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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: Im>bE on January 26, 2004, 03:39:55 AM
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The profesional BASIC programming language, Amiblitz2, has many improvements
over the much older BlitzBasic2.
Thanks to Bernd Roesch
and other cool people supporting it,
Amiblitz2 has gotten:
-Freeware/Opensource.
-Many times faster compile time.
-An optimize feature
that can make programs go 3-4 times faster
than it would when compiled with BlitzBasic2.
-Several BlitzBasic2 related bugs fixed.
And many other improvements
that BlitzBasic2 just seemed to lack.
You can get it here (http://no.aminet.net/pub/aminet/dev/basic/amiblitz_ful.lha)
or at any other aminet mirror.
Amiblitz2 sources should also be compatible
with BlitzBasic2 sources,
(and vice versa)
but that is not a guarantee.
Maybe especially not from AB2 to BB2.
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I have used BB2 for games mainly its much better than anything else for quick game writing.
BTW, there is web site for info, downloads etc
at http://blitz2000.gazchap.com/
or http://blitz-2000.david-mcminn.co.uk/news.html
or http://www.amigau.com/b2k/htdocs/news.html
See official Blitz for PC site at
http://www.blitzbasic.com/Home/_index_.php
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Does it support writing programs in Workbench windows? How is the graphics card support. Does it bang the hardware too much or is it well-behaved and suited for modern programming. Has anyone tried it on MorphOS? Is the current programming group supportive of getting things up to speed under MorphOS?
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The last time I tried Blitz2, the debugger didn't appear to work under MorphOS.
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Yes, it does support Workbench style programs and its possible to call P98/CGFX routines as well via the AmigaOS Libraries.
It includes a lot of commands for programming Amiga Bobs/Sprites and so on, so those will use the custom chipsets.
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The last time I tried Blitz2, the debugged didn't appear to work under MorphOS.
Yes MorphOS still has a lot of bugs.
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Define "lots"
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Define "lots"
1. a great many.
2. a considerable quantity or number.
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Yes, it does support Workbench style programs and its possible to call P98/CGFX routines as well via the AmigaOS Libraries.
It includes a lot of commands for programming Amiga Bobs/Sprites and so on, so those will use the custom chipsets.
There is also a fairly new library that you can use that can directly support gfx cards without making calls to libraries yourself.
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@ChaosLord
When talking about an OS, lots is dozens. Less than dozens are a few :)
I'd be more worried about lack of features than bugs in MorphOS.