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Amiga computer related discussion => Amiga Gaming => Topic started by: Kesa on November 25, 2010, 12:13:25 AM

Title: Monkey Island
Post by: Kesa on November 25, 2010, 12:13:25 AM
Monkey Island 2 was remastered with flashy new graphics and the result is amazing! I played the original version using UAE 6 months ago and it didn't play well on a fullscreen 24" monitor so the new graphics are definitely welcome. Come to think of it no Classic Amiga games look good with a 24" monitor. I have to play them in a boxed window which sucks big time.

My quesion is how hard would it be to remaster the graphics for some classic games? People are always brainstorming ways to have new games for the Amiga so maybe this method of remastering would be a good start? Maybe Natami would be a good platform to aim for?

I was thinking maybe Stuntcar racer, Chaos Engine, Turrican etc

(http://alternativemagazine.files.wordpress.com/2010/07/mi2se1.jpg?w=500&h=625)
Title: Re: Monkey Island
Post by: bloodline on November 25, 2010, 12:21:15 AM
Shadow of the beast 2... And perhaps we could add some gameplay while we're at it...
Title: Re: Monkey Island
Post by: Trev on November 25, 2010, 12:47:07 AM
The remastered Monkey Island games are awesome for two reasons: 1) the return of the voice cast from the earlier "talkie" versions, and 2) the ability to switch between the remastered version and the original version in game and on the fly. The only downside to the remastered versions is the overall style. They play a bit like Flash games and the characters stand out a bit from the background. A few creative games notwithstanding, graphical adventures really benefit from old school pixel art.

And, the new Tales of Monkey Island series retains the humor of the original games, but the controls are L-A-M-E. It's the left and right to spin, up to move forward paradigm. Or you hold the mouse button and drag in the direction you want to move. Awful.
Title: Re: Monkey Island
Post by: ElPolloDiabl on November 25, 2010, 01:43:12 AM
Stuntcar racer seems like it would be easy and it is a popular choice. Would you just do ordinary 3d rendering for it?
Cinemaware games would be a good choice, better still redo them, but from someone with talent.
Title: Re: Monkey Island
Post by: MaximvsPayne on November 25, 2010, 07:20:57 AM
hey guys, who wants to port XGloom?

http://www.youtube.com/watch?v=oOrRxhqRZ1M&feature=related

and another thing: the makers of hurrican (good turrican-remake) wanted to give their sources to the amiga-community but nothing happened since months. maybe some members of amiga.org can post some bids in their guestbook to hurry up.

http://www.poke53280.de/news/index.php
Title: Re: Monkey Island
Post by: smerf on November 25, 2010, 07:29:46 AM
Hi,

@kesa,

Why do you all puch natami, morphos, aros and on and on and on.

You have Amiga Forever that runs on just about every PC and MAC out there.

Oh I know, I am loyal to the 68???? series and thats all I want. The 68??? series is old and slow (sort of like me), I think it is time to move on and relize that the hardware is out there and we don't have to spend the big bucks to get an old slow machine, but then again if you like that option and don't mind wasting money, be my guest. I am seriously thinking of starting an Amiga Forever club, that will show support for this software, by golly it is really looking good, and with a little help and support, it just might rock in the future. AF has the hardware out there and has no problem using it from the 2 or 3 machines I tried it on, and it sort of nice to have a super accelerated Amiga. Get a rag going on tips and techniques for AF and we would be back in business. Maybe we could even get AF to boot up without  Windows. (This would really be nice).

Like I said me personnally is getting tired of buying hardware that is only around for a year or two. I have an Amiga 1200 ready to rock with a Blizzard PPC card, and you know what I can't find the OS 4.0 system I need to rock it. So I have an $1100 Amiga 1200 that runs OS 3.9 Whoopie Doo Doo.

Now lets look at the other end, I have a $500 AMD 6 core 1090t computer that I just built with a AMD 5770 video card that rocks with PC games, applications, internet, movies and movie making. When I want to run Amiga I fire up AF and enjoy a super accelerated Amiga machine. If I have an app that I need software for, I just fire up Ubuntu and take a gander at the free apps it has. Yes I really love the Amiga's and I like the Amiga Software better when it is moving at light speed and is using all the new moderen day hardware out there.

smerf

You ought to see Megaball on my new AMD 6 core machine. Man that ball moving at the speed of light really puts another challenge in the game.
Title: Re: Monkey Island
Post by: Piru on November 25, 2010, 08:29:24 AM
Quote from: Kesa;594205
My quesion is how hard would it be to remaster the graphics for some classic games?

Incredibly hard. You'd have to reverse engineer the code and write gazillion patches. All in 68k assembler. Oh, and someone would need to create the new artwork, too.

Quote
People are always brainstorming ways to have new games for the Amiga so maybe this method of remastering would be a good start?

No way. It's far easier to write new code.

Quote
Maybe Natami would be a good platform to aim for?

Err, why?
Title: Re: Monkey Island
Post by: Einstein on November 25, 2010, 01:46:46 PM
Quote from: bloodline;594209
Shadow of the beast 2... And perhaps we could add some gameplay while we're at it...


What about 1 ?
Yeah, I really would love to play worthy playable remakes of those two games, Zeta Reticulans are my witnesses...and if they aren't they don't know what they're hopefully missing.

Quote from: Trev;594214
And, the new Tales of Monkey Island series retains the humor of the original games, but the controls are L-A-M-E. It's the left and right to spin, up to move forward paradigm. Or you hold the mouse button and drag in the direction you want to move. Awful.


Yeah :insane:
Title: Re: Monkey Island
Post by: Xanxi on November 25, 2010, 02:00:36 PM
Why not let the classics be the classics and play them like they are?

Thoses games are such awesome pieces of work that i don't see the point to remake them.
Title: Re: Monkey Island
Post by: Einstein on November 25, 2010, 02:07:08 PM
Quote from: Xanxi;594294
Why not let the classics be the classics and play them like they are?

Thoses games are such awesome pieces of work that i don't see the point to remake them.


But hopefully you *do see* that you are not the only human on the planet ;)