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Amiga computer related discussion => Amiga Gaming => Topic started by: lionstorm on October 28, 2003, 01:45:34 PM
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Hi All,
Just read somewhere that it is possible to play doom 2 with a friend on the same screen with doomattack. Can someone confirms ?
Lio
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I used to play DoomAttack on my older machine, I dont recall seeing that option. My main regret is that DoomAttack was never ported to PPC. ADoomPPC runs extremely fluidly on my machine but I miss the additional features of DoomAttack which frankly struggles on 040 with Doom2 in places...
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You would have to lauch two games, and run them both in windowed mode on workbench.
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that would make sense but does it work ? The french site claims you need ppc port of doom.
Lio
link : (in french)
http://obligement.free.fr/articles/tor.php
"Grâce à DoomAttack (non fourni), les parties à deux simultanément sur le même écran deviennent possible[...] par contre si vous souhaitez faire de multijoueurs sur la même machine, le 68060 (voir le PPC) est de mise"
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yeah but how would you get the two games to talk to each other?
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How about VNC or Siamese, something like that. You'd need two computers but just the one monitor? :-)
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darksun9210 wrote:
yeah but how would you get the two games to talk to each other?
Have a TCP/IP stack running (doesn't even need any networking hardware), and connect to localhost.
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WOW! Thats a fantastic idea! :-o Can this be done on ADoom68k or ADoomPPC? I cannot seem to find DoomAttack anymore! :-(
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@lionstorm
I take it that you didn't read the guide.
(Extract from DoomAttack.Guide)
Local: This is the plugin I used to test the plugin interface stuff. It
allows you to do a two player game on one computer. On my computer
this is not really playable and that's probably true for all machines
out there. Don't try it unless you really want to use it or you just
can't believe that it works.
The main problem is that you have to start DoomAttack twice so you
will need a lot of free fast memory. But it should work with 8 MB.
Another problem is, that the keyboard will be available only for
one of the two players, the other one will have to use the Joystick
or Joypad.
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JoNty
#AmigaIRC Xnet
#AmigaOne Undernet
#AmigaOne EFNet
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Excellent. I will try that. Is a similar sort of act possible for Quake for 060 or PPC?
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Run Quake on the workbench screen twice. Start a network game on one (again TCP/IP stack loaded, don't need any network hardware). The other copy *should* connect to localhost without problem.
This should work with any TCP/IP network client/server apps.
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The Jaguar version of Doom (also in the open) includes code for doing split-screen in one window.
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but u have one keyboard and one mouse. how u suposed to control both games independantly?
edit:
okay using 2 mice i understand, but how to make each game use its own assigned mouse port and how to get two keyboards to work on 1 amiga?
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@xeron
Thanks. That's pretty much what i though.
downix wrote:
The Jaguar version of Doom (also in the open) includes code for doing split-screen in one window.
Interesting. What is Doom for the Jaguar like? I heard the graphics were pretty cool at the time, but no music....
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mantisspider wrote:
but u have one keyboard and one mouse. how u suposed to control both games independantly?
I can answer that one. You can use the -joypad tooltype option / cli when using Quake. So one can use a CD32 conroller (like me), the other with mouse and keyboard. Do you see? :-)
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I used to do this with Quake II on my PC ages ago; surely it can be done using DOOM. Just launch two copies, each in a window. In one of them, set the session to Host the MP game.
With the other, search for MP games on whatever local IP you're using and presto (by default, the address should be something like 127.1.1.0 or 198.162.0.1 etc.)
At any rate, that should get you going.
Now whether or not you can play at an acceptable framerate/detail level - but (and please don't take this the wrong way) Amiga users seem to be willing to put up with much lower framerates *shrug*.
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@CU_AMIGA
The music issue was due to RAM limits. So sad.
If Atari was only willing to up the RAM from 2MB to something more reasonable, like 8.
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I used to run 2 copies of quake 1 on my amiga to test the mp code for a modification I was working on.
As long as I ran a tcp stack it ran fine, maybe a little slow in places. However it would slowly grind down later and eventually crash. That could have been a low memory problem rather than anything to do with the networking tho :-?