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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: Merc on June 05, 2005, 05:35:08 PM

Title: WinUAE 1.0 released!
Post by: Merc on June 05, 2005, 05:35:08 PM
WinUAE has release version 1.0 of their emulator software.  Read more for changes.

Check it out at the WinUAE homepage (http://www.winuae.net/)

 
WinUAE 1.0 (05.06.2005)
=======================

Bug fixes:

- Fullscreen resolution reset if selected display mode's
  height was larger than width
- Sprite emulation improvements (Battle Squadron missing high
  score character and Bubba'n'Stix background mountains)
- Directory filesystem file/directory datestamp modification
  if file/directory's protection flags or comment was modified
  (broke in 0.9.92)
- Picasso96 RAM autoconfig area memory size error (16M or
  larger was always marked as 8M)
- proper AmigaForever ROM path autodetection
- AMOS filesystem freeze (workaround only, proper fix unknown)
- Kickstart 1.2 was not autodetected (wrong CRC32)
- improved JIT direct access memory area allocation (fixes JIT
  direct mode problems with some Pentium 4 or NForce 3/4 boards)
- In some cases all priority-levels were changed to "Above Normal"
- bsdsocket crash fix
- Fixed swapped audio channels
- Picasso96 compatibility problem with Directory Opus 4.12
- Random crash fixed while using external drive sounds or while
  loading new configuration on the fly
- Emulation fixes (Shinobi, Double Dragon 2.., broke in 0.9.91)

New features:

- Catweasel Windows driver support, MK1/MK3/MK4 supported
  (MK4 direct floppy support and Amiga mouse support coming later)
- Nero Burning ROM ASPI is automatically used if Nero is installed
  (better compatibility than Adaptec ASPI)
- Arcadia (Amiga 500 based Arcade system) game support
- Disk swapper-panel improved (path edit box and history added)
- bsdsocket emulation does not ask for internet connection if
  requested address is localhost
- Emulation improvements (some Digital's demos, demo Tenebra partially
  fixed, 3v Demo by Cave, New Year Demo by Phoenix, game Sci-fi
  graphics corruption, Battle Squadron highscores, Bubba'n'Stix
  background etc...)
- Sound sample ripper
- Improved debugger

and more.. (and probably new bugs..)
Title: Re: WinUAE 1.0 released!
Post by: jmbattle on June 05, 2005, 06:26:47 PM
Woot!  (pops open the bubbly)
Title: Re: WinUAE 1.0 released!
Post by: blobrana on June 05, 2005, 07:58:06 PM
Hum,
quick and painless.

(had to copy over an updated rgt.library though)
Title: Re: WinUAE 1.0 released!
Post by: srg86 on June 05, 2005, 08:35:12 PM
Hmm

It appears still no MMU emulation.

srg
Title: Re: WinUAE 1.0 released!
Post by: Tekoneiric on June 06, 2005, 08:59:40 AM
I'd like to see it altered to allow free mouse movement into and out of the WinUAE window. WinUAE can be a mouse trap.  :lol:
Title: Re: WinUAE 1.0 released!
Post by: ninja62 on June 06, 2005, 09:40:55 AM
My WinUAE is configured with a 68040 cpu and ShowConfig reports a 68040 with MMU... ;-)
Title: Re: WinUAE 1.0 released!
Post by: srg86 on June 06, 2005, 06:06:57 PM
Mine doesn't

srg