customer is notified when the package is sent* and is given a tracking number via email.
*Unless in case of festivities, within a working day since the payment arrives.
I'm not trying to be paranoid or seem like I don't trust you, I just don't want to get whacked with some $50 delivery charge.
No problem.
Other than those Q's, I think I might order like 20 boxes and sell them in my store http://www.prolaptopshop.com (if that's OK?).
Sure, that would be nice :)
Would shipping go up or down or stay the same for that many?
Those shown on the website are the end-user prices. For a whole stock of copies, please get in touch via email ;)
I always have demo PC's set up at small work stations in the shop and could have one running for display. And one for myself of course!
:D
Actually it would be cool to be an Amiga dealer here in Michigan!
That would be great not just for BOH, but for the Amiga platform/community in general.
Merry X-mas to all!
It's a bit early, but, yes I'll join you and wish Merry Christmas to all!