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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: realstar on April 04, 2007, 05:28:00 AM
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HyperCannon is an arcade style shoot-em-up game. The latest version adds on-the-fly overlay mode switching, a custom mp3 playlist feature and 2 completely new levels to play through. There are a few gameplay improvements and some new enemies/bosses too.
Emerald Games:http://members.shaw.ca/realstar
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Thanks for the long waited update!
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MOS only?
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Hmmm, looks like Space invaders with eye candy. Will have to check into this sometime! I remember getting to wave 97 on Space Invaders when I was 5 or 6! Good times! ;)
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Its more of a mix of Galaga and Stardust.
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Even better!!!
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Great!! Im going to test this tonight ;)
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@Amikit
Time to get a real Amiga with a PPC card ;-)
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Heh, this game looked quite simple at first.
But just wait till you get some extra weapons... Whoa! ;-)
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"HyperCannon features:
o 3D rendered visuals"
That means that it won't run on a BVision due to the lack of 3D drivers, right?
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The game doesn't require 3D drivers to operate so it should work fine on BVision. However, I am not sure if the game would be playable since I use 600Mhz and 1Ghz Pegasos systems for playtesting. :)
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Ok. I'll try it and see. :-)
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@realstar
That's cool, what Api did you use, SDL ? Amiga graphics.library ?
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Reporting in that the game work fine on an A4000 with a Cyberstorm PPC 233mhz, Cybervision 64/3D gfx card
GERMAN ENGINEERING MAKES IT POSSIBLE :-D
(Phase 5)
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The API is a combination of the usual system libraries. (screen setup, input, timer etc.) AHI and MPEGA for sound and CyberGFX direct access to copy the hidden gfx buffer. I also created my own set of functions to handle the sprites/bobs, animation, movements/motions, gamelogic, collision detection, image loading, bitmapped fonts, gfx effects etc. Glad to hear it runs ok on Amiga PPC systems.
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Hi.
I have test the game and it's not very smooth but not unplayable either, as i have a slower system than Amigaz. (A1200, BPPC)
Perhaps it's a good idea to add an option for the user to disable backround music. As you said it's mp3 through AHI and this can be CPU consuming for low-end PPC Amigas.
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@realstar
I'd like to do a shoot'em up too one day, so far I've only set up the screen 8-) (not had enouph time to do the rest yet..) that's why I asked it.
Handling your own sprites/bobs etc. seems way too much work, I thought CyberGFX/Picasso handled those things already but maybe they're too slow.
Cheers