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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: TheMagicM on November 07, 2003, 06:28:04 AM

Title: DarkBasic & Shadow Of the Beast
Post by: TheMagicM on November 07, 2003, 06:28:04 AM
Not that big of a deal, but I thought it was interesting..just a imitation of a parallax scroll that SOTB uses..written in BASIC.

DarkBasic (http://darkbasicpro.thegamecreators.com/?m=showcase_view&i=86)
Title: Re: DarkBasic & Shadow Of the Beast
Post by: Merc on November 07, 2003, 06:41:58 AM
That's pretty well done! And a good example of the fact that a PC can in fact do pixel perfect scrolling without jittering =)
Title: Re: DarkBasic & Shadow Of the Beast
Post by: JetFireDX on November 07, 2003, 07:54:53 AM
It is a nice demo. The guy Lee of DarkBasic is the guy who made AMOS on the Amiga...should explain why that demo was made to show off DarkBasic. Its a good language, and I use it alot.
Title: Re: DarkBasic & Shadow Of the Beast
Post by: GreggBz on November 07, 2003, 08:22:55 AM
I just watched "The Lab" demo.
It was very impressive. Certainly not jittery.
Really felt like an old Amiga demo.

I'm a beginning games programmer. Perhaps I should switch to DarkBasic. Thus far I've been using C++ and gcc, and mostly Visual Basic .NET with DX 9.0.

Title: Re: DarkBasic & Shadow Of the Beast
Post by: xeron on November 07, 2003, 09:21:39 AM
Eh? The guy who made AMOS was called "Francois Lionet", not Lee.
Title: Re: DarkBasic & Shadow Of the Beast
Post by: bloodline on November 07, 2003, 10:40:18 AM
Quote

GreggBz wrote:
I just watched "The Lab" demo.
It was very impressive. Certainly not jittery.
Really felt like an old Amiga demo.

I'm a beginning games programmer. Perhaps I should switch to DarkBasic. Thus far I've been using C++ and gcc, and mostly Visual Basic .NET with DX 9.0.



Doing games in C++ can be a bit of a Dog, but I can recomend using SDL, and that will make life much easier.