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Amiga News and Community Announcements => Amiga News and Community Announcements => Announcements and Press Releases => Topic started by: System on April 03, 2003, 08:49:07 PM
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It seems that 3dRealms have released the source code for Duke Nuken 3d into GPL. Any coders out there have some free time?
Duke Nukem download page (http://www.fileshack.com/file.x?fid=2585)
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Interesting, Duke Nukem3D was an awesome game. I doubt we will see a conversion though. All the serious coders left in the platform are either working on OS4, MOS or one of the few application packages. AVP never did make an appearance :-(
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I think that we will see it once it is ported to SDL/Linux... they already have adapted a 75% of it.
Many people like this game and there were even level renderers for Amiga so I'm sure that someone will port it from Linux.
BTW AlienVersusPredator isn't even ported to Linux... once it is finished for Linux we may see it...
Programmers interested in doing ports should check out:
http://icculus.org/ (http://icculus.org/)
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Good idea.....
Waiting the Amiga Version ;-)
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AFAIK a french guy made a petition 2-3 years ago and sent it to 3d realms but his site was not updated for long time.
The name was david berrault, something like that. Its a shame it did not work at that time !!
Lio
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Once any game has been ported to SDL it becomes really easy to port it across any platform...
Any platform that supports SDL, that is :-D (which is most of them, though I've not see a C64 DI yet)
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fab. news!!! , now if only someone would do a port..., but most of all i'd want a 68k/ppc port but i guess only one of them will be made if any gets made at all...
i have waited a long time for this annoucement... heh i am pretty happy now :)
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Great!
DN3D should be playable on most 50 MHz w. FPU systems out there...
A little late, but still great news.
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DN3D should be playable on most 50 MHz w. FPU systems out there...
It was certainly playable on a 060/66 running under ShapeShifter.
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Actually, most of these games use plain framebuffer graphics and are relatively easy to port *but* the endian conflicts is what makes things so problematic. I wouldn't be afraid of the assembler or the system-specific parts (its a dos game after all), but the endian conflicts tend to pop up at the most unexpected places and have always been a pain in the to correct.
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a pain in the
Ooooh! That sounds bad! :-D
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It's playable with 040 40mhz with shapeshifter and aga (tuboevd)