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Amiga computer related discussion => Amiga Gaming => Topic started by: trekiej on December 04, 2009, 04:50:36 AM

Title: Napalm for the Amiga
Post by: trekiej on December 04, 2009, 04:50:36 AM
Tell me about it, if you have played it.
Title: Re: Napalm for the Amiga
Post by: Bamiga2002 on December 04, 2009, 05:32:11 AM
I like this game. I've played it pretty far now and i can say it's been a good and entertaining game for me. Nice graphics & gameplay. Try it.
Title: Re: Napalm for the Amiga
Post by: Amiduffer on December 04, 2009, 06:09:50 AM
Its an Amiga version of the PC game Command and Conquer, without the cheesy actors. 8)

Its certainly got its own style, and unique missions, so even if you played the other types on the PC, you'll still get plenty out of the tough missions. A graphic card and some extra RAM are encouraged, although it looks fine with just your regular accelerated A4000/A1200.
Title: Re: Napalm for the Amiga
Post by: pVC on December 04, 2009, 09:01:22 AM
It's great looking game with massive graphics (those explosions and buildings etc were jaw dropping back then) and to get most of it you better have fast Amiga with graphics card (in Zorro3 or PCI, Zorro2 is too slow). Nice sound effects too.

In one player game it's bit difficult, but still worth trying to complete. Better learn the keyboard shortcuts from the manual etc :) But where it really stands out is the two player mode with serial linkup. It's one of the best multiplayer games I've ever played... and that can be counted in all those wasted days we played it with my friend ;)

Anyway, I'd say it's one of the best games on the Amiga ever. It's an exception in modern era of Amiga gaming as being Amiga original game and being good and well produced in it :)
Title: Re: Napalm for the Amiga
Post by: x303 on December 04, 2009, 11:57:47 AM
Quote from: trekiej;532518
Tell me about it, if you have played it.
Gonna play napalm in a moment, again ;)
 
 
 x303 :D :D :D
Title: Re: Napalm for the Amiga
Post by: Chieftain on December 04, 2009, 01:04:33 PM
Played it on an A1200 with a Blizzard 030 Mk. III and 16MB RAM, sluggish as hell, soldiers looked as if they were running in slow motion. For some weird reason, increasing the Stack seemed to slightly speed things up, although I really can't say for sure.
Despite the speed issue it's a fun game, but quite challenging.
Title: Re: Napalm for the Amiga
Post by: ck1200 on December 04, 2009, 01:26:52 PM
It's high on my list to get, but thought would hold of a bit until the 1200 is upgraded a bit :)
Title: Re: Napalm for the Amiga
Post by: Tripitaka on December 04, 2009, 01:37:08 PM
Napalm plays well on WinUAE too, handy if your 'miggy is not so high spec.
Title: Re: Napalm for the Amiga
Post by: amiga1260 on December 04, 2009, 01:37:51 PM
I played this game on an A1200 with Blizzard 1230 IV with 48 MB of RAM. It was very playable on this configuration. I saw better explosions and colors in this game the C&C Tiberian Sun on the PC.
Title: Re: Napalm for the Amiga
Post by: ck1200 on December 04, 2009, 01:50:26 PM
Quote from: Tripitaka;532559
Napalm plays well on WinUAE too, handy if your 'miggy is not so high spec.

 
Dont think i've got it on pc, will have to check
 
mind you turrican 3 keeps me occupied for long enough :D
Title: Re: Napalm for the Amiga
Post by: Tripitaka on December 04, 2009, 03:21:35 PM
Quote from: ck1200;532562
Dont think i've got it on pc, will have to check
 
mind you turrican 3 keeps me occupied for long enough :D


Why would you need it on PC ? WinUAE is an Amiga emulator so if your playing it with WinUAE it's the Amiga game that you will be running.
Title: Re: Napalm for the Amiga
Post by: trilobyte on December 04, 2009, 03:29:39 PM
Quote from: pVC;532536
It's great looking game with massive graphics (those explosions and buildings etc were jaw dropping back then) and to get most of it you better have fast Amiga with graphics card (in Zorro3 or PCI, Zorro2 is too slow).


It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.

- t
Title: Re: Napalm for the Amiga
Post by: mailman on December 04, 2009, 04:44:07 PM
Good game. A bit slow but I think worth seeing and playing.
Title: Re: Napalm for the Amiga
Post by: Mad-Matt on December 04, 2009, 05:22:23 PM
Its a great with the graphic style of the kknd pc games.  Completed it years ago on 040/25 dblpal hires (a little slow but still playable) and later via gfx card (BVision - much more enjoyable).

The company that made it went onto to make Command and Destroy on the DS if you want to try a slightly more modern version of the game (with ds limits).  Its possable that its using assets from what would have been euroburn on the Amiga.  http://www.cypron-studios.com/company.html
Title: Re: Napalm for the Amiga
Post by: pVC on December 04, 2009, 05:27:28 PM
Quote from: trilobyte;532579
It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.


In what resolution did you play it? In my opinion the game deserves the 640x512 resolution and it's total waste of its potential playing it in low resolution :) Gfx is let down too much in lowres... not to talk about viewing area.

On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.
Title: Re: Napalm for the Amiga
Post by: Cammy on December 04, 2009, 11:54:40 PM
I would be interested to see how well it plays in High Res Interlace through an Indivision AGA, with BlazeWCP running on the A1200 030/50. I don't have a copy of this game yet though.
Title: Re: Napalm for the Amiga
Post by: odin on December 05, 2009, 12:10:44 AM
Quote from: Mad-Matt;532610
Its a great with the graphic style of the kknd pc games.  Completed it years ago on 040/25 dblpal hires (a little slow but still playable) and later via gfx card (BVision - much more enjoyable).

The company that made it went onto to make Command and Destroy on the DS if you want to try a slightly more modern version of the game (with ds limits).  Its possable that its using assets from what would have been euroburn on the Amiga.  http://www.cypron-studios.com/company.html

Ah, good to see that even after having dealt with Clickboom some devs still were able to carve out their niche in the games industry.

Anyway, I tried the Napalm demo on 040@25 with AGA and found the lores gamemode quite useless; hires was too much for AGA (unless you like headaches).
Title: Re: Napalm for the Amiga
Post by: trilobyte on December 05, 2009, 01:04:07 AM
Quote from: pVC;532612
In what resolution did you play it? In my opinion the game deserves the 640x512 resolution and it's total waste of its potential playing it in low resolution :) Gfx is let down too much in lowres... not to talk about viewing area.

On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.


I don't recall but I'm sure I didn't go below 640w.  I probably did 800x or 1024x to show off to my friends.  :)

- t
Title: Re: Napalm for the Amiga
Post by: pVC on December 05, 2009, 08:35:59 AM
Quote from: trilobyte;532671
I don't recall but I'm sure I didn't go below 640w.  I probably did 800x or 1024x to show off to my friends.  :)


Wasn't 640x512 (I made x512 mode for RTG too) maximum you could get with it, IIRC?
Title: Re: Napalm for the Amiga
Post by: x303 on December 05, 2009, 01:49:29 PM
Quote from: pVC;532702
Wasn't 640x512 (I made x512 mode for RTG too) maximum you could get with it, IIRC?
Yes, that's right.
 
 
 x303 :D :D :D
Title: Re: Napalm for the Amiga
Post by: RMK305 on December 05, 2009, 09:50:26 PM
I have this game and in lowres you don't see enough of the map to make it enjoyable. Even with my 40MHz 040 and CV64 3D on my A4000, hires is a bit on the slow side.
Title: Re: Napalm for the Amiga
Post by: cv643d on December 06, 2009, 12:31:57 AM
They should have released it on the PC so we could have enjoyed it in 2560x1600 :)

I tried Sim City for W95 (The original) on a tripple 17" setup, gave a good look at the map :)
Title: Re: Napalm for the Amiga
Post by: trekiej on December 06, 2009, 02:20:52 AM
http://www.youtube.com/watch?v=oGGvuH7qwZc
Title: Re: Napalm for the Amiga
Post by: Damion on December 06, 2009, 05:04:40 AM
Quote
On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.

Quote
It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.

Out of curiosity I gave the demo a try, it's totally playable at 640x480 with an A2K/PIV/060. BUT - at least here, the CV3D was a lot slower than the PIV in Z2 mode for some reason... up to 1.5 MB/s as far as raw bus transfer (measured with bustest and cgxbenchmark).
Title: Re: Napalm for the Amiga
Post by: trilobyte on December 06, 2009, 06:32:59 AM
Quote from: Damion;532782
Out of curiosity I gave the demo a try, it's totally playable at 640x480 with an A2K/PIV/060. BUT - at least here, the CV3D was a lot slower than the PIV in Z2 mode for some reason... up to 1.5 MB/s as far as raw bus transfer (measured with bustest and cgxbenchmark).


I think A2000 compatibility was included on the CV64/3D as more of a marketing ploy than anything else.  The ScanDoubler didn't work with OCS/ECS, and the card just didn't perform well.  Only the PIV had a jumper to scale back to 2 MB bus allocation, so to not interfere with the 8 MB ZorroII RAM limit.  In general, the CV64/3D was not great on Zorro2, and a lot of people don't seem to realize that.  Glad you do!

- t
Title: Re: Napalm for the Amiga
Post by: cv643d on December 06, 2009, 10:43:49 AM
I have run CV643D on A1200T with Z2 busboard, and other than it was painfully slow in a tricked out high-res multi-color WB it actually worked great.
Title: Re: Napalm for the Amiga
Post by: utri007 on December 06, 2009, 12:52:27 PM
PAL 640x512 with FBlit was quite fast
Title: Re: Napalm for the Amiga
Post by: stefcep2 on December 06, 2009, 01:01:46 PM
I played the demo on a A1200 40mhz Apollo 68040 in dbltntsc on an NEC 3D monitor and it was fine.
Title: Re: Napalm for the Amiga
Post by: Rob on December 06, 2009, 03:56:18 PM
Quote from: Cammy;532657
I would be interested to see how well it plays in High Res Interlace through an Indivision AGA, with BlazeWCP running on the A1200 030/50. I don't have a copy of this game yet though.


There's a demo version on Aminet.

http://aminet.net/package/game/demo/napalm_1.1