Amiga.org
Amiga News and Community Announcements => Amiga News and Community Announcements => Announcements and Press Releases => Topic started by: InTheSand on September 16, 2007, 08:46:23 PM
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Issaquah, Wash. - September 10, 2007 – Amiga, the pioneer in computer gaming, announced today that it is partnering with Vulcan Software and eGames to bring 15 Classic Amiga titles to market, including Final Odyssey, JetPilot, and TV Sports Boxing among others.
“I’ve been playing Amiga games since I was in college,” said Drew Headley, an avid gamer and computer support manager. “It's great to be able to play the classic games again with my son on my Windows PC and getting as much enjoyment out of them now as I did then.”
Amiga has been a recognized player in the computer gaming industry since the 1980s and has recently re-introduced their Classic Games for use with Windows PC hardware. By utilizing their relationship with UK game developer Vulcan, casual games developer eGames, and other publishers and developers, Amiga plans to expand their Classic offerings to include several hundred titles available by the end of this year.
“We’re excited to offer this wide variety of Amiga Classic games,” said Bill McEwen, President of Amiga. “Gamers familiar with Amiga products will now have the chance to play the very same games that they loved in the early days of gaming, while still at their Windows PC.”
The latest titles from Amiga are available now for $4.99 (USD) per game and can be purchased and downloaded from www.amiga.com/shop .
About Amiga
Amiga, Inc., initially founded in 1983 and re-established in 2000, is a computer software company with a rich heritage in game development and a focus on forging a path for multimedia platform development and hardware-independent technologies. For almost two decades Amiga’s software has been a mainstay for motion picture studios, multimedia creators, and digital entertainment enthusiasts around the world. For more information, visit www.amiga.com.
Press Contact
Heather Lazenby
Revell-Pechar, Inc.
1-678-910-7178
heather@revellpechar.com
http://www.amiga.com/news/?art=31
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Is Revell-Pechar porting things to AmigaAnywhere/DE or to Windows directly or what's the deal on how these games are now "for use with Windows PC hardware". If it's AA, can't we also use the same executable on a cell phone?
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Revell-Pechar is a PR company.
http://www.revellpechar.com/about.html
I thought it was determined that their were running on some form of UAE.
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Revell-Pechar is a PR company.
Well, the press-releases have been different lately. I guess McEwen really was writing them before. Getting a PR company is a good move.
I thought it was determined that their were running on some form of UAE.
I guess I missed that thread. When did Amiga make a deal with he UAE guys?
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If Argo is referring to this thread (http://www.amiga.org/forums/showthread.php?t=29381), then there isn't any guarantee (that dosuae F12 quit key could be a coincidence). Anyway, as UAE is GPL AInc could use it without any "deal", as long as they comply with the license. If the GPL UAE is there, the game archive must include the written offer for the source code of the GPL parts. Also, if the game system is tightly integrated with the UAE, then those parts are GPL aswell. The other possibility would be that AInc has contacted all UAE copyright holders and obtained a separate commercial license for all parts of UAE. That sounds somewhat unlikely, however.
I could still take a look, but I am not willing to give any money to AInc myself.
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I wonder why Amiga Inc would do this?
Is it possible to generate any real revenue from this? Possibly because it is relatively easy to do and a small return is worth the effort?
I have been purchasing original software to satisfy my nostalgic needs.
I don't think that the average windows user is going to see any of these titles.
my 2 cents...
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If they were sart they'd have put these onto a custom production run of MiniMig's... the hot market is not retro-gaming on your PC, it's in those little multi-game joysticks/joypads. Think about it, take the classic Commodore game controller, give it a boing-ball sticker, bam, instant product with minimal R&D.
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I wonder why Amiga Inc would do this?
Is it possible to generate any real revenue from this? Possibly because it is relatively easy to do and a small return is worth the effort?
The nail on the head. If this is an idea from that new guy they hired then it might be a smart idea. Amiga Inc doesn't need to put in any effort at all to release this stuff, and maybe with a tiny little bit of advertising on the right places they might even sell quite a few of these games. Remember there are thousands of people out there who don't want the hassle with old computers or difficult emulators, but as a complete download they might as well want to pay a few bucks for the games they used to love to play.
Amiga plans to expand their Classic offerings to include several hundred titles available by the end of this year
Let's say they sell 20 copies of each of those games (say 300 games), that's 30k, with no effort. Maybe they can use that to actually DO something.
Realistic mode:
Most likely they will do the Irving Gould/Mehdi Ali: "all your revenues are belong to us".
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:-? so how come I brought Jet pilot and tiny troops from them in May then? :-?
by the way both play the same as the originals
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You BOUGHT them as they were available then.
This is old news dressed up with the fact that they have added a few more titles (I think) and state their intention to add hundreds more.
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Cinemaware titles are great, but why pay for them? They've been available free of charge for years--legally even--as I'm sure we all know. http://www.cinemaware.com/vault.asp I used to run the opening to It Came From the Desert just to impress my friends. (At the time, they were all mighty pleased with their AdLib sound cards and EGA display adapters. Well, a few had VGA.)
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@Trev
McVenco wrote:
Remember there are thousands of people out there who don't want the hassle with old computers or difficult emulators, but as a complete download they might as well want to pay a few bucks for the games they used to love to play.
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It is soooooooo SAD that this is all Amiga Inc. can produce. Embarrassing actually, they are quite impotent aren't they.
Minimig and Clone-A are the future for my Amiga experience I believe.
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I just hope the original authors get a few bucks from any sales.
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@weirdami
Amiga Forever is a more cost-effective solution.