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Amiga computer related discussion => Amiga Gaming => Topic started by: Seiya on June 29, 2009, 08:16:53 AM
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hi
i have made a bench on P3@800 with Quake, GLQuake, Quake2 Quake2GL and Quake 3 Arena
i are interested to see a benchmark on AmigaOne, uA1 and Sam440 at 800 mhz or 667 with this games.
if you are interested here the rules:
Quake (640x480, 800x600):
timedemo demo2
GLQuake (640x480, 800x600, 1024x768)
timedemo demo2
glquake in 800x600 with command glquake.exe -width 800
glquake in 1024x768 with command glquake.exe -width 1024
Quake II (software and GL) (640x480, 800x600, 1024x768)
Timedemo1
map demo1.dm2
Quake ARENA (all details - 32bit textures, 32bit resolution, trilinear filtering and vertex lighting)
in 640x480, 800x600, 1024x768 and 1280x1024
timedemo1
demo demo001
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it will be interesting to see the results between new sam 440ep-flex 733 & 800Mhz version.
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Other than the CPU, we know nothing about your P3 machine. What graphics hardware is it using? How fast is the memory?
These all can have a big impact on the overall speed.
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@Karlos.
It's using the ECS chipset, duh! ;P
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My bench is a Retrogaming/retrocomputing benchmark:
P3@800 Mhz
128 MB PC133
built-in audio
i used Radeon 7500LE, Radeon 9200SE, Radeon 9600XT and Geforce 2 MX.
My other card don't work: Radeon 7000VE AGP, Radeon 7000 PCI, TNT2m64.
maybe i can test with some Rage IIc, S3Trio 3D :)
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Ah, great, last century tech. Why not compare it to something modern that runs at about the same speed? How about an iPhone 3GS? 600 MHz ARM’s v7 Cortex with PowerVR SGX GPU and 256 MB RAM.
Makes that SAM board look a little weak I'd say....
hi
i have made a bench on P3@800 with Quake, GLQuake, Quake2 Quake2GL and Quake 3 Arena
i are interested to see a benchmark on AmigaOne, uA1 and Sam440 at 800 mhz or 667 with this games.
if you are interested here the rules:
Quake (640x480, 800x600):
timedemo demo2
GLQuake (640x480, 800x600, 1024x768)
timedemo demo2
glquake in 800x600 with command glquake.exe -width 800
glquake in 1024x768 with command glquake.exe -width 1024
Quake II (software and GL) (640x480, 800x600, 1024x768)
Timedemo1
map demo1.dm2
Quake ARENA (all details - 32bit textures, 32bit resolution, trilinear filtering and vertex lighting)
in 640x480, 800x600, 1024x768 and 1280x1024
timedemo1
demo demo001
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My bench is a Retrogaming/retrocomputing benchmark:
P3@800 Mhz
128 MB PC133
built-in audio
i used Radeon 7500LE, Radeon 9200SE, Radeon 9600XT and Geforce 2 MX.
My other card don't work: Radeon 7000VE AGP, Radeon 7000 PCI, TNT2m64.
maybe i can test with some Rage IIc, S3Trio 3D :)
Q3A running entirely on CPU e.g. Intel Core 2 Duo T7500.
(http://i328.photobucket.com/albums/l327/encia/swiftshader_q3b.jpg)
demo001 @ normal settings, results in 32 FPS.
To use Swiftshader X86 JIT Direct3D9b render, I used MESA-to-D3D API bridge.
Works well in Windows Terminal Server.
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however, on this system with 256 MB, Matrox millennium 2, DVD are slideshow.
On Sam440@800 mhz how do you see a dvd video?