Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: x56h34 on November 19, 2003, 04:03:59 PM
-
I've only managed to get GLQuakeWOS 1.09 beta 10 working, however
BlitzQuake_wos simply won't budge. Does anyone have any tips on
getting it to work? WarpUP/3D settings?
-
i use blitzquake ,and its far superiour than glquake..
anyway it works ONLY on Voodoo Cards , bvision and cybervision etc wont work with it..
cheers
-
such a pity blitzquake wont work on B/Cvisions :-( it totally rocks compaired with GLQuakeWOS.
-
I have a Voodoo 3 3000 PCI card, but Wos crashes every time I try to run BlitzQuake_wos. I also increase stack before I run it to 800000.
Lempkee, is there anything that I'm missing?
-
Does BlitzQuake die on CVision/BVision because people try to use features beyond the Permedia2's feature set?
Things to note (I have learned far more about the P2 than I ever wanted to ;-) ):
The Permedia2 does not do chromatic blending. Hence all quake2 style coloured lighting (achieved by multiplictavely blending an RGB texture map in a second pass) will not work.
The Permedia2 does not do MIP mapping. Therefore any minification filtering using MIP maps will not work.
If the engine has been written in an 'assumes the following features' kind of way, rather than properly querying capabilities problems may arise.
-
I have a BVision and it crash here too, when i double-click the game's icon. It produce a PPC exception window to be precise. Well, i tried to run it under MorphOS and it runs without problems!
So, what could be the cause of this problem? Why it runs under MorphOS but not under AOS 3.x, while it's a Warp executable? And it's not the only case. Iirc, cyberlemings and another program which i can't remember behaves exactly the same.
-
whenever I try to run quakewos (free version on the 2nd nightlong CD and using clickbooms Quakewos) the game loads for about 2 secs and then quits and gives me this error "I_Error: Bad Surface Extents disconnecting from server......."
Also whenever I try to run the heretic2demo I get this error message "Bad Blocklights Size"
I've also tryed both GlQuakeWOS & BlitzQuake_wos and they dont do anything, but i can run the quake 68k version
-
Does anyone know what these errors mean
1)"I_Error: Bad Surface Extents disconnecting from server......."
2)"Bad Blocklights Size"
-
GLQuakeWOS runs with all the smootness of an arthritic ball and socket joint on my 604 233mhz with CVisionPPC...
/plea
SOMEONE PLEASE MAKE A BETTER GLQUAKE FOR NON VOODOO USERS!
/plea mode off
I'm sure the Permedia 2 can do much better that 17fps in 640x480 :p
-
I have a BVision and it crash here too, when i double-click the game's icon. It produce a PPC exception window to be precise. Well, i tried to run it under MorphOS and it runs without problems!
So, what could be the cause of this problem? Why it runs under MorphOS but not under AOS 3.x, while it's a Warp executable?
It seems that nobody knows the cause. I call it a mystery then! :-)
-
Robert17 wrote:
GLQuakeWOS runs with all the smootness of an arthritic ball and socket joint on my 604 233mhz with CVisionPPC...
/plea
SOMEONE PLEASE MAKE A BETTER GLQUAKE FOR NON VOODOO USERS!
/plea mode off
I'm sure the Permedia 2 can do much better that 17fps in 640x480 :p
Try dropping your workbench screensize to 640x480 *before* starting the game. This will free up valuable VRAM for textures. Remember, the Permedia2 has only 8MB of VRAM for everything - framebuffers, Z buffer and textures.
-
@AmigaMance
I have a BVision and it crash here too, when i double-click the game's icon. It produce a PPC exception window to be precise. Well, i tried to run it under MorphOS and it runs without problems!
So, what could be the cause of this problem? Why it runs under MorphOS but not under AOS 3.x, while it's a Warp executable? And it's not the only case. Iirc, cyberlemings and another program which i can't remember behaves exactly the same.
MorphOS has highly advanced WarpOS and Warp3D wrapper libraries that in fact are more compatible and less buggy than the originals. That's probably why these apps/games work under MorphOS.
Another option is that the programs fail to obtain some resource or library under your AOS 3.x setup, and instead of cleaning up nicely they just crash. In this case you could try SnoopDOS to see if something obvious is failing before the crash.
-
sorry for the OT (maybe someone else interested)
I have the W3D out of the Classic package, installed on MOS-PuP. (CVPPC here).
Now, if i want to see ALL the W3D stuff (FreespaceDemo w3d demos etc) i MUST run SnoopDOS before!!!! otherwise most of the times(99%), all w3d apps doesn't starts :-/
The only thing i guess, is that SnoopDos slows down the W3D loading . . . any idea why?
Thanks in advance
-
MorphOS has highly advanced WarpOS and Warp3D wrapper libraries that in fact are more compatible and less buggy than the originals. That's probably why these apps/games work under MorphOS.
I don't know what a wrapper library is, but my WarpOS and Warp3D libraries that i have installed on the MorphOS partition were copied for my AOS one. So, they are identical. And so are the WarpOS/3D settings
Another option is that the programs fail to obtain some resource or library under your AOS 3.x setup, and instead of cleaning up nicely they just crash. In this case you could try SnoopDOS to see if something obvious is failing before the crash.
SnoopDos doesn't show that there is something missing.
-
@AmigaMance
I don't know what a wrapper library is, but my WarpOS and Warp3D libraries that i have installed on the MorphOS partition were copied for my AOS one. So, they are identical. And so are the WarpOS/3D settings
Unless if you copied the 68k files to SYS:MorphOS/Libs/, MorphOS uses its' own wrapper libraries found there, rather than the 68k ones. Libraries in SYS:MorphOS/Libs have precedence over SYS:Libs ones. MorphOS WOS/W3D wrapper libraries ignore WOS/W3D settings (env variables) as they're irrelevant for MorphOS.
If you indeed did really replace the MOS libs then I can't possibly explain it.
-
@AmigaMance
Quote:
I don't know what a wrapper library is, but my WarpOS and Warp3D libraries that i have installed on the MorphOS partition were copied for my AOS one. So, they are identical. And so are the WarpOS/3D settings
Unless if you copied the 68k files to SYS:MorphOS/Libs/, MorphOS uses its' own wrapper libraries found there, rather than the 68k ones. Libraries in SYS:MorphOS/Libs have precedence over SYS:Libs ones. MorphOS WOS/W3D wrapper libraries ignore WOS/W3D settings (env variables) as they're irrelevant for MorphOS.
Ok, let me explain.
About the Warp3D: There are no MOS 3D drivers for the BVision, so it's mandatory to replace the MOS version of Warp3D system with the AOS one. Otherwise programs which use Warp3D will not work.
About the WarpOS: Well, when i fist installed MorphOS i noticed that there wasn't a warp.library in the archive and so, i copied the warp.library for the AOS in the sys:morphos/libs/ directory. Now, when your said that a MOS version of the library exist, i decided to delete the warp.library to see what will happen. Check this out! WarpOS programs continue to run without problems! How is this possible? Perhaps the warp.library is replaced by the ppc or powerpc.library which are both resident. I can't think of something else.
-
@AmigaMance
Indeed I forgot about that Permedia2 thing. So it can only be WOS.
About the WarpOS: Well, when i fist installed MorphOS i noticed that there wasn't a warp.library in the archive and so, i copied the warp.library for the AOS in the sys:morphos/libs/ directory. Now, when your said that a MOS version of the library exist, i decided to delete the warp.library to see what will happen. Check this out! WarpOS programs continue to run without problems! How is this possible? Perhaps the warp.library is replaced by the ppc or powerpc.library which are both resident. I can't think of something else.
warp.library is not used at all by the MorphOS powerpc.library wrapper. And indeed, it's resident (that is it's built into MOS).
So in the end this means that something in the original WOS is nuking for you. I am not that surprised, really.
-
Mystery solved :-)
-
"Try dropping your workbench screensize to 640x480 *before* starting the game"
Sorry to ressurect this oldish thread, tried this today in GLQuakeWOS and there was no difference in game speed compared to when my desktop was 1024x768x15.
Robert