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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: ghauber on October 16, 2002, 02:13:12 AM

Title: New AmigaDE game in the works
Post by: ghauber on October 16, 2002, 02:13:12 AM
An early preview of a new Amiga Anywhere game has been posted.  It hopefully will be released sometime around when the new AACE is released (soon).

Go there: Go for Goal (http://www.gabrielhauber.com/goforgoal/index.html)

Also, the web page giving a brief introduction to the Amiga Anywhere Java API, Jami, has been updated with more information and a small code example.

Go there: Jami (http://www.gabrielhauber.com/jami/index.html)
Title: Re: New AmigaDE game in the works
Post by: Elektro on October 16, 2002, 04:29:07 AM
hehe this reminds me of Wayne Gretzky hockey. Used to play that for hours.  :-)
Title: Re: Great work
Post by: newbee on October 16, 2002, 04:52:09 AM
Gabriel

It looks great.

Looking froward to purchasing it (and release of new AACE)

Regards
Darren
Title: Re: New AmigaDE game in the works
Post by: Rodney on October 16, 2002, 06:35:37 AM
http://www.gabrielhauber.com/jami/index.html

That page is not a bad page. Explains what JAMI is and give me confidence, that Amiga Inc are writing some quality software, not just waiting for OS4 to come out.

Cant wait till AmigaOS is integreated with the DE (or visa verso) so that then we can write portable AmigaOS apps in any language
Title: Re: New AmigaDE game in the works
Post by: ghauber on October 16, 2002, 07:33:17 AM
Quote
give me confidence, that Amiga Inc are writing some quality software, not just waiting for OS4 to come out.


Yes, Amiga definitely has not been just sitting on their hands waiting for OS4.  Development on the DE has been ongoing, and I'm sure people will be pleased when they see what Amiga has been up to.
Title: Re: New AmigaDE game in the works
Post by: DaveP on October 16, 2002, 08:09:45 AM
Well given that Fleecy is a workaholic I never doubted that he would be working damn hard on the "DE" platform. ;-)

However most people be pleased? Hmm. Lets not forget who we are talking about here - people that see a basic PPC OS as being advanced wont even consider the "DE" as anything other than a distraction when Amiga Inc should have been creating the new Lorraine.

I am however not one of those people - my take is that Bill and Fleecy should have cut ties with the Amiga community in 2000 and called the Amiga Anywhere range something else.
Title: Re: New AmigaDE game in the works
Post by: ghauber on October 16, 2002, 08:33:13 AM
Quote
However most people be pleased? Hmm. Lets not forget who we are talking about here


Let me qualify what I said with the following:  Most people who have been disappointed at the slow progress (or apparent lack of progress) of the DE and who are genuinely interested in the DE's future, will be pleased.
Title: Re: New AmigaDE game in the works
Post by: Bezzen on October 16, 2002, 11:38:10 AM
I was just about to get a little worried about DE/Anywhere. Good to know that there are stuff coming.  :-)
Title: Re: New AmigaDE game in the works
Post by: Ohno on October 16, 2002, 12:19:55 PM
Trust me.. I'm an Amiga-Anywhere content-developer under NDA and SDA with Amiga (I'm also the other guy working on this Go for Goal-game and jami together with Gabriel).

Currently I'm also testing several application from other developers on my PDA... there is plenty of quality stuff being done for Amiga-Anywhere.

Regards,

Onno
Title: Re: New AmigaDE game in the works
Post by: ghauber on October 16, 2002, 12:53:37 PM
Quote
Good to know that there are stuff coming


I don't know how much stuff is coming, but I do know there is definitely more stuff coming, and some of it very high quality (e.g. look at ZeoNeo's upcoming Crossword Evolution game).
Title: Re: New AmigaDE game in the works
Post by: ghauber on October 16, 2002, 12:54:47 PM
Quote
Trust me..


Are you sure, with a face like that?  :-D
Title: Re: New AmigaDE game in the works
Post by: Ohno on October 16, 2002, 01:10:57 PM
Quote
Are you sure, with a face like that


Well.... thrust me on this then: it's better than my real one :)

I could also pretty well do with a bucket.. sadly that idea is copyrighted by Coder already :)
Title: Re: New AmigaDE game in the works
Post by: System on October 16, 2002, 01:12:32 PM
yeah yeah nice nice the games that are coming but
when will there be 3D games ??? i have seen pictures with 3d games for pda so what do we want with just another puzzel game i can't code so don't get me wrong it's good that those games are there as wel but we need 3d thats the future
Title: Re: New AmigaDE game in the works
Post by: ghauber on October 16, 2002, 01:32:51 PM
Quote
when will there be 3D games ???


Dunno, when someone gets around to it I guess.  I think there maybe one or two DE projects doing 3d

Quote
we need 3d thats the future


We need 3d, agreed.  but, it's only *part* of the future.
Title: Re: New AmigaDE game in the works
Post by: AF on October 16, 2002, 01:35:46 PM
Hyperion are working on Ami3D, which will help developers aiming to produce 3D games for the PDA market.

Read paragraph 6 of the following article for further details about developer tools in the works.
www.amigaflame.demon.co.uk/amisrwh.htm
Title: Re: New AmigaDE game in the works
Post by: SlimJim on October 16, 2002, 03:11:37 PM
Looks interesting. Just about to learn graphics handling in Java in my university class. So soon I'll understand the Jami code-example as well! :-)
 
They sure have been keeping the AA development under tight wraps... Assuming there are indeed a lot going on (as it seems) not much is seeping out.
.
SlimJim
Title: Re: New AmigaDE game in the works
Post by: ghauber on October 17, 2002, 12:13:15 AM
Quote
Just about to learn graphics handling in Java in my university class. So soon I'll understand the Jami code-example as well!


Maybe, maybe not :-)  The Jami code example does not use either Swing or AWT, that is, the graphcis handling there, while similar, is not the same as what you'll probably learn.

For graphics, Jami provides a resonably close mapping (there *are* differences) to the intent AVE and ami2d APIs.

The various "KeyListener" "MouseListener" and "MouseMotionListener" things in the code example show a part of Jami that is different to the AVE, and more like the AWT/Swing event model, but again, there are differences.  The TimedEvent thing is also something extra Jami provides.

The line "AVEDevice ave = new AVEDevice() " opens the AVE, Application app = ave.open("StarFieldDemo",true) initialises an application object to which we can add AVO components, the "true" signifying that we will use a separate event thread, rather than explicitly doing the lowlevel event stuff ourselves (i.e. in Jami you don't have to use a separate event thread if you don't want to).

The stuff in the code example referring to AVOs (Audio Visual Objects) are all intent/AVE specific, and works differently to AWT/Swing.

Regards,

Gabriel
Title: Re: New AmigaDE game in the works
Post by: jarrody2k on October 17, 2002, 12:28:51 AM
Doesn't anyone think "Cannon Fodder" when they see that opening screen?  (Note: Font for menu items (perhaps also ex-Sensible Software production team??) )

Speaking of which, that game has actually been (is to be??) ported to the Gameboy Advance.  It would be interesting to see whether it could be ported over to the DE.  I also wonder if the game pad interface is feasible for such a game (it's original interface being so natural!)
Title: Re: New AmigaDE game in the works
Post by: SlimJim on October 17, 2002, 11:43:09 PM
Quote
Maybe, maybe not  The Jami code example does not use either Swing or AWT, that is, the graphcis handling there, while similar, is not the same as what you'll probably learn.

For graphics, Jami provides a resonably close mapping (there *are* differences) to the intent AVE and ami2d APIs.

The various "KeyListener" "MouseListener" and "MouseMotionListener" things in the code example show a part of Jami that is different to the AVE, and more like the AWT/Swing event model, but again, there are differences. The TimedEvent thing is also something extra Jami provides.

The line "AVEDevice ave = new AVEDevice() " opens the AVE, Application app = ave.open("StarFieldDemo",true) initialises an application object to which we can add AVO components, the "true" signifying that we will use a separate event thread, rather than explicitly doing the lowlevel event stuff ourselves (i.e. in Jami you don't have to use a separate event thread if you don't want to).

The stuff in the code example referring to AVOs (Audio Visual Objects) are all intent/AVE specific, and works differently to AWT/Swing
[...]


 
Interesting. Have just began with Swing/awt. After having seen (very)  little in C++, I must say I feel those Java input methods (System.in...) are not all that easy for a beginner. In C++, all you had to to was a cin >> x for text input from the user... Here the easiest solution seems to be graphical input dialogs...
 Oh well. I'll just have to learn ;-) Thanks for the summary anyways.
.
SlimJim