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Amiga computer related discussion => Amiga Gaming => Topic started by: mantisspider on November 20, 2003, 02:44:53 AM

Title: Unreal Tournament on the Amiga
Post by: mantisspider on November 20, 2003, 02:44:53 AM
After reading about how Valve were releasing the Half Life engine as open source GPL thingy just before Half Life 2 source was stolen, it got me looking at other games ported.

There has been quite a few threads lately about open source games, which shows just how the world is being nice to people like Amiga so they can port fun games over free of charge.

http://openut.sourceforge.net/ Unreal Tournament Linux Open source project (http://openut.sourceforge.net/).  The code is publically accessable from the site. Aparently "The code is released under the Artistic Licence". I have no idea what that means but it sounds nice.

Has anyone begun porting UT to the Amiga? UT was the equivalent of Quake II, so if Quake runs on the Amiga then UT should too. surely.

Havnt seen any Amiga ports of UT so far, but if the Linux code is freeley available cant this be compiled to work for the amiga? Maybe it would be easier to work on MorphOS, doesnt MorphOS use more Linux kernels and doodahs and thingybobs to run it?

Now that OS4 is coming to its release hopefully Hyperion could port UT over to the Amiga :-) What happen to the home programmers who ported Doom and Quake over to the amiga within days of the source being released? People like that around would rock.

Quake II is nice and free but  
Title: Re: Unreal Tournament on the Amiga
Post by: samo79 on November 20, 2003, 04:39:30 AM
There is also a old petition for ask to port Half Life on Amiga and Linux

Petition (http://openut.sourceforge.net/)
Title: Re: Unreal Tournament on the Amiga
Post by: ikir on November 20, 2003, 10:18:48 AM
Quote
"The code is released under the Artistic Licence". I have no idea what that means but it sounds nice.


LOL :lol:
Title: Re: Unreal Tournament on the Amiga
Post by: KennyR on November 20, 2003, 10:29:38 AM
A question about the UT petition...who exactly is it going to be handed to to appeal for an Amiga port?
Title: Re: Unreal Tournament on the Amiga
Post by: ikir on November 20, 2003, 10:30:38 AM
http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=2159&forum=9 (http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=2159&forum=9)
Title: Re: Unreal Tournament on the Amiga
Post by: sys09 on November 20, 2003, 11:24:20 AM
Why the OpenUT-Team  don't make a PPC-Linux port of UT since we all run Linux on the AminaOne and with the ATI
Radeon GraphicCard inside the Performance must be
not to bad...  

SyS09  :-D
Title: Re: Unreal Tournament on the Amiga
Post by: lempkee on November 20, 2003, 11:40:05 AM
quake 2 aint free...its GPL , so hyperion ported it as a gesture but had ofcourse to sell it.

anyway this UT thing sounds VERY interesting..

:D
Title: Re: Unreal Tournament on the Amiga
Post by: odin on November 20, 2003, 11:42:22 AM
Huh? Valve are releasing the HL engine as GPL-ware? HTF did I manage to miss that :-). Could you point me to any URLs?
Title: Re: Unreal Tournament on the Amiga
Post by: ikir on November 20, 2003, 12:00:20 PM
http://halflife.amiga.8k.com/ (http://halflife.amiga.8k.com/)
Title: Re: Unreal Tournament on the Amiga
Post by: odin on November 20, 2003, 12:15:17 PM
Ooooooh....only Yet Another Useless Petition. I was led to believe it was actually released as GPL already :-).
Title: Re: Unreal Tournament on the Amiga
Post by: CU_AMiGA on November 21, 2003, 11:23:33 AM
Would Unreal be playable on my Amiga setup?
Title: Re: Unreal Tournament on the Amiga
Post by: mantisspider on November 21, 2003, 11:38:57 AM
Hi Dude,

If we had a Mac PPC emulator couldnt we just play all the Mac games on the amiga?

System Requirements for Unreal Tournament on the Mac.
PowerPC 603e/180 MHz or 604e/132 MHz
System 7.6 or later
64 MB RAM
120 MB hard disk space
CD-ROM drive

Oh and half life needs 604e/133Mhz to run also aparently from the system requirements on the box.

The Amiga has the hardware to run the game, its if the software can run on the Amiga is a different story.

Maybe the best thing the Amiga needs is a powerful Mac PPC emulator that will let it run Mac software and Games properly. That way even Mac owners may end up buying the Amiga and running Mac under emulation than buying new Mac's.

If the Amiga can run Mac emulation for games at 400Mhz we can play Quake III too!
Title: Re: Unreal Tournament on the Amiga
Post by: ikir on November 21, 2003, 11:52:43 AM
Quote

odin wrote:
Ooooooh....only Yet Another Useless Petition. I was led to believe it was actually released as GPL already :-).


Half-Life is going to be the second best seller game of all time, and it is the MOST played game online right now, after years. Counter-Strike, Day Of Defeat, Natual Selection are free mod of half-life and they ahve alone the 80% of the online gamers market.

We'll not see HL released under gpl soon.
Title: Re: Unreal Tournament on the Amiga
Post by: odin on November 21, 2003, 12:35:46 PM
Quote

ikir wrote:
Half-Life is going to be the second best seller game of all time, and it is the MOST played game online right now, after years. Counter-Strike, Day Of Defeat, Natual Selection are free mod of half-life and they ahve alone the 80% of the online gamers market.
We'll not see HL released under gpl soon.


Yeah, I know.....I've wasted way too much time on DoD and NS myself :-). Though with the Steam debacle I ceased playing HL. Steam kills performance on my crappy PC and I hate the interface. WONnet is still active innit?
Title: Re: Unreal Tournament on the Amiga
Post by: GreggBz on November 21, 2003, 12:40:26 PM
Artistic Licence:
http://www.opensource.org/licenses/artistic-license.php

"C or perl subroutines supplied by you and linked into this Package shall not be considered part of this Package."

What do C and perl have in common? Why are they not a part of this package?? If the whole package was in PEARL would it not be a part of it's own self?
I don't get it!!!
Title: Re: Unreal Tournament on the Amiga
Post by: downix on November 21, 2003, 03:49:39 PM
Um, the website is a collection of open source tools, libraries, and modules for UT.  You still need the main UT engine for them to work.

Licensing costs for the engine start in the tens of thousands.  You want UT, you raise the money, and you got it.
Title: Re: Unreal Tournament on the Amiga
Post by: Colin_Camper on November 21, 2003, 06:13:36 PM
I only need 3 things to be able to make an OS my ONLY OS (Like I did with Linux).

Decent Browser (Firebird will do nicely)
Reasonable Office suite (Open Office suits me, Sir)
UNREAL TOURNAMENT!!!  :-D  :-P  :-o  :-x  :-)  :-(  :-D  :-o
Title: Re: Unreal Tournament on the Amiga
Post by: Linchpin on November 21, 2003, 06:15:30 PM
@ Colin

Agreed!!!!!!!
Title: Re: Unreal Tournament on the Amiga
Post by: Methuselas on November 21, 2003, 07:13:25 PM
You know, seeing how LONG it has been and the amount of units sold per volume on both the PC and Mac, I'm suprised that Valve hasn't released it yet. I'm sure that many linux and amiga users would pay 39.99 for Half Life.

Seems to me that Valve plans on milking a dead cow, until the new cow is ripe and ready for distribution.


Poetic justice, if you ask me.

Title: Re: Unreal Tournament on the Amiga
Post by: Karlos on November 21, 2003, 07:18:27 PM
Quote

mantisspider wrote:

Maybe the best thing the Amiga needs is a powerful Mac PPC emulator that will let it run Mac software and Games properly. That way even Mac owners may end up buying the Amiga and running Mac under emulation than buying new Mac's.


Instead of a full blown power pc mac emulation, which would be quite a lot of work, perhaps an alternative would be to write a mac layer for amigaOS/MOS, similar in intent to WINE for Lunux x86.

That way you can get away with fudging only the critical resources needed to support these titles.
Title: Re: Unreal Tournament on the Amiga
Post by: Crumb on November 21, 2003, 08:10:22 PM
@mantisspider:
no, you would still need some kind of OpenGL wrapper for that mac emu (well, if the game isn't 3D or has software rendering it may work).

And about cpu speeds remember that Cyberstorm/Blizzards lack L2 cache.

@Karlos:
I think that an Emu would be easier because you don't have to keep your API wrapper version updated and emus already has been done various times (Sheepshaver, MOL in ppc... and Basilisk/Fusion/Shapeshifter in 68k) so the methods required to create them are well known.

Replicating the MacOS API would be more difficult because OS4 would need to be able to simulate every call and there are things that may not exist in OS4 yet. Anyway if that was done it would be great :-)
Title: Re: Unreal Tournament on the Amiga
Post by: Karlos on November 21, 2003, 08:17:50 PM
@Crumb

Just an idea :-) I suppose we can get away with MOL for A1 (and Peg?)  for now?

I was thinking that emulating PPC mac wasnt that straightforward, just because 680x0 emulation has been done to death. Look at the problems with the ppc version of fusion...