Amiga.org
		Amiga computer related discussion => Amiga Gaming => Topic started by:  on December 14, 2002, 01:09:21 PM
		
			
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				Anyone else had problems running the
 WarpUp version of Blitzquake ie
 glquakewos_blitz. I keep getting a warpup
 exception when I try to run it.
 More importantly has anyone got it to run
 on a blizppc and Bvision combo
 
 
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				I'm have trouble trying to get the 68060 version going on my voodoo3... while this doesnt answer your question i share your frustration
			
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				It works fine here on my A1200 BPPC + BVision using MorphOS and wosemu.
			
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				Yup, WOS exception on my BPPC/Voodoo3 too...
 
 Kay
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				Works great on my a1260/ppc (and a1240ppc) with mediator and voodoo3/5 ,3
 but it wont work on bvision,thats all i know...
 
 here is my exe:
 
 quakedir:
 c:addbuffers games: 600
 stack 6666666
 glquakeWOS_blitz -particles 64 -hicontrast -gamma 0.4 -mem 40 +map pap -width 640 -height 480 -zone 1024 -audspeed 8000 -bpp 16 -nocdaudio -ip 10.0.0.2 -litfiles -lm_RGB
 
 that might help , anyway its fast, its furious and it doesnt hog , and im running AMIGA OS 3.9bb2
 
 ah just had to say , anything above this mem i have wont work , then the game crash ...and i have 128meg 60ns mem.
 (wont swtart (wos exception) if i set 60/64 etc on mem)
 tony
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				Tried those exact same setting, still crashes. Maybe I have the wrong version? What is the size of the executable you're using?
 
 Kay
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				Game doesnt work on my BlizzPPC / BVision either with 96 megs of fastmem :/.
 
 68k works fine but very slow on 040/25 ;)
 
 i hope to additive blending incorporated in a way thats compatable with bvision too.
 
 (Can be done as it was a big feature of the warp3d 4.2 + HereticII update)
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				The 68k version works great here also on my 060.
 The wos version gives the same crash as a few.
 Lempkee-Trying your parameters makes no difference.
 
 One thing i have noticed is when using the supplied
 Gui.exe it reports " audio device failed"
 
 Grex Voodoo3/3000 PPC233
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				I can get the glquakewos to run , but whats this blitz version and where do I get it from, im all exccited now
			
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				sorry, should look b4 I ask, found it sraight away on aminet.
			
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				The same situation here. 68k works nicely, surprisingly fast. 
 Timedemo demo2 about 17 fps@ 640x480.
 But Wos version gives just Warp exception.
 
 z
 A4kPPC/Prometheus/Voodoo3/P96
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				kay: yes infact both versions on aminet works here, but the first version has a bug when quitting QW ..
 
 kay: do you get any hyperion games to run on your setup (using voodoo3) ?
 as i would guess that its the same settings in warpos/env var's...
 
 
 lemme know!!
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				@lempkee:
 Yes, all other hyperion games I have (H2, Shogo, FS) work just fine. I guess I could try messing around with some env vars (as I have done earlier trying to get iFusion working), but I won't have time until later, as I'm currently occupied with exam preparations.
 
 I'll let you all know if I make any progress.
 
 Kay
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				you are aware that the first version of blitzquake that was uploaded to aminet was buggy (and a earlier version)
 
 the latest version is 1.0
 
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				Works perfectly here too, on MorphOS under WOSemu, but on my WB3.9, gives straight WOS exeption... Running the executable with exactly same arguments.
 
 Btw, it's a lot faster, than the other older WOS-GL version, I've tried... Certainly worth waiting...