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Amiga computer related discussion => Amiga Gaming => Topic started by: lionstorm on October 28, 2003, 01:45:34 PM

Title: 2-players doom on same screen
Post by: lionstorm on October 28, 2003, 01:45:34 PM
Hi All,
Just read somewhere that it is possible to play doom 2 with a friend on the same screen with doomattack. Can someone confirms ?
Lio
Title: Re: 2-players doom on same screen
Post by: Karlos on October 28, 2003, 01:56:39 PM
I used to play DoomAttack on my older machine, I dont recall seeing that option. My main regret is that DoomAttack was never ported to PPC. ADoomPPC runs extremely fluidly on my machine but I miss the additional features of DoomAttack which frankly struggles on 040 with Doom2 in places...
Title: Re: 2-players doom on same screen
Post by: xeron on October 28, 2003, 03:18:15 PM
You would have to lauch two games, and run them both in windowed mode on workbench.
Title: Re: 2-players doom on same screen
Post by: lionstorm on October 28, 2003, 03:25:11 PM
that would make sense but does it work ? The french site claims you need ppc port of doom.
Lio
link : (in french)
http://obligement.free.fr/articles/tor.php

"Grâce à DoomAttack (non fourni), les parties à deux simultanément sur le même écran deviennent possible[...] par contre si vous souhaitez faire de multijoueurs sur la même machine, le 68060 (voir le PPC) est de mise"
Title: Re: 2-players doom on same screen
Post by: darksun9210 on October 29, 2003, 12:26:09 PM
yeah but how would you get the two games to talk to each other?
Title: Re: 2-players doom on same screen
Post by: that_punk_guy on October 29, 2003, 12:30:56 PM
How about VNC or Siamese, something like that. You'd need two computers but just the one monitor? :-)
Title: Re: 2-players doom on same screen
Post by: xeron on October 29, 2003, 02:51:03 PM
Quote

darksun9210 wrote:
yeah but how would you get the two games to talk to each other?


Have a TCP/IP stack running (doesn't even need any networking hardware), and connect to localhost.
Title: Re: 2-players doom on same screen
Post by: CU_AMiGA on October 29, 2003, 03:10:49 PM
WOW! Thats a fantastic idea!  :-o  Can this be done on ADoom68k or ADoomPPC? I cannot seem to find DoomAttack anymore! :-(
Title: Re: 2-players doom on same screen
Post by: JoNty on October 29, 2003, 03:48:23 PM
@lionstorm
I take it that you didn't read the guide.

(Extract from DoomAttack.Guide)
Local: This is the plugin I used to test the plugin interface stuff. It
       allows you to do a two player game on one computer. On my computer
       this is not really playable and that's probably true for all machines
       out there. Don't try it unless you really want to use it or you just
       can't believe that it works.
       
       The main problem is that you have to start DoomAttack twice so you
       will need a lot of free fast memory. But it should work with 8 MB.
       Another problem is, that the keyboard will be available only for
       one of the two players, the other one will have to use the Joystick
       or Joypad.

-
JoNty

#AmigaIRC Xnet
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Title: Re: 2-players doom on same screen
Post by: CU_AMiGA on November 18, 2003, 04:30:01 PM
Excellent. I will try that. Is a similar sort of act possible for Quake for 060 or PPC?
Title: Re: 2-players doom on same screen
Post by: xeron on November 18, 2003, 04:43:47 PM
Run Quake on the workbench screen twice. Start a network game on one (again TCP/IP stack loaded, don't need any network hardware). The other copy *should* connect to localhost without problem.

This should work with any TCP/IP network client/server apps.
Title: Re: 2-players doom on same screen
Post by: downix on November 18, 2003, 04:47:18 PM
The Jaguar version of Doom (also in the open) includes code for doing split-screen in one window.
Title: Re: 2-players doom on same screen
Post by: mantisspider on November 18, 2003, 04:50:39 PM
but u have one keyboard and one mouse. how u suposed to control both games independantly?

edit:
okay using 2 mice i understand, but how to make each game use its own assigned mouse port and how to get two keyboards to work on 1 amiga?
Title: Re: 2-players doom on same screen
Post by: CU_AMiGA on November 18, 2003, 04:51:35 PM
@xeron

Thanks. That's pretty much what i though.

Quote

downix wrote:
The Jaguar version of Doom (also in the open) includes code for doing split-screen in one window.


Interesting. What is Doom for the Jaguar like? I heard the graphics were pretty cool at the time, but no music....
Title: Re: 2-players doom on same screen
Post by: CU_AMiGA on November 18, 2003, 04:53:04 PM
Quote

mantisspider wrote:
but u have one keyboard and one mouse. how u suposed to control both games independantly?


I can answer that one. You can use the -joypad tooltype option / cli when using Quake. So one can use a CD32 conroller (like me), the other with mouse and keyboard. Do you see? :-)
Title: Re: 2-players doom on same screen
Post by: B00tDisk on November 18, 2003, 05:42:03 PM
I used to do this with Quake II on my PC ages ago; surely it can be done using DOOM.  Just launch two copies, each in a window.  In one of them, set the session to Host the MP game.

With the other, search for MP games on whatever local IP you're using and presto (by default, the address should be something like 127.1.1.0 or 198.162.0.1 etc.)

At any rate, that should get you going.

Now whether or not you can play at an acceptable framerate/detail level - but (and please don't take this the wrong way) Amiga users seem to be willing to put up with much lower framerates *shrug*.
Title: Re: 2-players doom on same screen
Post by: downix on November 18, 2003, 05:44:26 PM
@CU_AMIGA

The music issue was due to RAM limits.  So sad.  

If Atari was only willing to up the RAM from 2MB to something more reasonable, like 8.
Title: Re: 2-players doom on same screen
Post by: Karlos on November 18, 2003, 05:59:59 PM
I used to run 2 copies of quake 1 on my amiga to test the mp code for a modification I was working on.

As long as I ran a tcp stack it ran fine, maybe a little slow in places. However it would slowly grind down later and eventually crash. That could have been a low memory problem rather than anything to do with the networking tho :-?