Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: fishy_fiz on November 23, 2010, 07:19:25 PM
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I guess the topic pretty much covers it.
Was very well received in most video game magazines of the time. Graphics were pretty decent, with full screen parallax, some huge enemies and fairly creative, but those sodding controls.....
Despite lesser precision (8 directions rather than 16) the C64 version played better in my opinion. Rotation was a little too slow on the Amiga which made an awkward control system even worse. Quite a shame, as controls aside it was a pretty valiant effort at what was a monster of a coin-op.
Megadrive version played better, but I actually think the Amiga version (minus missing a few things) was more accurate. The Sega Master System version was surprisingly decent too.
In my humble opinion it's yet another case of "so close, but so far" for the Amiga.
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I really wanted to like it, but as you say, the controls were so bad...
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Agreed. Another case for what should have been a two-button (or more) game. One button to rotate your arm quickly, the other to fire as a minimum I'd say. Soooooo many Amiga ports lost out due to an overlooked, yet so important implementation.
Cammy made up a list not too long ago that shows all the multi-button Amiga games...
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Just played it now. Yeah... totally sucks gameplay wise. I also don't like the fact you get either effects OR music. I hate that. I want both! lol Characters are drawn rather well, cut scenes with voice are decent too. Good graphics all around - but what does it matter. Plays like a turd :(
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Game looked nice, but I hated it due to the controls! I knew I'd never play it again so I sold my boxed original on eBay.
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errr.. ironic.
Once you've played the PCE CD one, all the other home versions don't really compare.
http://www.youtube.com/watch?v=XZci2N2CecY
yeah.....
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The game would have been far better if firing was automatic and holding the button just allowed you to stay in place and change the direction of fire.
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The game would have been far better if firing was automatic and holding the button just allowed you to stay in place and change the direction of fire.
that would have made it corny and easy, like all the shitty iPhone bullet hell games.
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Not really. It would have made it playable.
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Not really. It would have made it playable.
its playable on the PCE...
just sayin.
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That's just a possible good game ruined by the controls and the lack of keyboard use. Why the majority of games on the amiga won't allow you to use keyboard as an option. Some games are very annoying played with joystick, not to mention the one button feat. Redefinable controls would made it better for games on the amiga, you have plenty of keys in the keyboard .
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Since I've never played the Amiga-version, I can't really comment on that
other than I've tested it under emulation for other consoles/platforms.
But I did own it for the C=64 even further back, and it was utterly playable.
Even a kind of revolution, original in the genre...
P.S; I vaguely recall the ability to "lock and strafe" under C=64...
Hmm, maybe I'd need to take another look at it, with a logitech dual-stick control :p
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That's just a possible good game ruined by the controls and the lack of keyboard use. Why the majority of games on the amiga won't allow you to use keyboard as an option. Some games are very annoying played with joystick, not to mention the one button feat. Redefinable controls would made it better for games on the amiga, you have plenty of keys in the keyboard .
The trouble with this specific game was that you controlled the gun-direction
-and- the players (yes, 2 player-option) with a joystick.
Using multiple keys would make it really frustrating for a fast-paced shoot'em-up!
(unless you're ambidextrous?)
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I had it on the Amstrad CPC. But really cant remember what it was like. Dont remember it being crappy spectrum port at least.
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The problem is that multibutton joysticks weren't a standardized thing for the C64 OR the Amiga,
and that, was frigging retarded.
Its acceptable for the C64, but the Amiga, no. Multibutton should be the default by the time the computer was released.
Its the reason alot of games ported to the Amiga are junk.
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Yeah that always pissed me off, especially with arcade ports. I had plenty of one button sticks around, but I preferred to play games with a SMS pad. I only ever got to use button 2 on a couple of games.
Nowadays, I play all my amiga games with a custom arcade stick with configurable buttons. Having buttons for up and down helps a lot, but it's no substitute for proper multibutton support .
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The only thing I can imagine is that most of the joystick floating around weren't wired for it, and so game developers didn't want to rely on it.
Or something.
I don't know why, the amiga is perfectly capable of accepting a 2 or 3 button input.
I do remember an Amiga Power article where the writer was lamenting game controls, and wondering why nobody ever used the keyboard. Maybe it was too "IBM"
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When I had my original A500 as a kid in the late 80's/early 90's, I don't think I would have given keyboard controls a fair try, especially after playing so many console games that my friends owned.
Today I can play just about anything, even Street Fighter II, on a keyboard with very little trouble, and it baffles me that more games on the Amiga never supported keybord controls.
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Keyboards werent part of the AUTHENTIC INHOME ARCADE EXPERIENCE.
Thats all.
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Keyboards werent part of the AUTHENTIC INHOME ARCADE EXPERIENCE.
Space Wars arcade by Cinematronics had keyboard like controls. :-)
http://www.arcade-museum.com/game_detail.php?game_id=9691
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Space Wars arcade by Cinematronics had keyboard like controls. :-)
http://www.arcade-museum.com/game_detail.php?game_id=9691
yeah. and I guess Asteroids does too sorta.
but, that shit didnt last long, haha