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Amiga News and Community Announcements => Amiga News and Community Announcements => General Internet News => Topic started by: AndreasM on October 22, 2002, 06:22:06 PM
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Mini-Interview with Steffen Häuser (Hyperion, Quake2)
today we release a english Mini-Interview with Steffen Häuser, developer amiga-version Quake 2.
http://www.amigafuture.de/englisch/eng_interactive/eng_interviewhyperion4.php
http://www.amigafuture.de
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I want Half-Life..... :-(
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Then port it.
/Björn
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And go bankrupt trying to pay VaLVE :-D.
Seriously Day Of Defeat on a miggy would be nice =).
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Well, Half-Life is an impossibility, due to the
Windows-fanaticism of the authors... but there
are two very Counterstrike-like Mods on Quake 2.
One is ActionQuake, the other TerrorQuake.
Sure, there are no hostages to save, and some other things in Counterstrike also do not exist
in the same way, but the general feel of these
two Mods is very similar to Counterstrike - and
well, I'd say most people who say "I want Half-Life" actually mean "I want Counterstrike" (actually appearently ActionQuake brought the authors of Counterstrike to the idea of Counterstrike :) At least that's what I heard...).
There is also a team working on a Counterstrike Clone for Quake 2, and I am in negociations with them about an Amiga version. But they are still
*very* early in the work appearently... so I don't know when this will be finished.
Steffen
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Heh well I still want Unreal Tournament :-D
it has Tactical ops ( a good mod )
....oh well though I am just wishing out loud
if I could give Hyperion the code for it with
a signed contrace & a programming fund
(for coke, tim-tams & prozac dispencers ;-) )
I would but my lotto ticket is malfunctioning :-P
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I'll go for Soldier of Fortune or Serious Sam 1 and 2
max GORE :-P :-P :-P
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Tactical ops isn't a good game... It is a Counter-Strike clone, but it isn't realistic.
I'm also like DAY OF DEFEAT!
There are a lot of HL mod which are very interesting...
:-(
ValVE sucks :-x
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Please guys write at valve.... We could convince they... emails don't cost... even e-mail bomb are free :-D
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You can of course always try, but I do not give
it much chance. There was already a try to licence
Half-Life, and it failed...
Steffen
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I know I know..... We can try anyway... :-(
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I'll go for Soldier of Fortune or Serious Sam 1 and 2
I think I read somewhere that Serious Sam is written in X86 asm., porting would probably be near impossible.
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SOF was pretty cool, but Serious Sam is INSANE! man some of those levels are hard. I still get the jitters when I hear a horse clop-clop nearby :-D
What I'd really like to see is a sneak-around game like Rainbow Six or Thief. The crypt levels on Thief were WAY creepy. Those guys really know level design.
Actually, if we're looking at older but good games, have you guys considered porting Duke Nukem 3D? that's one awesome game. Miles better than Quake was. One thing I'd like to try (when I get my A1 :-)) is to compile Bochs (the PC emulator) on it, and see if I can get Duke to run at a decent framerate.
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Some time ago I asked the Duke3D people if they'd
release the source-code. At that time they
answered "not planned currently".
Steffen
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Some time ago I asked the Duke3D people if they'd
release the source-code. At that time they
answered "not planned currently".
The build engine is open source. If someone ported that, they'd have a huge head start if and when the Duke 3D specific sources were released, but I don't expect that they will.
For starters, whenever sourcecode is released, you get a bunch of posts from people saying "LOOK! Source code! Someone port this for me because I don't want to learn the skills required to do it myself!" and usually nobody ports it.
Edit: Heh.. just realised who you were... hey if you asked for the sources, yes, you probably WOULD por it :-D
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Actually, from what I can tell the source *is* the Duke3D source, in order to have the entire game all you need is the game data files.
It doesn't look *too* complex (famous last words :-D ), seems like the really tricky thing will be porting the assembler functions to either C or PPC assembler. My knowledge of x86 assembler is reasonable, but PPC assembler is closer to zip :-) ). Still, if I'm going to burn some time this will be more direct than trying to speed up Bochs...
So, when are your pals at Hyperion going to give me an OS I can buy to try this out on? ;-)
Edit: Actually, scratch that - after looking more carefully, it looks like it's all just generic engine code - for example in game.c there's mention of "brown monsters" and "evil al", but none of the the usual Duke3D menagerie. Looks like I was wrong. Nuts :-(
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Actually, from what I can tell the source *is* the Duke3D source, in order to have the entire game all you need is the game data files.
No its not. It doesn't have a lot of the duke3d specific extensions. From the FAQ:
I was playing [a commercial Build game] and I noticed some sector effects were missing in your Ken-Build demo. Are you going to release that stuff?
No, because that stuff was never a part of my Build test game. Many of those effects were written by the individual game developers in their own code. While I did write some sections of their code (such as network code and Duke bots), I have no right to release it. I can say however that I did write 100% of the source code in my Ken-Build test game. Now that the Build source is released, you can finally understand what I'm responsible for.