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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: XDelusion on April 25, 2010, 04:42:22 AM
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Is anyone familiar with the Synth Editor with OctaMED S.S.?
I understand how to use samples, but I'm totally unfamiliar with the synth editor and it's scripting.
Thankx in advance for any tips and or guides!
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I played with it for a bit but on the whole I never did much with it. I also found it a bit confusing though some of the low frequency sine wave stuff was ideal for making D&B basslines :D
If synth sounds in trackers are your bang you should also try MusicLine Editor or Hively Tracker.
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Hey,
I've been using it a little lately. It's pretty primitive. I can so far create simple sine waves, one on top of the other; change their frequency / tone. So it's kind of additive process mostly from what I can tell. The sounds are very chiptune-istic.
You can free-hand some stuff in there too, but for me that just turns into noise.
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Yup, no modifiers or filters... it's of little use outside of memory saving... though you can create some "intersting"™ effects altering the properties on the fly...
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Hmmm, like entering some player commands, you're hinting at? Looking at the manual...
Yup, no modifiers or filters... it's of little use outside of memory saving... though you can create some "intersting"™ effects altering the properties on the fly...
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Yeah, you can do various transforms in sequence with the music.
The problem I had with the synth editor was that the control parameters seemed rather crude and "low resolution".
I can recall getting some effects that were handy for glitch music though.
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OK you can do some kind of script....
The synthetic sound editor
An simple but much less memory-consuming alternative to the sample is the
synthetic sound (or "synthsound"). Synthsounds are artifically generated by
OctaMED, and are designed using the synthetic sound editor (Display menu).
Synthsounds are made up of one or more simple "waveforms". You can select
one of the predefined waveforms from the Preset menu, or draw your own by
dragging the mouse along a "waveform display" (one of the two speckled
boxes).
The waveforms are then linked together (although many synthsounds consist of
just a single waveform), and their volume and pitch altered by creating a
"synthsound script", a sequence of simple commands and values. A list of
available commands can be found in the help guide.
For more information, press Help, click on Instruments in the Features Guide
and follow the links to synthetic sounds.
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Thankx guys for all the help.
Now this is going to sound dumb, I've been an Amiga user since the early 90's (and only dreamed of it and drooled at photos and demo machines before then), but I've been running through Emulation with Amikit for so long that I've forgotten all the things I used to do when setting up a real machine, so...
In order to bring up Help I need AmigaGuide in my TOOLS directory correct?
Where do I get AmigaGuide? I forget. :)
Also, since we are talking about saving memory for OctaMED S.S. (my baby!!!), what are some changes I can make in my start up script in order to preserve memory? I recall I used to do something but I forget what.
P.S. Has anyone ever controlled an Atari 2600 and SynthCart from an Amiga using the 2600 MIDI interface?
That's the direction I'm heading with this. Also would it be possible to use my Casio Keyboard as a controller rather than as an instrument that produces sound?