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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: GadgetMaster on September 08, 2002, 03:25:02 AM

Title: Quake2 AmigaOS-port finally released
Post by: GadgetMaster on September 08, 2002, 03:25:02 AM
Finally, german coder Frank Menzel ported the very popular 3D-Ego-Shooter Quake 2 for AmigaOS. Requirements: PowerPC, 128 MB RAM, a fast gfx-card and WarpOS.

Source: Amigaplus (http://www.amigaplus.de/) / GFXBASE (http://www.gfxbase.com)

Note:We couldn't test the version (we don't have Quake2 data files) and we also could not find any information or direct download-link regarding the Quake2 Amiga port at the website (http://home.arcor.de/f_menzel/) of Frank Menzel except a news entry (http://home.arcor.de/f_menzel/news.html) in which he mentions the development of his Quake2 port (this entry is from 25.05.05). So try at your own risk (download link below).

Installation:
There's an installation note included in the archive, which is in german, so here's a translation:

QUAKE2 Port v0.5 (W3D PPC)

Please copy quake2 file in the directory baseq2 and create a baseq2: assign

via Shell by typing:

stack 1000000
quake2


Open Quake2.

PS: If the screen goes grey, please set the gl_mode in config.cfg to zero( set gl_mode "0")

If you use FastFileSystem set the buffer to 1500.

If you tried the game the GFX-BASE would appreciate informations, reports and screenshots of you. Please send them to narr@blubb.at We will post the best screenshots and your reports at GFX-BASE. Thank you!  
 
Download Quake2.lha (http://home.arcor.de/f_menzel/quake2.lha)
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 03:32:35 AM
Amazing!  Good luck, good work and all, just don't be surprised when the purists all attack for the "128MB RAM minimum".  

I consider this proof that nothing good can be done without resources.  Proof that for AmigaOS to become anything real, you people have to abandon your stupid cries of "give me everything... in under 15 megabytes!".
Title: Re: Quake2 AmigaOS-port finally released
Post by: Elektro on September 08, 2002, 03:39:41 AM
Hehehe 15 is too much!  :-D  ;-)
Title: Re: Quake2 AmigaOS-port finally released
Post by: CD32Freak on September 08, 2002, 03:45:21 AM
Well, having a lot of experience with memory monsters like Windows 98 and Windows XP Professional, I believe 128MB is still very very low. Nowadays, the price of 256 or even 512MB PC133 SDRAM is cheap as chips  :-D , so there is no reason for Amiga users not to upgrade the memory of their beloved electronic girlfriend :lol:  :-)
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 08, 2002, 03:52:14 AM
> I consider this proof that nothing good can be done without resources.

Err...quake2 being ported with a memory requirement of 128mb is sufficient proof that "nothing good can be done
without resources"? Okay...I guess people have different interpretations of the term "proof"...

> Proof that for AmigaOS to become anything real, you people have to abandon your stupid cries of "give me
> everything... in under 15 megabytes!".

And exactly where did you hear those "stupid cries"? I would like to know what you mean by "you people" in this
case, as I have never heard anybody asking for "everything...in under 15 megabytes" around any of the
forums I go to.

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: Opi-Poi on September 08, 2002, 04:47:52 AM
Nevermind about Ram limits,we nead PPC Amigas!
Title: Re: Quake2 AmigaOS-port finally released
Post by: Tomas on September 08, 2002, 04:50:55 AM
Quote
Amazing! Good luck, good work and all, just don't be surprised when the purists all attack for the "128MB RAM minimum".
I consider this proof that nothing good can be done without resources. Proof that for AmigaOS to become anything real, you people have to abandon your stupid cries of "give me everything... in under 15 megabytes!".

This all will change with os4, cause it will have virtual memory.

Thats the reason why it needs 128mb, cause AmigaOS as it is now has no virtualmemory so it needs lot of ram instead....

second reason is that quake2 is damn bloaty, way to big.... Just look at the games made for n64, most games wasnt even 20megs big, still was amazing....

Total filesize forthe whole  mario64 was around 8megs.... what is quake2?? 200-500 megs??
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 05:35:09 AM
what?! the bulk of quake2 is in textures, not bloat... in fact, UT2003 is going to be on 3cds with a 2+ gig install. You just have to accept the fact that you cant squeeze all that detail down to a few floppys. This is exactly what always pissed me off about the amiga community-> everyone dragging their feet expecting all new games to run on the lowest common denominator machines. The ram issue is just as bad as the people in '94 who whined about getting hard-drives.
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 05:42:50 AM
Quote
And exactly where did you hear those "stupid cries"? I would like to know what you mean by "you people" in this
"Too Much Caffeine" is an appropriate label for you.  I KNEW as soon as I hit submit, that in typical zealot fashion, one of the myriad here would instantly latch on to the words "15 megabytes".  Nevermind the meaning of the message, let's get anal about the exact wording...

Look through the history of these forums.  All of "you" zealotous, "Amiga is the one true light" people have always condemned EVERYTHING that is not Amiga because it's "bloated".  

Here's a game (looks to be a good port) that requires 128 Megabytes to play, and I just wondered how long it would be before one of "you" started bitching and whining (as is ultimately typical here) about the fact that it requires 128mb to play or that you couldn't run it on your antiquated 060 machines.
Title: Re: Quake2 AmigaOS-port finally released
Post by: Tomas on September 08, 2002, 05:45:32 AM
So how can the developers for other system do it then??? 3cds is just sick if you ask me.....  neither are they any better than games on lets say  n64....
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 06:12:13 AM
20 megs can get you some cheesy mario game...

3CDs can get you this -> http://www.planetunreal.com/ut2003/screenshots/

Seriously, you might want to lock yourself in a closet with a stock a500... The next few years are going to be brutal on you  ;-)

The bottom line is.. you now got quake2.. it's a great game.. get more ram.. enjoy it
Title: Re: Quake2 AmigaOS-port finally released
Post by: ajk on September 08, 2002, 06:17:40 AM
So.. anyone actually got it working? All I get is the grey screen
(even after changing the gl_mode setting).

Not that the game would be playable anyway with this setup (Blizzard @
200 MHz, BVision, 128MB and a Micronik keyboard adapter) ... :-)
Title: Re: Quake2 AmigaOS-port finally released
Post by: seer on September 08, 2002, 06:18:39 AM
Ok stop the bitching;

Anybody here care to tell if it's playable ? Or any good ?  ;-)
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 08, 2002, 06:31:04 AM
> "Too Much Caffeine" is an appropriate label for you. I KNEW as soon
> as I hit submit, that in typical zealot fashion, one of the myriad
> here would instantly latch on to the words "15 megabytes". Nevermind
> the meaning of the message, let's get anal about the exact wording...

It's not really the exact wording I'm on about, that would make me
pretty stupid. I was just annoyed with you lashing out with a broad
generalization of your opponents, making "us" sound like a bunch of
zealots who, because we don't share your views, have no grip of
reality.

> Look through the history of these forums. All of "you" zealotous, "Amiga is the one true light" people have always condemned EVERYTHING that
> is not Amiga because it's "bloated".

Once again, an unfair generalization and complete misinterpretation of "our" opinions. I believe I once said that I was using the Amiga because
it was the "least painful" to use. And the people here seemed mostly to agree. Does that sound even remotely like "Amiga is the one true light" to
you? My problem isn't your exact wording, as you would have people think, but rather the complete misinterpretation and unfair cathegorization of
"us".

> Here's a game (looks to be a good port) that requires 128 Megabytes to play, and I just wondered how long it would be before one of "you" started
> bitching and whining (as is ultimately typical here) about the fact that it requires 128mb to play or that you couldn't run it on your antiquated 060 machines.

Well, that point is fair enough I suppose. Being the moronic zealot I am, I might have asked a question about the memory usage. Maybe I'd even hack
the person who ported it to pieces by asking if there was any chance of optimizing it. Good thing you pre-empted me there.

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 06:38:39 AM
It suks why you will need a PPC card it will never run on 68030 or 68060, when you are smart enough to make it on a amiga with 68030 16 mb fastmem wow how fast you are  ? then you are a smart coder  :D thats why I will never upgrade my PC and my Amiga. the old day's of the amiga no worry's to upgrade evrything was alway's working all the software you can get, and I am no spending my money for stupid coders   :-P
Title: Re: Quake2 AmigaOS-port finally released
Post by: Alkemyst on September 08, 2002, 06:42:42 AM
no wayne your mixing up the windowsOS bloat thread with SW in general.
 
most ppl moan about how much the OS lone needs to run in & rightly so.
 
a game will need alot of space with all the AI,gfx & sound & the need for speed means you have to have as much of it in ram as you can.
 
you dont want to get killed cos the game stuttered to load off the HD
Title: Re: Quake2 AmigaOS-port finally released
Post by: MAD on September 08, 2002, 06:43:00 AM
Hoya!

@Wayne

I perfectly understand that a stuff like Q2 needs zillion of megs to
display properly.
I just DON'T like the way you said "antiquated 060".

YES, according to today's standards the 060 isn't up to date any
longer.

BUT, correct me if I am wrong, I believe you said this with a scornful
attitude.

If YOU have the money to buy a PPC, fine.
If WE (the zealot twits) don't, it's not our fault.

I am a student and I just can't afford buying so an expensive board.
"Get a job, you lazy git!"? I have other things to pay before...
Sorry.

Anyway, keep up the good work for your site and be funky.

M A D
Title: Re: Quake2 AmigaOS-port finally released
Post by: Argo on September 08, 2002, 06:51:55 AM
um, ah, I see...   well, as long as it does what you need to do then why change...
Title: Re: Quake2 AmigaOS-port finally released
Post by: Ryu on September 08, 2002, 06:56:47 AM
the mem requierment is a little high, Ive been betatesting the hyperion port on
64mb of ram which is just enough if youve got it setup right. I havent tried this port
out yet and im not sure when I'll be able too, time is short atm :)
Title: Re: Quake2 AmigaOS-port finally released
Post by: Piru on September 08, 2002, 07:10:58 AM
> So.. anyone actually got it working? All I get is the grey screen
> (even after changing the gl_mode setting).

Same here.

Here is what I get in stdout:

Vid_MenuInit
Weiter
GL_SetDefaultState
GL_InitImages
Mod_Init
R_InitParticleTexture
Draw_InitLocal
GLError ??                  /* Must be bad eh? */
Nein
SNDDMA_INIT
test4
 0 mal
GLimp_EnableLogging
SNDDMA_INIT
SNDDMA_INIT


Then I get this to sashimi:

W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5
W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5
W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5

[repeated a LOT....]


My system is a A1200 with BPPC 603p@266 / 060@64, 128 megs memory,
phase5 BVisionPPC.

Warp3D:

Warp3D.library 4.2 (2001-07-13)
Warp3DPPC.library 4.2 (2001-07-13)
W3D_Permedia2.library 4.2 (2001-07-13)
W3D_Permedia2_PPC.library 4.2 (2001-07-13)
W3D_CyberGfx4.library 4.2 (2001-08-09)
W3D_CyberGfx4_PPC.library 4.2 (2001-08-09)


CGX4: the latest.


Someone got this beast to run properly?
Any ideas are welcome...
Title: Re: Quake2 AmigaOS-port finally released
Post by: ajk on September 08, 2002, 07:25:09 AM
@Piru

That's about the same output I get, was wondering about that GLError
myself.

Someone was stuck with the grey screen at GFXBase too .. actually I
haven't heard of anyone actually running the game yet.
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 08:15:43 AM
Quote
Amazing! Good luck, good work and all, just don't be surprised when the purists all attack for the "128MB RAM minimum".


128MB is a alot , the leaked hyperion port ran nicely on 64 ... and after that whole affair they deleted all the code and started from fresh and their second port is meant to be alot faster  :-o
Title: Re: Quake2 AmigaOS-port finally released
Post by: HotRod on September 08, 2002, 08:29:04 AM
I got it running! My setup is:

A4000D, 604e@233MHz, 060@50MHz, 96Mb RAM(!), Mediator, Voodoo 3,
OS 3.9 + BB2.

It works well but somewhat buggy. I can't change the way the mouse
works (inverted movement doesn't work, speed-setting doesn't work).
Sometimes it seems to turn around by itself during the game.

I haven't been able to load a saved game :o( .
Title: Re: Quake2 AmigaOS-port finally released
Post by: trgse on September 08, 2002, 09:00:52 AM
I've got it running too, seems to be fairly similar
too the old hyperion Quake2 in speed and abbilities
also shares a similar bug
(gamma does not work in Warp3D)
you can use r_fullbright to compensate

allmost all menus is unfunctioning
(only the options and game start menu seems to work)

the keyboard handling seems somewhat buggy (slow and
german centric)

also uses the old quake2 source code (3.19) not the last one
release (3.21) which is supposed to have some bugfixes.

otherwise well done for a first release.

my setup
A1200 BPPC 603@240/060@50 128MB RAM Vodoo5 5500
Mediator.
Title: Re: Quake2 AmigaOS-port finally released
Post by: ajk on September 08, 2002, 10:06:59 AM
Did you guys need to do anything special to get it up and running? I don't think I've got anything totally broken, Quake 1 etc. run fine.
Title: Re: Quake2 AmigaOS-port finally released
Post by: KennyR on September 08, 2002, 11:01:39 AM
I'd like to make this clear:

The Windows version of Quake2 required 16Mb of RAM minimum, but without vm it needs about 34Mb of RAM. And the leaked Hyperion port of Quake2 will run on a 64Mb setup, even with GL.

The reason this Quake2 port needs 128Mb is because it is not optimised. Nothing more, nothing less. Any conversations trying to compare an Amiga to a PC are again irrelevant and useless.

The End.
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 08, 2002, 11:11:24 AM
Quote
The End.
Glad you feel the need for formal declarations, as if it makes any difference, but the end is no where in sight.  It's now 36 months overdue and almost twice as long overdue as it took the original Lorraine project to be built from scratch.  

No, this is only the beginning.  The proverbial tip of the iceberg has yet to even form.
Title: Re: Quake2 AmigaOS-port finally released
Post by: yssing on September 08, 2002, 11:58:55 AM
Quote
3CDs can get you this -> http://www.planetunreal.com/ut2003/screenshots/


Wau.. UT was the sole reason why I bought a PC, and this might be the reson to upgrade my current system :)
Title: Re: Quake2 AmigaOS-port finally released
Post by: ikir on September 08, 2002, 12:25:45 PM
I would like to play it..... :-(

I'll wait for my Shark or another PPC..... :-(

128Mb of RAM is too much, but this is a first relase.
Title: Re: Quake2 AmigaOS-port finally released
Post by: Hammer on September 08, 2002, 06:56:46 PM
Quote
second reason is that quake2 is damn bloaty, way to big.... Just look at the games made for n64, most games wasnt even 20megs big, still was amazing....

N64’s texture maps are blurry compared with the original PC releases.
Title: Re: Quake2 AmigaOS-port finally released
Post by: GadgetMaster on September 08, 2002, 09:54:38 PM
Come on guys!

A little calmness never hurt anyone.

To keep a balanced view in any circle you need both supporters and critics .

Both sides should express their views without getting too personal.

Enough said.
Title: Re: Quake2 AmigaOS-port finally released
Post by: odin on September 08, 2002, 11:08:05 PM
/me runs to the chemists for some tranquilizers and Vitamin C for wayne.

Get well :-D.
Title: Re: Quake2 AmigaOS-port finally released
Post by: Tomas on September 09, 2002, 01:44:54 AM
Quote
N64’s texture maps are blurry compared with the original PC releases.


Yeah blurry compared to todays games, n64 is now outdated, no fancy 3d card or anything.....

Still dosent justify 2gigs more...
Title: Re: Quake2 AmigaOS-port finally released
Post by: Tomas on September 09, 2002, 02:15:09 AM
is it just me or did posts just magically dissapear??

Had 41 posts when i checked earlier, now 32?
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 09, 2002, 02:21:34 AM
> is it just me or did posts just magically dissapear??
>
> Had 41 posts when i checked earlier, now 32?

It's not just you...a lot of posts just went AWOL. I would really like to know why...

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: amigacooke on September 09, 2002, 02:23:10 AM
Yes, you're right. I think the heat generated by the discussion evaporated the posts  ;-)

While I appreciate Wayne's frustrations, if he doesn't like the hardware, if he's not keen on the software, if there will be no future application support, if other platforms do the job better and we should all switch over, why does he run a web site for a community that will cease to exist if we follow his line of thinking?  :-)
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 02:29:35 AM
Note: a lot of this thread was removed, by me since I started it and I am ultimately responsible.  This was done because apparently, once again, my personal opinion is not in the best interest of this niche, hobbyist community.

It would appear that this community is content to just glide along in historical memory.  Content to be nothing more than a hobby and a memory.   Content to be a niche and not an industry leader again.

In the aforementioned threads, I expressed my concerns (albeit rabidly) that I am NOT in agreement with the currently displayed direction that Amiga Inc (and it's hobbyist company partners) are taking with it's dead-end AmigaOS and the antiquated PPC known as AmigaOne.  I did this, only to be shouted down by the bleeting of the cheerleading sheep squadron.

That's fine, and understandable.  It is after all, your hobby and in fact, your community, but you can each consider me supremely disappointed that you have no real concept or interest in "Amiga" being a revolutionary force in the computing world again.

I will, henceforth, stop openly sharing my opinions with the members of this site, as it's painfully obvious to me that most of you are content with the dead-ended future shoved down your throats by a certain consortium who believes that they own, operate, and run Amiga Incorporated in spite of Bill McEwen's presence.

I consider it even more painful and disheartening that this community is no longer interested in listening to reason without shouting down the messenger of said reason.  I now understand why the larger part of this community has either gone, or is standing very quietly on the outermost fringe looking at us with little more than pitiable interest.  

Most painfully of all is the fact that over a single weekend, I feel that I have lost something dear to me, and that is the ability to speak my own mind on my own site.

So, in the best interest of serving the community, please don't ask my opinion any more, because it's a damned clear point that "you" aren't interested in hearing anything that I (or any realists) have to say.  

With that, it appears that Amiga.org has been taken over by the zealots, in direct contrast to sites such as ANN who've been taken over by the "heretics".  I cannot say for certain, which I think is a worse fate.

Me?  I'm just going to be standing over in the corner with that same look of interest at the goings-on around me.  Sad that reason is no longer welcome here.
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 09, 2002, 02:45:12 AM
You got the last word on that one Wayne. At least your opinions won't be moderated away. I will not repeat mine, as they would probably be removed again. Just make a note that as far as I'm concerned, the argumentation in this thread is no longer balanced.

The end. (really)

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 02:54:31 AM
@kay

You're welcome to say anything you like.  I had no intentions of "moderating away" your viewpoint, I simply have no way to delete a post (mine) without automatically deleting every child -- meaning reply --post.  In light of the ensuing argument, I thought it best to simply remove the source.  As site owner, I have that priviledge.

{edited per input from Kay}
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 09, 2002, 03:02:20 AM
@Wayne:

Your last post is untruthful. I accept your explaination for deleting my posts. Your interpretation of my opinions is wrong however. Simple remedy: Delete the post. This post is a reply, and will be removed along with it.

Kay
Title: Re: Realism
Post by: amigacooke on September 09, 2002, 03:14:12 AM
To be realistic although the solution that is offered is not ideal, against the dominant position that Microsoft holds, I do not think there is a choice that could enable Amiga to mount a viable challenge.  

It's too late now.
Title: Re: Realism
Post by: System on September 09, 2002, 03:18:40 AM
Quote
It's too late now.
I politely disagree.  It will just take a direction change (and cash infusion) on Amiga Inc's part to concentrate on the right decisions to move us to the future, not wasting money, time, and resources clinging onto the past.

It will also take a community that is willing to accept and embrace change.  This is not something the Amiga community is willing to do.
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 03:19:40 AM
@kay

So now you WANT me to delete your posts?
Title: Re: Realism
Post by: Loki1 on September 09, 2002, 03:27:32 AM
.....:-P:-P:-P:-P:-P:-P:-P:-P
:-P......................................:-P
:-P.......:-P:-P.....:-P:-P........:-P
:-P........:-P:-P.....:-P:-P.......:-P
:-P......................................:-P
:-P...............:-P:-P..............:-P
:-P...............:-P:-P..............:-P
:-P.............:-P:-P:-P............:-P
:-P....:-P......................:-P...:-P
:-P........:-P...............:-P......:-P
....:-P.........:-P:-P:-P........:-P
.........:-P.......................:-P
................:-P:-P:-P:-P
Title: Re: Realism
Post by: Tomas on September 09, 2002, 03:28:45 AM
i have nothing against ppl expressing their views, after all this is a discussion board..... But act like you know all, we dont know a ####, just because he/she has a different view than you, that pisses me off.

If you like windoze, then sick with it, no need to call us who use amiga and believe in it dumb...
Title: Re: Quake2 AmigaOS-port finally released
Post by: Roj on September 09, 2002, 03:29:42 AM
Quote
I will, henceforth, stop openly sharing my opinions with the members of this site


If you're right and everyone else is wrong, you should remain confident enough to continue with the presentation of your opinion. People are listening. They may not agree but they aren't ignoring you.

Quote
...it's painfully obvious to me that most of you are content with the dead-ended future shoved down your throats by a certain consortium who believes that they own, operate, and run Amiga Incorporated in spite of Bill McEwen's presence.


Funny, I've felt this way about the Wintel/Gates "community" for the longest time. Amiga certainly is being "shoved down my throat" with much less vigor than Windows is, thankyouverymuch.

One ring to rule them all.
One ring to find them, one ring to bring them all and in the darkness bind them.

Sorry, for some reason that phrase seemed appropriate. =^)

I guess what you're trying to say is that Windows is moving in a direction that holds more promise for you than the path chosen for the Amiga. That's all well and good, but the work being done by Hyperion deserves more respect than you're granting. It is another option where none existed before. It may not be exactly what you wanted, but that's no reason to slight an obviously competent group of dedicated developers. They have an awful lot to show for their efforts. To date I am unable to purchase software by Wayne for my computer system.

Quote
I consider it even more painful and disheartening that this community is no longer interested in listening to reason without shouting down the messenger of said reason.


Doesn't look different than any other discussion, except for the fact that many disagree with you, and you're having trouble dealing without threatening to take your ball and go home.

Quote
it's a damned clear point that "you" aren't interested in hearing anything that I (or any realists) have to say.


I'm interested in your point of view, but since when does interest demand agreement? There are some points raised above which you've not heard as well.

Quote
Me? I'm just going to be standing over in the corner with that same look of interest at the goings-on around me.


Sounds like you have a pretty big bag of stones to throw from over in that corner, Wayne. Honestly, the shots you've taken at 060 Amigas could also be aimed at my PC. It's not quite up to the task of running some of the newer PC games either, and it's less than a year old. Don't give me this "It's antiquated because it can't play Quake II" bull. It plays it a helluva lot better than a PC of equal age ever could.
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 09, 2002, 03:34:02 AM
@wayne:

>So now you WANT me to delete your posts?

I said I wouldn't mind that post being removed, if you removed the reason for it. It is quite different from the first deletion. In the first deletion, you removed my replies along with your posts, but then you restated most of the points I had replied to. That clearly destroys the balance of argumentation. Then you restated "my opinions", or rather a dumbed down version of them which didn't really match the original opinions at all. Do you see the difference? Ok, I'll try explaining it abstractly. First case:
1.You said A.
2.I said B.
3.You deleted A and B.
4.You repeated A.
5.I pointed out the inbalance.
6.You claimed that I said C.

The deletion I suggested:
1.You said D (Corresponding to point 6 above).
2.I said E. (Saying that D is false, suggesting deletion of D and E)

I don't mind deletions where it is meaningful and doesn't destroy the balance of argumentation.

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 04:04:18 AM
Quote
I guess what you're trying to say is that Windows is moving in a direction that holds more promise for you than the path chosen for the Amiga.


Oh goodness no.  While I give credit where credit is due (Windows XP has been - for me - a very usable and stable OS), I am by no means a fan of Microsoft nor their monopoly.  I guess everyone here is so used to instantly equating the use of the word Windows to "he doesn't support the Amiga" that yours is a natural presumption, but in this case it isn't.

My disdain for the current situation is simple.  In January 2000, Bill McEwen stood on a stage in Saint Louis and gave us a dream.  That dream was that we would ("soon") be able to run the same program on every capable machine out there.  This, to me, is the epitomy of where Amiga SHOULD be heading.  

Then, about a year later (the exact show escapes me at the moment, but I believe it was the last Saint Louis show) they instantly turn on a dime and tell us that in order to run "the future", we have to step backwards and spend -- effectively -- a LOT of money to buy a PPC machine to run AmigaOS on.  

This is not what I (or a silent majority) wanted.  We already have multiple machines, of multiple makes and don't NEED another machine.  What we want is what he promised.  What we want is to be able to buy a "word processor", or a "browser", or a "game" and be able to run it on every device we already own (even if we have to change a few cards around to do it).  We want to be able to have LAN parties where we can "bring what we have" whether that be a Mac, Linux box, or Windows machine, or EVEN A CLASSIC AMIGA!

This was, and is possible with AmigaDE.  The problem is, Amiga Inc is so mired down in the bullshit that has become AmigaOne and AmigaOS4 (and Amithlon, and MOS, and...........) that they have apparently not had time to focus on what they should, and that is to bring us a real, platform-agnostic way to do things.  The trick is not to compete with Windows/Mac/whatever.  The trick here is to embrace them all.

I understand that -- due to the misleadings of TAO --AmigaDE as an actual Operating System (as originally promised) isn't really possible right now, but it never will be as long as Amiga Inc is spending 110% of it's time and money fighting stupid fights between people (calling themselves companies) who have the agenda of destroying any hope Amiga's got.

Don't feed me bull about "Hardware independence is coming in 5.0".  Hell, 4.0/A1 is now YEARS overdue, roughly twice as much overdue as it took to develop the original Lorraine project.  All of this for essentially what amounts to no more than an update to AmigaOS and a new motherboard (made by MAI).  In what century will they even begin thinking about this mythical 5.0?
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 04:08:34 AM
@kay

better?
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 04:22:09 AM
Hello Wayne!
You wrote:
"This was, and is possible with AmigaDE. The problem is, Amiga Inc is so mired down in the bullshit that has become AmigaOne and AmigaOS4 (and Amithlon, and MOS, and...........) that they have apparently not had time to focus on what they should, and that is to bring us a real, platform-agnostic way to do things."

As I see it Amiga Inc. don't have so much to do with OS4/AOne and are focusing on AmigaDE/AA. So I don't know what you are talking about... Amiga Inc. has not been involved in the development of either AOS4 or AmigaOne... They are working on new deals (getting AmigaDE/AA on new items) raising funds and so on and not letting the ball go out of focus.

/Menthos
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 09, 2002, 04:29:48 AM
> better?

Yes.

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: bhoggett on September 09, 2002, 04:33:47 AM
I'm not going to get into a long discourse here, so I just want to say that I'm completely with Wayne here. Unfortunately, sheep are sheep and no amount of debate will stop them being sheep, or bleating loudly for no reason.

{Mulder mode}
Have you noticed how two people in this thread have exactly the same views and use the same approach to making their point? If that isn't enough, they use avatars from the same source.

The truth is out there...  :-P
{/Mulder mode}
Title: Re: Quake2 AmigaOS-port finally released
Post by: Kay on September 09, 2002, 05:05:37 AM
> {Mulder mode}
> Have you noticed how two people in this thread have exactly the same views and use the same approach to making their point? If that isn't enough, they
> use avatars from the same source.
>
> The truth is out there... :-P
> {/Mulder mode}

You mean we both make sense on most subjects?  (except religion, where only I make sense) :-)

I admit I stole the avatar idea from KennyR, but I feel that I have the right to, since I'm possibly the biggest AC fan on earth...;-)

Kay
Title: Re: Quake2 AmigaOS-port finally released
Post by: Alkemyst on September 09, 2002, 05:24:12 AM
forget this sheep calling crap we who are left use amigas cos we want to & most amiga

users are more computer savy than the avg windows family as amigaos does not try to hold your hand at every turn.
 
i use amiga not because i lilke to follow amiga.inc its because i like amigaOS.

& dont like windows atm to get the best out of PC HW you will need to use windows to run most of the apps.
 
& window will just not do for me at all & amithlon is no good to me cos i use too many apps wich need the chipset & aga support.
 
if all comes to the worst ill buy myself a powerMac.
 
anyway you make it sound like all windows users are savy & all of them use it cos they know enough about Oses& they had judged window over the years to be the best ever OS.
 
all i can say is that there are more sheep in the windows world then on the amiga.
 
& if you go by your comment you who run winmdows do so cos you like microsoft? or do you run windows cos you like windows & the apps.
 
we run amigaos cos we like amigaos not cos we like amiga.inc
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 05:34:04 AM
Quote
As I see it Amiga Inc. don't have so much to do with OS4/AOne and are focusing on AmigaDE/AA. So I don't know what you are talking about... Amiga Inc. has not been involved in the development of either AOS4 or AmigaOne... They are working on new deals (getting AmigaDE/AA on new items) raising funds and so on and not letting the ball go out of focus.
Sorry, to paraphrase (.mpg not available at the moment) Bill McEwen from his Sacramento speech a couple of months ago:

"I end up spending most of my time every day defending Amiga's trademarks and in-fighting between certain companies instead of concentrating on what we should be."

True, Amiga has had little to do with the physical development of either package (A1/OS4) but... As the owner of the trademarks, licenses, etcetera, they are constantly pulled into these problems by the likes of Hyperion, H&P, Bernie, etc (it's not the fault of a couple of those named).
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 05:41:12 AM
Ok, But that (Bill) is just one person... =)

But I don't really know if Bill himself are developing anything? I guess he has the staff to do the developing and him running around trying to keep everything floating (meetings and more meetings).
So I don't see that effecting ADE/AA if AInc just have the funds to continue.

/Menthos
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 09, 2002, 06:48:18 AM
Quote
Ok, But that (Bill) is just one person... =)
I'm not suggesting that Bill does EVERYTHING around there, but anyone will tell you that nothing gets done without Bill's input.  He is, after all, the "benevolent dictator" and from what others tell me, that's a very true statement.
Title: Re: Quake2 AmigaOS-port finally released
Post by: amigacooke on September 09, 2002, 01:27:15 PM
Quote
I'm not suggesting that Bill does EVERYTHING around there, but anyone will tell you that nothing gets done without Bill's input. He is, after all, the "benevolent dictator" and from what others tell me, that's a very true statement.


Like yourself Wayne I was excited by the prospect held out by Amiga Inc, but that has not been delivered, nor does it look like being delivered.

I can not go out and buy in the UK anything that runs AmigaDE. After the initial release of games there has been nothing more. Where are all the developers?  Where are all the games and applications?

It was a great dream, spoilt not by AmigaOS4 and the AmigaOne, but by the collapse of funding for technology companies.
Title: Re: Quake2 AmigaOS-port finally released
Post by: HyperionMP on September 09, 2002, 09:05:53 PM
>True, Amiga has had little to do with the physical >development of either package (A1/OS4) but... As the >owner of the trademarks, licenses, etcetera, they are >constantly pulled into these problems by the likes of >Hyperion, H&P, Bernie, etc (it's not the fault of a couple of those named).

Let me tell you something Wayne: Hyperion has both a trademark and OS license.

We DO NOT require any assistance from Amiga to protect these licenses as under the law we have full standing to act against anybody who infringes upon these licenses.

It's entirely Amiga's choice that they want to protect the trademarks and IP they acquired for 4.5 million dollars against unauthorised use.

In fact, if they failed to do so, they would never find any investors willing to invest in them.

The first order of business of any IT company is to protect its intangible assets.
Title: Re: Quake2 AmigaOS-port finally released
Post by: HyperionMP on September 09, 2002, 09:11:05 PM
>It was a great dream, spoilt not by AmigaOS4 and the >AmigaOne, but by the collapse of funding for technology >companies.

Finally somebody with a clear grasp of the situation.

AmigaOS 4 and the AmigaOne project do not soak up any  significant amount of resources from Amiga.

I also find Wayne's contention that the "silent majority" was hoping for the AmigaDE rather than OS 4 to be quite off the mark.

Maybe in the US where nearly all Amiga users have another x86 based box (like Wayne himself) but certainly not in Europe where a number of people still use their Amiga's as their main machine.

And let's face reality: the Amiga market is a European affaire.
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 10, 2002, 12:13:10 AM
Nice.

@memory usage: It depends on what the memory is used for. It is impossible to store so much texture, geometry and sound data in less memory - therefor thats perfectly ok. However it must be possible for an OS to use less than 100mb ram right after boot up.
Title: Re: Quake2 AmigaOS-port finally released
Post by: System on September 10, 2002, 12:32:22 AM
Around here in Germany Im not aware of a single person using solely an Amiga. Otoh i know a few dozen people who did have one (or still have one for an occasional round of speedball2) but use a windows pc now.

I dont know what the silent majority wants, or even what the silent majority *is*. Those still having an Amiga? Those still activley searching for news? Or those that have left in the meantime but would happily return to "the good old days"?

Personally I hope for AmigaDE - in a few years - it will take time to grow and that should have been known.

Meanwhile AmigaOS 4 is the best that could happen for the active Amigans.

Amithlon will in turn target those that have left and cant/wont spend a serious amount of money - and can additionally raise interest outside the group of people who know Amiga.

Also I dont think OS4 development has detracted from DE. The time it did cost one person to "manage" can come in later as a big help when all works out.
Title: Re: Quake2 AmigaOS-port finally released
Post by: ptek on October 07, 2002, 04:39:38 AM
Yes I agree that 128MB is too much, but I believe that Hyperion guys used this "technic" to overcome some lack of CPU power (which Mhz does it need ?)

And remenber that Quake2 was made for selling PC harware ;)