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Amiga computer related discussion => Amiga Gaming => Topic started by: Cammy on January 02, 2010, 08:07:44 AM

Title: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 02, 2010, 08:07:44 AM
Hi everyone. It's finally time to vote for the First Festive Amiga Games Making Competition entries. I have set up a web page with each of the entries which were completed within the contest deadline. Please download and play each game before rating it between one and five stars. The games that receive the highest ratings will win.

If someone running an Amiga emulator would like to take some better quality screenshots of the title screen and gameplay for any of these games to replace the ones on this page, I'd really appreciate it.

Thank you to all those who took the time to enter the contest, and to those who missed out on the deadline but still gave it a go anyway. We would love to help you all finish making your games so they can be released on our upcoming Christmas games CD.

Thanks to everyone for playing and voting!

VOTE HERE !!! (http://amigachristmastree.condor.serverpro3.com/Competition.html)
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 02, 2010, 10:55:17 AM
Remember, if you can't play one of the games for any reason, let us know here on the forum so we can help you get them all working!
Title: Re: Voting time for the Amiga Games Making Competition
Post by: mailman on January 02, 2010, 12:05:04 PM
Sam n' Max does not work for me. When I fire it up from Workbench I get the message "Screen not opened". If I run it from CLI (no s-s), I get the message "Illegal function call".
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 02, 2010, 12:13:31 PM
To get the Sam & Max game to work you need to assign GRAC2: to the drive or directory where the Sam&Max/ drawer is in. For example, if you have the drawer in Work:Games/Sam&Max you need to type this first:

Assign GRAC2: Work:Games/

I hope this helps you get the game working, if not let us know.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 02, 2010, 08:16:20 PM
The contest winner isn't the one with the most amount of votes, but the highest average rating. At the moment the ratings are:

1. X-Mas Syman - 3.58
2. X-Mas Disaster 2999 - 3.02
3. Cornelius Saves Christmas - 2.93
4. Dwarves in the Iceland - 2.39
5. X-Mas Glass Ball Factory - 2.33
6. Sam & Max - 2.22
7. Santa Montana - 2.2

Good luck to everyone, it looks like it's going to be a close competition!
Title: Re: Voting time for the Amiga Games Making Competition
Post by: mailman on January 03, 2010, 08:08:54 AM
Quote from: Cammy;535796
To get the Sam & Max game to work you need to assign GRAC2: to the drive or directory where the Sam&Max/ drawer is in. For example, if you have the drawer in Work:Games/Sam&Max you need to type this first:

Assign GRAC2: Work:Games/

I hope this helps you get the game working, if not let us know.

I will check it out, though the uploader of the game should have mentioned it in the readme or just create a script that executes the game. Not everyone has patience to check each possibility.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 03, 2010, 08:39:11 AM
The author of the Sam & Max game was a little rushed towards the end of the contest, and I guess didn't have time to write an install script. He has provided a bootable ADF image of the game now though, which you can download from the rating page. It should be a little more accessible to people now.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Philski on January 03, 2010, 09:31:50 AM
You're absolutely right. I should have done and am sorry for the difficulty it caused you :-( I uploaded the game moments before the deadline and it was only afterwards I realised the issue.

I'm afraid this was the first thing I've ever made on the Amiga (or outside of Flash or DVD Studio to be perfectly honest) and the two weeks was a sharp learning curve. I still have a lot to figure out, so mailman, if you care to enlighten me in creating such a script I am eagar to learn. Otherwise I'm afraid all I can do is muddle along until I figure it out myself.

Thanks again to Cammy for creating this competition and inspiring me to try something new.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 07, 2010, 10:53:17 AM
Hey everyone! There's still time to download and play, then rate the games for the contest so we can find our winners. Then we can get to work on our Christmas compilation CD and get the rest of the games finished.

We're also working on plans for our next contest, which we'd like to start in the beginning of February. We have a great theme to work with which we hope you'll like a lot, and with any luck and a little effort we'll get even more games to play :)
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 09, 2010, 01:16:25 AM
Hey, I just thought I'd post the current rankings. There's not much time left to vote for the winners, so don't delay, download the games and give them your critical rating!

Here are the current results:

1. X-Mas Disaster 2999 - 3.24
2. X-Mas Syman - 3.13
3. Cornelius Saves Christmas - 2.88
4. Dwarves in the Iceland - 2.43
5. Santa Montana - 2.22
6. Sam & Max - 2.18
7. X-Mas Glass Ball Factory - 2.1

:)
Title: Re: Voting time for the Amiga Games Making Competition
Post by: mailman on January 09, 2010, 03:19:42 PM
What is the deadline of voting?
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 10, 2010, 07:00:32 AM
To be honest, I'm not sure when it should be! We definitely want to finish the voting before the end of the month so we can announce the next contest, but we also want to give people enough time to find out about the voting page, play the games and rate them. If anyone is a member of any non-English speaking Amiga forums, perhaps they could mention the page and draw a little more attention to it. It might help make future competitions more successful too!
Title: Re: Voting time for the Amiga Games Making Competition
Post by: mailman on January 10, 2010, 01:30:13 PM
On Polish Amiga News Portal (http://www.ppa.pl) we follow the compo thread since the beginning.

I think that the dead line should be set until the end of February unless your next competition is in someway linked with any special calendar event.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Robert1234 on January 15, 2010, 04:39:47 PM
Hi! I would like to ask what is the estimated time of making the CD compilation of the contest games? I ask because I'm the author of one of the games and would like to improve the game before the CD is created.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Amiduffer on January 15, 2010, 06:38:59 PM
Congratulations to all those who can actually crank out a game in 2 weeks. I just had an idea for one. But, have zero programming skills. Maybe next year.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Philski on January 15, 2010, 06:44:08 PM
Quote from: Amiduffer;538495
Congratulations to all those who can actually crank out a game in 2 weeks. I just had an idea for one. But, have zero programming skills. Maybe next year.


Didn't stop me :p
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Rebel-CD32 on January 16, 2010, 01:45:19 AM
Quote from: Robert1234;538475
Hi! I would like to ask what is the estimated time of making the CD compilation of the contest games? I ask because I'm the author of one of the games and would like to improve the game before the CD is created.


Hi Robert, I'd like to help with the graphics in your game if you'd like. I work in Personal Paint, usually in 16 or 32 colours, so OCS/AGA graphics are no problem.

I'd also like to offer to help anyone else with their Christmas games, if they need new or improved graphics.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Philski on January 18, 2010, 01:24:02 PM
@ Rebel-CD32

That's a very generous offer.  If you have the time I'd love a nicer looking control panel for Sam & Max.

No worries if you're busy though :)
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Philski on January 18, 2010, 01:28:15 PM
On a separate note, does anyone know how to make an inventory item usable with an object/character on screen in GRAC?  It's driving me nuts!

Thanks in advance.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on January 30, 2010, 12:47:58 PM
Quote from: Robert1234;538475
Hi! I would like to ask what is the estimated time of making the CD compilation of the contest games? I ask because I'm the author of one of the games and would like to improve the game before the CD is created.


Hi Robert,

There's no real hurry to get your game finished as long as it's done by Christmas this year. It would be even better if it was submitted a few months earlier so we have more time to get all the games together and ready for the Christmas CD.

Please feel free to take your time improving your game, and this goes for everyone who entered the Christmas competition last year. If anyone needs help with their game in any way, please let us know so we can help you!

We will be announcing the next exciting Amiga game making competition in a couple of days, so anyone who missed out on entering the last one can have a go at this new contest, or you can enter again if you already entered the last one (just keep in mind you'll have two games to finish then).
Title: Re: Voting time for the Amiga Games Making Competition
Post by: XDelusion on March 01, 2011, 09:02:45 PM
Quote from: Cammy;535787
Remember, if you can't play one of the games for any reason, let us know here on the forum so we can help you get them all working!


Yes, I have no arms.... :(
Title: Re: Voting time for the Amiga Games Making Competition
Post by: XDelusion on March 01, 2011, 09:15:32 PM
Oh, and the link does not work for me either.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: hbarcellos on June 28, 2011, 07:07:10 PM
Is this dead?
I said before I'll say again:
Create a contest restricting entries to pure OCS/A500 512k 1 floppy games.
Simpler games need less time/effort to produce. 99% of us are still working 9 to 5, so...

*PS* Just like MSXDEV does year after year...
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on June 28, 2011, 07:52:36 PM
Do it yourself and see how it goes.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: hbarcellos on June 28, 2011, 08:26:16 PM
My free time (what's left after 9to5, kids and wife) is being spent on iOS coding (http://www.hbstark.com/live) and playing with MorphOS on a quicksilver. I would If I could doe.
Nevertheless, the Amiga scene seems much larger and active than the MSX one. Maybe it's someone out there that could take this idea ahead (again, BTW), as you did in 2009 Cammy. What happened?
Title: Re: Voting time for the Amiga Games Making Competition
Post by: hbarcellos on June 28, 2011, 08:33:53 PM
I just went up on the thread.
Why it failed (in my single opinion of course):
1) too short! A contest per year should be more than enough. Maybe one every 1.5 years. With that time frame and enough advertisement throughout the community, it would be easier to gather great prizes like a Sam board, a mac mini with MorphOS license or maybe an AROSone...
2) Restrict it, so, coding will be simpler and quicker.
3) get a group of people to help. Create rules for judging the games by a group of selected people. Voting, if allowed, should only be used as "another judge". Don't publish results before the final announcement.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: commodorejohn on June 28, 2011, 08:38:28 PM
Problem is that a lot of the active coders for the Amiga community seem to be more into "next-gen" systems (i.e. PPC & MOS/OS4.) Even the 68k stuff seems to be directed at 040/060 systems with RTG. Personally, I'd like to do some development for stock A500 (I already have some projects in mind, but I'm tied down with MSXDev and other stuff at the moment,) but I seem to be in the minority...

Still, maybe if one were to set up something more analagous to MSXDev, with the community-donated pot and assorted prizes, it might get a bit more attention...
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Hattig on June 28, 2011, 10:25:56 PM
I approve of game writing competitions, especially if specifically restricted to certain hardware, or with categories of prizes/competition (e.g., Best 64kb game, Best OCS game, Best AGA game, Best Audio, Best Graphics, Best New Idea). I also agree that people need reasonable time limits to implement things.

It's easy for the MSX dudes to do games for competitions - the computer's resources are limited. You could do a game on the MSX in a month of evenings (and the same for other eight bitters) if you already knew the system. On the Amiga the graphics takes four times as long and the game can be ten times more complex.

So I suggest - Porting Old 8-Bit Games Competition. You find a game on any 8-bit platform and create an Amiga version. This also opens the competition up for Amos and Blitz Basic users as even a stock A500 has enough performance here. We can therefore also add "Most Faithful Conversion" as a prize!
Title: Re: Voting time for the Amiga Games Making Competition
Post by: XDelusion on June 28, 2011, 10:27:54 PM
THat page will not load for me. I hope the new incarnation of Alien Fish Finger has been submitted. ;)
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Cammy on June 29, 2011, 12:14:43 AM
Of course the page won't work, the competition was in 2009, voting for the winner finished a long time ago. Alien Fish Finger would not have fit in with the competition rules, it would be unfair to enter something like that against entries that were only recently started.

I wish people would stop posting in this thread, these competitions were a complete disaster.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: XDelusion on June 29, 2011, 11:31:36 PM
Aghh, no wonder. This thread needs locked in that case.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: Lando on June 30, 2011, 12:17:28 AM
Quote from: hbarcellos;647497
Is this dead?
I said before I'll say again:
Create a contest restricting entries to pure OCS/A500 512k 1 floppy games.
Simpler games need less time/effort to produce. 99% of us are still working 9 to 5, so...

*PS* Just like MSXDEV does year after year...


I would just like to agree with that.  A single yearly Amiga games competition solely for 512K A500 (checked for compatibility so that it still runs on other machines, obviously) is a great idea.

A quick check on Pouet shows there have been 27 new OCS/ECS prods released this year for just this spec, compared to 11 AGA and just 1 PPC /RTG (which works on AGA too) and we're not even halfway through the year yet so it's not as if nobody is developing for classic Amigas any more.

I haven't programmed in 68k asm for years but I would find that very enjoyable.
Title: Re: Voting time for the Amiga Games Making Competition
Post by: hbarcellos on August 01, 2011, 03:24:17 PM
Up ;)
Title: Re: Voting time for the Amiga Games Making Competition
Post by: commodorejohn on August 01, 2011, 03:57:06 PM
"Up?"
Title: Does this run every year?
Post by: Mrs Beanbag on September 19, 2011, 04:21:33 PM
I'm sorry I missed it :(

There will be a Christmas Mr Beanbag level this year.