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Amiga computer related discussion => Amiga Gaming => Topic started by: orb85750 on February 12, 2010, 04:33:04 AM

Title: Cartridge port for Amiga in 1985?
Post by: orb85750 on February 12, 2010, 04:33:04 AM
Why not?  Was the memory capacity of cartridges too low, or were they simply becoming too expensive to manufacture?
Title: Re: Cartridge port for Amiga in 1985?
Post by: LoadWB on February 12, 2010, 04:51:20 AM
I would surmise that one could have created cartridge-like expansions for the side port.  This was done for several game cartridges for the TI-99/4A (like "Miner 49er") to take advantage of the 16-bit bus available at the peripheral expansion port.

(IIRC, it was also to allow the use of larger ROM sizes, as the cartridge port was limited on ROM space in favor of the use of GROMs, specialized ROMs which used serial read sequencing rather than addressed space.)

Anyway, back to the point, I suppose the question becomes, why?  Yes, ROMs were expensive then, far more than floppies.  As well, I am sure people happily accepted load times for floppy-only games rather than removing their side-car expansions (even though for some floppy-only games you have to disable the expansion if it is an accelerator or has a bootable controller.)  And in terms of Commodore, we already know they were cheapskates, so I seriously doubt anyone there could have justified the use of ROM cartridges where other, less expensive, media and manufacturing processes existed.

An additional concern would be the wear-and-tear on the contacts which plagued every other cartridge-based system.  I shudder at the thought of an Amiga-related "blow into the cartridge" legacy, a procedure proven to be ineffective as the coincidental "fix" was actually re-seating the cartridge.

But more paramount to me would be the increased exposure to static discharge, as if we did not already have enough of that to be concerned about.
Title: Re: Cartridge port for Amiga in 1985?
Post by: ElPolloDiabl on February 12, 2010, 05:22:55 AM
I'm sure cartridges were profitable for the most popular games, but it wouldn't make sense for the smaller companies. In 1985 games and apps were only 1 disk anyway.

Just price and space saving were probably the determining factors.
Title: Re: Cartridge port for Amiga in 1985?
Post by: redrumloa on February 12, 2010, 12:49:16 PM
Even on my Commodore 64 and later 128 growing up, I rarely used the cart slot for game carts. I never bought game carts, only disk games and in the USA games were rarely on cart (at least by 1985 when I got my first 64). This slot was pretty much only used as an expansion slot, which the 1000 and 500 had. I seriously doubt I would have been interested a cart slot for the Amiga.
Title: Re: Cartridge port for Amiga in 1985?
Post by: dougal on February 12, 2010, 01:37:56 PM
Remember that in the 80s people were used to loading games from cassette on home computers. Remember the loading time?

I went from having to wait around 10 minutes for a game to load on my Atari 65XE to much much less when i replaced it with the A500Plus.

Cartridges where not all that popular on home computers and home computer users felt they had a much more serious system with floppy disks.

Also cartriges as pointed out already in this thread cost much more to produce than floppy disks.
Title: Re: Cartridge port for Amiga in 1985?
Post by: shaf on February 12, 2010, 02:37:24 PM
The other Problem with The Expansion Ports on the Amiga 1000 and Amiga 500 were not identical. I had a few A1000 Expansion devices ( 2 - AX1000 (2MB Ram Expansions) and 1 SA1000 (SCSI Adapter)). To use then on the A500 they needed to be upside down, which meant the A500 needed to be raised to accomidate the adapters height.

Shaf
Title: Re: Cartridge port for Amiga in 1985?
Post by: LoadWB on February 12, 2010, 02:46:27 PM
Quote from: shaf;542841
The other Problem with The Expansion Ports on the Amiga 1000 and Amiga 500 were not identical. I had a few A1000 Expansion devices ( 2 - AX1000 (2MB Ram Expansions) and 1 SA1000 (SCSI Adapter)). To use then on the A500 they needed to be upside down, which meant the A500 needed to be raised to accomidate the adapters height.

Shaf

NO: they just had to be backwards, NOT upside down.
Title: Re: Cartridge port for Amiga in 1985?
Post by: huronking on February 12, 2010, 05:20:43 PM
IBM had the market cornered with the PC Jr. :)
Title: Re: Cartridge port for Amiga in 1985?
Post by: orb85750 on February 12, 2010, 05:34:42 PM
I supposed Commodore also may have noted the blazing fast Amiga floppy load time relative to the 1541 drives for the C64.  I vaguely recall an article entitled something like, "100 activities to pass the time while your C64 software loads."
Title: Re: Cartridge port for Amiga in 1985?
Post by: beller on February 12, 2010, 05:35:50 PM
I've never heard any discussion (going back to hanging around the dev team in '86) regarding a cartridge port.  However, since it was originally designed to be a computer disguised as a game box it is quite possible there could have been a stealth add-on to handle carts.  

Carts were associated with game machines and toy computers.  At the price the Amiga was selling at, being compared to a game machine was a very bad thing at the time.  

The infamous bust of the video game market in the '80s seems to have ended the use of cartridges on consumer machines until game machines underwent a revival in the '90s.  Amiga came after the bust and, one might say, pushed the revival of the stand-alone box which could provide better graphics (and games) than the PCs of the day.
Title: Re: Cartridge port for Amiga in 1985?
Post by: save2600 on February 12, 2010, 06:08:22 PM
I agree with Beller and others about the ROM option. It just didn't make sense back then, considering the size of many of the games. Chips were waaaay too much money back in the day AND the cost of hardware peripherals were similarly expensive. Had the Amiga been outfitted with a cartridge port, it would have further tainted the reputation of the system and besides, the thought of a "hi-end" cartridge based gaming system would have been an oxy-moron to say the least. Neo-Geo had an edge because of its arcade stature. Had that machine been "turned into" a computer or started out that way, it would have been even less successful at the time as people would have surely been confused, not the least of which on a marketing level. Coleco Adam too was a quick bushfire of sorts. Was it a game system or a serious computer? Cartridge and tape drive options built in. Branding and then marketing is everything.
Title: Re: Cartridge port for Amiga in 1985?
Post by: AmigaHeretic on February 12, 2010, 06:25:35 PM
Quote from: huronking;542854
IBM had the market cornered with the PC Jr. :)


All my TRS-80 (Color Computer II) games were on carts.
Title: Re: Cartridge port for Amiga in 1985?
Post by: save2600 on February 12, 2010, 06:39:07 PM
Quote from: AmigaHeretic;542866
All my TRS-80 (Color Computer II) games were on carts.

Sure, as most of those were 16kb-64kb carts, weren't they? Amiga games were all over the map, but most were closer to the 512kb+ mark. That would have made for one extremely large, heavy, bulky and expensive ROM scenario back then.
Title: Re: Cartridge port for Amiga in 1985?
Post by: AmigaHeretic on February 12, 2010, 06:52:41 PM
Quote from: save2600;542870
Sure, as most of those were 16kb-64kb carts, weren't they? Amiga games were all over the map, but most were closer to the 512kb+ mark. That would have made for one extremely large, heavy, bulky and expensive ROM scenario back then.


Yeah, even a 4megabit cart in '85 probably would have been almost unheard of.  Begining of the 90s 4mb was becoming common, then Stryder on the Genesis came out with it's 8MEGABIT cart!!  They advertised that everywhere.  I was like, 1 megabyte?  I've had Amiga games bigger than that for years!! ;-)
Title: Re: Cartridge port for Amiga in 1985?
Post by: orb85750 on February 12, 2010, 07:41:51 PM
They could have quashed the low-end game machine stigma by only having available (at the time of the A1000 release) "instant-load" applicaton software in cartridge format, such as a word processor, spreadsheet, etc. -- leaving the game software entirely to 3rd-party companies.  Even if cartridges were expensive to produce, application software was still very expensive in the 80s and they could have easily sold it for over $100 per cartridge.
Title: Re: Cartridge port for Amiga in 1985?
Post by: MskoDestny on February 12, 2010, 07:53:55 PM
Quote from: save2600;542870
Sure, as most of those were 16kb-64kb carts, weren't they? Amiga games were all over the map, but most were closer to the 512kb+ mark. That would have made for one extremely large, heavy, bulky and expensive ROM scenario back then.

The original Phantasy Star for the Sega Master System was 512KB (4 megabit) and it was released in 1987 (in Japan anyway, US release was a little later). The biggest limitation on cartridges then was probably the limited address space of the consoles at that time. When you've only got 64KB of address space and have to bank switch to access more than 48K of ROM or so, high capacity cartridges don't necessarily make a lot of sense.

Quote from: beller
The infamous bust of the video game market in the '80s seems to have ended the use of cartridges on consumer machines until game machines underwent a revival in the '90s.

Cartridges were still quite successful in the 80s on the NES, at least in the US anyway. I get the impression that the Master System did okay in at least some parts of Europe. Cartridges didn't just disappear in the period between the 2600 and the "16-bit" consoles.

In the end though, cartridges don't make nearly as much sense on machines with a reasonable amount of RAM. Cartridge based game consoles had tiny amounts of RAM (the Genesis had only 64KB directly accessible by the 68K) compared to the Amiga. On a system with a floppy drive and a reasonable amount of RAM, the cost advantages of floppies make it silly to develop a cartridge based game.
Title: Re: Cartridge port for Amiga in 1985?
Post by: nikodr on February 12, 2010, 10:15:12 PM
I am an owner of 2 msx computers.An msx2 8235 and a nsm8280 msx2 from philips.Both were with diskdrives but had many cartridge games.I think that cartridges were very common for my machine and that disk cracks appeared.
I am under the impression that machines with diskdrives do not need cartridges.Msx was the exception because it was not only a game machine but ran dos,cpm and the philips nms8280 models were used in tv stations because of the genlocking stuff present.

What i mean is that cracked games from disk load too fast and that most disk games too.Back in the day in the amiga it would make no sense to have a rom solution.In the start games were only 1 or 2 disks,3 disks came later but i think by that time any thought to have other mediums must have surely been something not an option.

However don't forget the action replay cartridge,in theory this is what we are talking about.Someone could design a game that would run under cartridge like the action replay does.
Title: Re: Cartridge port for Amiga in 1985?
Post by: quarkx on February 12, 2010, 11:06:29 PM
I think it was just the simple matter of thinking that Cartridges meant an 8 bit system (most or all 8 bit systems had Carts and 16 bit computers didn't. Just as the same mentality as floppy drives (IBM -PC exception)- 8 Bit systems had 8inch or 5 1/2 floppies, where as most 16 bit systems had 3 1/4. I don't think there were true technical reasons other than cost involved, just the mindset of the day.

Remember, most early 8bit systems were not even made with floppy disk or hard drives in mind, they were made with the assumption that Tape drives and Carts were going to be the most convenient way of inputting and storing data, because in the late '70's early eighty's, floppy drives cost way more cash than the systems themselves (see ad below). I know with the TRS-80 Color computer, the floppy controller was actually on cartridge, so the floppy drive was super expensive. With Commodore, it actually all started (back with the pet) with a floppy drive in mind, and that was carried forward on to the VIC and C64.
Also, the simple fact that everyone used Commodore (MOS) ROMS for the Cartridges in the early days, Could have lead Commodore to promote the use of Cartridges in all the early systems, but by 1985, the cost of putting software on ROMS made no sense any more due to the fact that the floppy drive had become so affordable, that it was internal or included with all computers
Title: Re: Cartridge port for Amiga in 1985?
Post by: fishy_fiz on February 13, 2010, 12:49:58 AM
Heh, 2 mentions of the Tandy Coco machines. A Coco1 was my very 1st computer, fun times :)
Dont know how many of you remember this, but there was almost some games realeased in "cartidge" form for a600/a1200's via the pcmcia slot.
Title: Re: Cartridge port for Amiga in 1985?
Post by: Nlandas on February 13, 2010, 03:13:30 AM
Quote from: orb85750;542789
Why not?  Was the memory capacity of cartridges too low, or were they simply becoming too expensive to manufacture?


;^D I know darn it, why didn't they include a punch card interface while they were at it? Was it that the the paper cuts were only 2-bit or that the modern cooling fans blew them out of the holders?
Title: Re: Cartridge port for Amiga in 1985?
Post by: B00tDisk on February 13, 2010, 03:30:05 AM
On the IBM PCjr, Lotus 1-2-3 came on cartridge (yes).