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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: HellCoder on June 24, 2004, 07:10:06 AM

Title: HellChess
Post by: HellCoder on June 24, 2004, 07:10:06 AM
HellChess is a multiple platform chessgame, containing networking support and build-in chat screen. It will be made available for Amiga, Linux, Palm, PocketPC, Gameboy Advanced and Windows.The Amiga version of HellChess is available for download.

You can get it at: http://hellhound.nl/hc

Also available are the Windows/Linux versions.

Cheers!
HellCoder of HellHound
Title: Re: HellChess
Post by: Dagon on June 24, 2004, 11:55:23 AM
I always wanted an online chessgame for my miggy ;)

EDIT: I just dloaded and it seems to have some problems to unzip  and run on my system (A4000/060+604, P96).

Is there anyone out there that had runned it successfully?
Title: Re: HellChess
Post by: fx on June 24, 2004, 03:54:06 PM
I tried it on my A4000 with a 040 (Apollo) and CGX4 (CV643D) and it worked fine but felt slow, gonna read through the manual now and see if there is any way run it in a lower resolution.
Title: Re: HellChess
Post by: Steady on June 24, 2004, 04:24:34 PM
I just had a look at the Windows version and it looks pretty intensive using 3D and all that, so I expect it does run a bit slow in 68K Amiga.

I reckon it's good that Amiga is directly supported on a multiplatform project like that.

Thanks to the Hellchess peeps...
Title: Re: HellChess
Post by: Dagon on June 24, 2004, 04:33:26 PM
me too I have CV643. Did you encounter any problems unzipping it?

Anyone that had any luck running it on P96?
Title: Re: HellChess
Post by: odin on June 25, 2004, 03:08:39 AM
Hey, you still alive HC :-).
Title: Re: HellChess
Post by: HellCoder on June 25, 2004, 07:12:24 AM
Heya Odin, yeah I'm still alive. :)
How are you ?

About the HellChess version, I just updated the archive coz there were some problems running the ECS/AGA version. It's also now ignoring a unable to open sound message if people are using AHI.

Colours will be displayed wrongly on Voodoo3 cards and alikes so I'll have to look into that. :)

Cheers!
Title: Re: HellChess
Post by: Jose on June 25, 2004, 06:53:16 PM
Hey, nice very nice:) I'll have to try it too...
Title: Re: HellChess
Post by: gizz72 on June 26, 2004, 08:58:11 AM
Greetings,

Just downloaded it. Tried it on my A1200 /030 FPU. Sorry to say, it's slow but nice graphics.

There are menus on top. I can't access them to change some settings.

Cheers HC!
Title: Re: HellChess
Post by: lordv on June 28, 2004, 04:34:00 PM
You say it's slow? No! it's terribly, awfully SLOOOW! On my aga/060 it takes 0.3-0.4 secs just to renew screen, and all the process is visible - even no doublebuffer!

This piece of software is totally amiga-unfriendly and even does not utilize neither any 'industry-standard' (meaning amiga standard) c2p, nor other amiga-native tricks.

I anticipate quite a normal speed on those 'modern' pegasoses/etc, but what does it mean? Just a peecee-like style of coding: we have a lot of resources, so we can do everything not ever taking care of doing things better and faster...
Title: Re: HellChess
Post by: lordv on June 28, 2004, 04:49:35 PM
btw, if you have problems with running it after unzipping (get a message 'file is not executable', eh?), then just take your favourite filemanager (or use cli) and set back flag 'e' onto executable file.

Just another oddity of that amiga (as intended) game - usage of amiga-unfriendly zip archive, that does not support amiga file flags fully... Not saying about the size: the most of that 9 megs is the only animation (18megs unzipped), that is anyway useless (with such an 'FPS' and lack of doublebuffer) - more likely it's a slideshow!
Title: Re: HellChess
Post by: Im>bE on June 28, 2004, 05:34:51 PM
Cool with chess for 68k online users.


Thanx for explaining why I got
"file not executable" here.

I thought only large greedy sw companies
made slooooow ports for amiga.
Title: Re: HellChess
Post by: HellCoder on June 28, 2004, 09:54:49 PM
Actually it was really slow coz I simply forgot to enable my chunky2planar routines. :)

A new version will be available soon, including the PPC compile.. Don't give up hope just yet!

:)
Title: Re: HellChess
Post by: boing on July 02, 2004, 01:28:09 AM
What's the hubbub for?  The screenshots were less than underwhelming.

 It is interesting how the Amiga's great architecture shows when people port some generic software written for multiple platforms.  People should program for the Amiga, which it's unique features in mind.  The way "programmers" think these days, they'd rather blit objects around instead of use sprites.  Unwashed infidels.  Just one reason why porting certain routines to the Amiga is just wasting the Amiga's abilities- custom woulf offer better performance.

Battlechess anyone? I seem to recall there was a util to allow many 2-player joystick/mouse games to work over the net- even if never emant to.  The game would be tricked into thinking that a TCP/IP stream was actually another player using the other joyport.
Title: Re: HellChess
Post by: HellCoder on July 02, 2004, 09:46:28 AM
I want to agree with you!
Writing software specificly for the Amiga is the best way to go amiga wise, using the best out of the hardware available.

There is a huge BUT to this though, how many people are you targetting ? Less than 5% of the whole computer community. Besides, the Amiga is strong enough the handle the direct port of the Windows version, and aiming at a 200 MHz machine is really not asking alot these days. Currently this means you'll need the PPC and hey,.. we happen to have one. :)

Nevertheless I agree it performs like {bleep} on my 040 aswell and I was dissapointed 2. Therefor I will try to make a lite version using more amiga specific parts.

Cheers!