Amiga.org
Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: x303 on July 09, 2002, 07:50:21 PM
-
On the payback site, http://www.apex-designs.net/payback_x86_report.html (http://www.apex-designs.net/payback_x86_report.html), Dan Olson says:
For the past six weeks I've been working to produce versions of Payback for both Windows and Linux. The work is coming along nicely, and these versions will combine the best parts of both the Intent version and the Amiga version. The 16bpp software renderer showcases the improved alpha blending and special effects of the Intent version, while the hardware renderer from the Amiga version will provide higher visual quality for those with 3D accelerators.
The Windows and Linux versions of Payback will also provide some additional features not contained in previous versions. Currently planned features include:
Support for resolutions above 1024x768.
Support for anti-aliasing to make the game look even better.
LAN play, so you can run down your friends with stolen vehicles.
The software renderer is quickly nearing 100% completion (you can see some screenshots to the right), and the hardware renderer will follow soon after. After that, the main focus will be optimizing and putting the finishing touches on the game so that it runs as quickly and smoothly as possible in both Windows and Linux. Be sure to check back soon!
-
When you say Linux, do you mean Linux-i386?
Yes, I wonder about these things, and yes, it's important to me.
-
I hope these new features will make their way back to the Amiga version! I am truly looking forward to playing Payback on my A1G3. This game played silky smooth on my 060, I can only imagine at 600mhz+ and a Radeon gfx card.
James Daniels if you are reading this, I'd be willing to pay for an addon pack for the Amiga version to include these updates. I'm sure other Payback owners would to. Hell maybe just make a slightly updated Payback2 to coincide with the launch of the AmigaOne, this could be *THE* killer game upon launch!
:-D
-
When you say Linux, do you mean Linux-i386?
I wonder why it's important;-) I agree, although personally I'd rather see these features make their way back into the Amiga version.
-
Do games have to be written in a different way to work on PPCLinux ? I thought that a linux game was a linux game and that it would on any linux version, PPC or x86.
Excuse my ignorance but I am only at the "Hello world" stage of programming at the moment.
I chose BASIC because I wanted to start with something simple.
What would be the natural progression after mastering Basic? Should I go for C or should I go down the OOP route and opt for C++ or Java ?
Boy.. am i off topic or what! :-P
-
Wasn't the whole point of the DE version not to have special version for Linux and Wndows?
-
No. The DE version is aimed at PDAs.
-
GadgetMaster spake thusly:
Do games have to be written in a different way to work on PPCLinux ? I thought that a linux game was a linux game and that it would on any linux version, PPC or x86.
You couldn't use the same binaries. But what you can often get away with is recompiling the source for PPC, providing there's no assembler in there.
-
No assembly
No expecting a certian endian
You wouldn't BELIEVE how much pain you have to go through to get people to follow these two simple rules.
I am not asking because of the A1 specifically, as I intend to use the Amiga version on that if possible. But I have a couple of extra LinuxPPC machines, would be cool if there was finally something fun to do with them. Set up a lan between the 3 machines and bring home friends to run over them with police cars :-) :-P :-P :-D :-P :-) :-D (is that enough smileys? I'm really grinning from ear to ear when thinking about it :-P )
-
I wonder why it's important I agree, although personally I'd rather see these features make their way back into the Amiga version.
It's important because I have a couple of RS/6000 machines that cost in the order of UKP 4000 or so when they were new. It would be cool to run these as dedicated Payback-stations (as opposed to "workstations", which sounds dull :-) )
-
YAY!!!!!
I would luv a Windoze version(not cos it uses windoze,but because i have a very good peeceee box :-D )
DO you think there will b a demo, and if so when When WHen WHEn WHEN!!! :-P :-P :-P 8-) :-o ;-) :-D :-) :-P 8-) :-o 8-) ;-) :-D :-) :-) :-) :-) :-) :-D ;-) :-o :-o ;-) 8-) 8-) :-o :-D ;-) ;-) :-o 8-) 8-) ;-) ;-)
-
Not to put a dampener on things, but I don't see much point of a Windows version, that platform has GTA, GTA2 and now the new GTA 3. The whole point of Payback was to give the Amiga a taste of that genre, which was achieved as I bought it :-)
And as somebody said I thought the whole point of DE things was that you can run it wherever, from PDA to server if you wanted?
-
when he says linux he means AmigaDE on linux. When he says windows he means AmigaDE on windows.
I guess he used this kind of language because not everybody knows about AmigaDE, and I think it is smart to do it this way.
If you say that x game runs on AmigaDE, Joe X, would think, "whattafac is amigaDE!? I have a PC/Linux computer, so this game doesn' work on my setup!"
While if you say that this game is for windows, he could say "aight! lemme buy it and try it out!". Then he buys he tries out and has got a lot of fun. You see, AmigaDE has got to be advertised to software houses not to end consumers.
It really doesn't change anything if the end consumer knows or doesn't know about the fact that his game is running on AmigaDE
-
So it runs on DE? Are you sure?
-
yep!
moreover he says windows and linux, because payback will be the first desktop amigaDE application, meaning that will run in full screen mode on your desktop, and not like the common amigaDE small windows application we are used to.
I don't know if there will be a PDA version of the game, but i'm sure there will be an AmigaDE desktop one. :-)
-
Aha well now that's better. That would be the first proof that the concept of DE actually works. Althoug I wonder what would happen if for example one would want to write a game like SOF2 for DE...
-
I would think something like SOF2 would be quite possible as long as the system it's running on has enough resources to cope with it.
-
when he says linux he means AmigaDE on linux. When he says windows he means AmigaDE on windows.
Are you really, really sure?
It sounds to me like there are x86 Windows and Linux versions, an Intent (DE) version and the classic Amiga version.
Cheers,
J
-
Ok, it looks like I need to clarify a few points here:
1) The Linux version is for x86. I'll look into doing versions for other CPUs, but I can't promise this.
2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)
3) As gnarly correctly stated, the Intent/DE version is for PDAs, the Linux/Windows version is aimed at the desktop. Intent doesn't support things like CDDA and hardware acceleration so this is why a seperate version is being developed.
Hope that clears things up.
Cheers,
James Daniels, Apex Designs.
-
Told you so...
-
sorry, i know, i just made a fool out of myself, but that's what i understood.. eh i'm just a human, only god must never mistake..
-
Hi,
---cut---
This game played silky smooth on my 060, I can only imagine at 600mhz+ and a Radeon gfx card.
---cut---
Hmmm...the only reason why I didn't buy the game was because the Demo was far away from running smoothly on my 060/Voodoo3 System. Is the full version any different in speed?
With a Linux-Version on the horizon...the game is mine...:-)
cu
Rebel_99 :-P
-
Thanks for the clarification jd.
I would [color=0000FF]REALLY[/color] like to see a AmigaONE version but will purchase at least the Classic Amiga and Intent version I would say and probably a windows version.
I think current payback development for classic should end and a version for A1 produced. That way, you would know that there would be minimum G3 @ 600MHz and a graphics card. Others may disagree with my first point, but who wouldn't want to see a A1 native Payback? :-)
One of the reasons I say this of course is that my A4k isn't up to running Payback but my A1 wil be :-D
J
-
@James Daniels of Apex Designs.
2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)
What about for the Amithlon* platform (x86 AmigaOS)?
*dependant on it’s successful release.
-
I hate to say this, but I think people are bored of GTA 1 and 2, and are getting into GTA 3 now.. I dont see Payback doing very well on PC. :/ Not because of the quality of the game, but just as I said.. people are bored of GTA 1 and 2.
-
Hmmm...the only reason why I didn't buy the game was because the Demo was far away from running smoothly on my 060/Voodoo3 System. Is the full version any different in speed?
You should find that the software renderer is smooth on your machine (at low-res at least) but the hardware renderer probably won't be. The Warp3D version always has been disproportionately slow on 68k machines (I think it's something to do with the 68k version of Warp3D not queueing drawing requests), but I'm working on a patch that should improve this.
-
I think current payback development for classic should end and a version for A1 produced.
The PPC version should already run fine on the A1. (I haven't tested this, but I can't see any reason why it wouldn't work.)
-
Is it just me or does it seem like Payback it's losing it's amiga focus ??
It's all good and dandy that it's being ported to other platforms but WTF is all this - special features for non-amiga platforms.
It's almost as if they're implying that the AMiGA platform can't handle it!!!!
Well if my OS4 + 600mhz G3 + Voodoo3 AGP combo isnt good enough then I would question the competency of whats his name that works on it................
-
I can only agree with createcoms as I bought the game and was a little bit disapointed about the speed (not exactly smooth and fast on my A1200PPC 240Mhz/68060 permedia2 640x480) and the lack of network support.
On the other hand, JD also wants to make money so even if people are bored with GTA style game, I would assume windows version would sell at least as much as amiga version.
Never played any GTA and besides the 2 points mentioned before, I like payback very much (specially the music).
LionStorm
-
1) The Linux version is for x86. I'll look into doing versions for other CPUs, but I can't promise this.
Ok, as long as you look into it. Hopefully it won't be that big a project ;-)
2) There will be at least one more update for the Amiga version, although I can't promise that all the features from the PC version will be included. (For example, the 16-bit renderer wouldn't work on AGA.)
Who the feck cares what works on AGA anyway?
I'll be playing things on my A1 under AOS4 WELL before you get that updated version out, and allready I am using a Voodoo3 in my A1200. Why even mention AGA anymore? ;-)
Anyway, good luck to you, I'm considering whether Payback would look good on my office computer running Linux, but I'm pretty certain it would. :-P
-
Hoya!
@olegil
WHO cares about AGA anymore? Well, people like me who ain't got enough
dough to upgrade...
NOT everyone out there got a PPC card+Voodoowhatever, sorry.
So some time ago, I downloaded the demo and, of course, I found it
very slow. The game seems to be fun anyway (but the time limit of 5
minutes is just too short...).
When there was a nice offer from Clickboom some months ago, I bought
Quake and it's the same problem...
There are some nice NIN tracks on the CD though :-)
So, sorry for being a bit outdated but AGA is STILL a reality for many
Amigans.
Anyway, be funky
M A D
-
@mad
If you cant afford modern upgrades (or a modern computer) then you cant expect to be able to run the latest and greatest stuff.
-
When you say Linux, do you mean Linux-i386?
It shouldn't matter. Linux = Linux !!!
[color=FF0000]x303[/color] :-D :-D :-D
-
Hmmm...the only reason why I didn't buy the game was because the Demo was far away from running smoothly on my 060/Voodoo3 System. Is the full version any different in speed?
Huh? I had a A3k 060/66 w/Voodoo3 and at either 320x240 or 400x300 in software render there was NO slowdown, silky smooth! If you turned on Warp3D support it became a bit jerky in any resolution. Although with the latest patch, and sound turned off it was quite playable @ 1024x768x16bit. Not bad for a game on a computer from 1990;-)
-
Is it just me or does it seem like Payback it's losing it's amiga focus ??
All games start life on one platform or another. Just because Payback started on the Amiga doesn't mean it can't be released for other platforms as well.
It's all good and dandy that it's being ported to other platforms but WTF is all this - special features for non-amiga platforms.
It's almost as if they're implying that the AMiGA platform can't handle it!!!!
If you look at all the updates I've released for the Amiga version you'll notice that I can't help adding new features all the time. The guy doing the port to Windows/Linux is also adding new features whilst porting the code - and why not?
Besides, it's quite possible that at least some of these features will make it back to the Amiga version anyway.