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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: Piru on August 30, 2005, 09:35:00 PM
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Quake III: Arena has been released for MorphOS.
Download: http://bigfoot.morphos-team.net/files/morphosquake3.lha (http://bigfoot.morphos-team.net/files/morphosquake3.lha)
REQUIREMENTS:
- At least 256MB of memory
- TinyGL (http://3d.morphos-team.net) version 50.9
- Supported 3D hardware
- 500MB free hard disk space
- An internet connection to download the Q3A 1.32 update
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That was quick.
C Snyder
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i see dead people
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Anybody working on a Warp3D/miniGL version for PPC accelerators on classic? :cry:
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Someone mentioned about that on aw.net. First off,
the memory requirement is too step for classic (even
though the blizzard can use 256MB, I frankly don't
think it has the horsepower). Secondly, the 3D
driver requirement is also an issue currently with
the classic machines. I sure the MorphOS experts
around here can be more specific.
C Snyder
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The windows version used to do fine with less than that. I remember running it on my K6-2 with 64MB or maybe 128MB at the most. The lack of bandwidth between the processor and video card on Mediator/Prometheus systems could be a bit of a problem though.
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I agree, but for some reason, the MorphOS version is
stating a 256MB requirement. Since I can't test it
myself, maybe it is a recommended memory that is
being stated vs a min to run requirement.
C Snyder
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Morphos don't have any virtual memory so i can understand if quake3 requires quite a lot of memory
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The Sega Dreamcast version of Quake 3:Arena runs at 60fps, 640x480 online with keyboard/mouse, 16-players firing at you in 16MB of total system memory and a 200Mhz processor.
I think the PowerVR is 3x more powerful than the Permedia 2 in the BVision but still... 16MB of TOTAL system memory?