Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: orb85750 on February 16, 2010, 04:39:48 AM
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...prompted by this quote from NovaCoder on a different thread:
"Most CD32 games were actually A1200 games that didn't make use of the extra storage space (and most A1200 were just lame updates of OCS/ECS games but that's another story)."
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Slam Tilt - to me not just another copy of Pinball Dreams/Fantasies, but a great gameplay, awesome music and really good replay value.
Really looking forward what games might pop up on this poll.
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Well DOTT AGA (http://www.youtube.com/watch?v=_nVGnGARENw) obviously ;)
But apart from that:
TFX (http://www.youtube.com/watch?v=TkYTC6TgkEo), Simon the Sorcerer 2 (http://www.youtube.com/watch?v=Y6QKTEVJiX8), Beneath a Steel Sky CD32, Worms Director's Cut, Super Stardust.
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People have a lot of hate for AGA here...
Banshee and Alien Breed 3D spring to mind
Slam Tilt is a good one.
Sabre Team looks infinitely better in AGA
Roadkill
Breathless
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Slam Tilt is AWESOME! :D
PZ.
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People have a lot of hate for AGA here...
Banshee and Alien Breed 3D spring to mind
Now Banshee was a bloody good AGA game. Beats the pants off 1942...
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T-Zer0 was AGA only. Wicked game!
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moto
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The CD32 version of Beneath a Steel Sky is the same as the OCS version, the Amiga never got a 256 colour version of it unfortunately.
The CD32 version of Brian the Lion not only had improved graphics and CD music, but also has extra levels and more characters to meet.
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Banshee was one of my fav AGA games.
It's sad that AGA was so poorly supported but is was too little to late.
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Now Banshee was a bloody good AGA game. Beats the pants off 1942...
yeah, propably one of the best scroll-shooter types to be made. Double the fun in two player :)
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Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS. AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php
Roadkill AGA, SlamTiltAGA, Banshee AGA,
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Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS. AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php
Roadkill AGA, SlamTiltAGA, Banshee AGA,
I've told you a trillion times, don't exaggerate :roflmao:
Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores :)
Individual palette entries might even be 4096x better, but I don't think that's most objective metric...
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I've told you a trillion times, don't exaggerate :roflmao:
Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores :)
Individual palette entries might even be 4096x better, but I don't think that's most objective metric...
Total Chaos AGA vs ECS:
ECS version: 320x256
AGA version 640x512 (The ONLY playable animated AGA game to be this HIRES)
4x better
ECS version colors on main playfield at any instant: 64
AGA version colors on main playfield at any instant: 256 (some versions have 272)
4x better
4x x 4x = 16x better game.
Artistic quality is 256x better and if you saw how bad the ECS gfx were, you wouldn't be arguing :D
16 x 256 = 4096x better which I conveniently rounded up to the nearest 10 million :D
But there are many HAM8 information screens in the AGA game which have those 4096x better pallete entries @ 4x the resolution so that is 16384x better in that regard.
As to the gameplay it really is 10 million times better because there are over 10 million new levels and every level has over 10 million additional possibilities and there are over 10 million new magic spells in the game. So nyah! :razz:
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@chaoslord
Didn't burnout (http://www.vulcan.co.uk/english/games/burnout/blub.htm) also run in 640x512 with 256 colours on AGA?
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It also burnt out your eyes in the process with the flickering.
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It also burnt out your eyes in the process with the flickering.
I'm sure it would be a different experience with a good flickerfixer :)
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Pierre Le Chef is Out to Lunch!
...I should play that on the bitchin' 4000 I just put together.
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@tone - new 4000 build? do tell.
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Oh, all the standards, CSMKII '060, 150MB or so of RAM, Cybervision64+A2320, Hydra ethernet.. Still haven't gotten it all buttoned up, but 3.9 is up and running.
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I think from a technical point of view the game that pushed and really showed off what AGA chip could do was most likely Microcosm on the CD32
Other games that showed off what it could do are the FPS
Gloom, Breathless, Fear, Alien Breed 3d to name a few.
Capital Punishment and in fact any Clickboom game really did show how far the AGA chip could go ( Napalm, T-Zero, Myst, even Quake all could be ran off just the AGA chip. ok they needed more power than your average A1200, but they all managed to run without a graphic card which is pretty impressive)
Other I can think off,
Theme Park, Aladdin, Loin King, Star Trek 25th Aniv, Sim City 2000, Guardian, Slam Tilt, Banshee, Super Stardust, Worms DC, and Alien Breed Tower Assault.
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Pinball Illusions is one of my favourites!
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@NovaCoder
IIRC Worms DC is an ECS game. It runs with 2MB of chipmem.
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Worms: The Directors Cut is AGA only.