Amiga.org

Amiga News and Community Announcements => Amiga News and Community Announcements => General Internet News => Topic started by: AmigaACE on March 26, 2003, 07:19:28 PM

Title: Amiga Arena Interview with Matthew Kille (ZeoNeo)
Post by: AmigaACE on March 26, 2003, 07:19:28 PM
Amiga Arena Interview with Matthew Kille (ZeoNeo)


In the current press release from the company "ZeoNeo", you can read that they will release "Candy Factory 2" for the AmigaOS 4.0.  Many from you knows the name through products for the AmigaDE.  After Candy Factory was in the beginning Shareware, later the Company "Motion Studios"  developed on it and was commercially distributed by "Titan Computer".

Now the original developer Milan PollĂ© is back and ZeoNeo will release it for AmigaOS.  Candy Factory is a real-time graphics tool to create for example buttons, logos, banners, etc.  The results are just as good as you would expect from a ray-tracing/rendering package.  So the Amiga Arena talkes to Matthew Kille,why they now support AmigaOS 4.0 and how they came in contact  with the original developer Milan PollĂ©, the creater of Candy Factory.  So,you will find some Screenshoots from Logos that were create with CandyFactory.

AMIGA ARENA - http://online-club.de/~ARENA/

Title: Re: Amiga Arena Interview with Matthew Kille (ZeoNeo)
Post by: ikir on March 26, 2003, 08:54:40 PM
I LOVE CANDY FACTORY!!!!!!!!!!!!!!!!!!!!!!!!

I'll buy for sure Candy2 for OS4!
Title: Re: Amiga Arena Interview with Matthew Kille (ZeoNeo)
Post by: Rob on March 26, 2003, 11:01:28 PM
Fun, Easy to use and Great results.  This program is in the true
spirit of the Amiga.
Title: Re: Amiga Arena Interview with Matthew Kille (ZeoNeo)
Post by: Valan on March 27, 2003, 05:45:27 AM
Like others I use Photoshop everyday for all of my 2d graphics work. I have never used Candy Factory.

I downloaded the examples and I think they are crisper and clearer than the results generated using Photoshop. The lighting effects look great.

What would be nice is to have a before and after shot.

I mean if these started as a plain b/w image then it looks to be a 'must have' product.

Of course similiar effects can be generated in Photoshop but it would need a lot of planning and head scratching.