Amiga.org
Amiga computer related discussion => General chat about Amiga topics => Topic started by: DyLucke on September 11, 2009, 01:50:54 PM
-
I don't know if this is a little off topic here but i would like to ask the following:
Could it be possible to port OpenBOR to Amiga Classic or to our PPC systems?
Has anybody tried it?
For someone who doesn't know about this program, it allows to play the homebrew mods of the game Beats of Rage. Has ports to several systems, like Dreamcast, GP32, Windows and Linux. There are lots of mods and amateur developers and the hardware requirements for these 2D beat'em ups shouldn't be very high.
What do you think?
-
Hello,
It would require a graphics card if you used the original source code. A better idea besides a port would be to look at the file format and write a new engine based on that and only use the AI from OpenBOR.
--Sam
-edit-
It works fine on OS 4, BTW.
-
Beats of Rage was ported to MorphOS/OS4 long time ago.
Depending on the number of colours and resolution you won't need a gfx card (320x256 and 256colours could be fast enough... even 320x190 in ham8 if you kill the OS). Anyway as SamuraiCrow points it would be a good idea to rebuild the engine to work on classic miggies. Another different thing is that any developer has time and thinks the game worths his time.
-
... Another different thing is that any developer has time and thinks the game worths his time.
Its not worth anyones time. The game plainly sucks donkey balls.
-
So it's already available for MorphOS and OS4? I didn't know, but that's good.
About running it on classic Amigas, i don't think it's a problem about using more or less colours, most of the ports are just 256 colours, that would just need an AGA machine.
However, more than probably the engine would need to be adapted to the 68k architecture, once done i do believe a 030 could do the task fairly.
Weren't some guys here trying to develop new games for the classic Amigas? It would be a good idea if they take a look to the project.
-
If you were thinking of Cammy and Rebel_CD32, they are already quite busy. Cammy is learning to program in AmigaE and Rebel has a lot of pixel-art projects to work on. They have the collective name of Underground Arcade.
At one point I thought about porting it to the A1200, but there were issues.
- The pixel per row alignment of the background is to the nearest 32-bits rather than the nearest 16 bytes like the AGA chipset requires.
- Most of the music for the engine is in Ogg Vorbis format which would chew up and spit out an '030 for lack of processor power for decoding.
In short, it would be easier to make a new engine that used AGA-compatible programming techniques and then export the files for the new engine to make them compatible with OpenBOR than it would be to go the other direction with it.
-
.PAK files are a bunch of gfx and scripts. Background colours can be downgraded, plus ogg files could be replaced with some mods. It's achievable, but as you said i think the only way is to have a completely rewritten engine, and then make some conversions.
However some time ago i read about some Street Fighter conversion project, don't know if it was here or on EAB, but i do think an slightly modified BOR engine could work for that purpose either.
Well it seems i'll need to use the PPC... I hope the MorphOS port for MacMini will come out soon... ;)