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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: GadgetMaster on June 28, 2002, 10:32:25 PM
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Freecraft is a clone of the well known Warcraft game. Works fine on amithlon except for color problems, works a bit slow on my 040 at 33 but should work fine on a 060 + CGX date : 2002-06-26
Source: SDL Games (http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=detail)
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Cool! isn`t it this the Open source game that someone asked some days before if someone could port it to Amiga?
I have 68040@25Mhz maybe it will be slow... Does anyone knows what are the RAM requirments?
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Yep this is the game someone asked about recently.
Aren't Amiga programmers quick :-D
I think it was AmigaDude that asked.
As for the memory requirements, your best bet is to contact the programmer that ported it.
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Re: Freecraft 1.17.1
>Poster: GadgetMaster Date: 2002/6/29 0:34:26
>I think it was AmigaDude that asked.
Wasn't me...
>As for the memory requirements, your best bet is >to contact the programmer that ported it.
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Hi Amigadude,
It was aMIGA_dUDE. Your alter ego?
Coder
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I can`t download it from that site... neither a friend of mine could (which has 060@50Mhz and PPC604@233Mhz Xaire Kre :P).
Since its open source it wouldn`t be that difficult to make someone binaries for 040-060-PPC
Has anyone dload it and test it?
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I found it from a French Amiga site http://www.amigaimpact.com/ merci :-)
http://amiga.maniasys.com/freecraft-020624.lzx
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While I admire all the efforts to bring past popular PC titles to the Amiga, I just can't help but think... Where the hell are all the original ideas that the Amiga community used to come up with game wise.
Now, before you start in on me about, well what have you done or what are you doing about it! It just so happens that a friend and myself have been working on an original title using the v12 engine(used in Tribes 2) to create an original title. And I an pleased to say that I have reworked the engine source to be quite protable for C and C++ compilers. :-D
So, this very well could be compiled for OS4, should it ever be completed, if everything goes according to plan. Once we are further along we will post screens and a brief story line for all to flame/comment on. I will say that it is going/is a very open ended persistant online RPG. The engine is completely database driven now which affords us great expandability.
Blitter
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Very nice to hear that there are out there Amigans that want to produce new titles with original ideas. I hope that more will follow your example. (though ports are always welcomed)
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Hi Blitter,
the hell are all the original ideas that the Amiga community used to come up with game wise
The fact is also that if you come up with a game it always looks like something that is allready there.
Coder
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Yes it was me. And that other Amigadude is not me.
I have been using this nick for years and years.
Development teams I have been in are
Satanic Dreams Software (now PC, Blitz Basic pc)
Trogsoft (Now PC)
My most poplour program was ProPassWord.
I am also founder of Amiga at Seti@home.
Amiga-Seti@home (http://setiathome.ssl.berkeley.edu/cgi-bin/cgi?cmd=team_lookup&name=amiga)
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Hi Coder,
The fact is also that if you come up with a game it always looks like something that is allready there.
This is true. And our game may very well end up looking like a clone of something else by the time it's finished. But we are trying to have very unique storyline/plot.
Argh! I forgot what I was going to say. Probably best I stopr as that was a terrible phone call that I just got.
Blitter
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This wasn't the easyist thing to find to download but I did thow these links.
I will give list as I dont know if any off them are one sesion only.
http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=detail (http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=detail)
http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=article&order=ordreObj%20DESC,%20dateCrea%20DESC,%20numObj&limit=0,1 (http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=article&order=ordreObj%20DESC,%20dateCrea%20DESC,%20numObj&limit=0,1)
http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=fullscreen&order=ordreObj%20DESC,%20dateCrea%20DESC,%20numObj&limit=&numObj=150911&numChamp=11621 (http://catalogues.amiga.maniasys.com/index/catalogue.php?numColl=1955&page=fullscreen&order=ordreObj%20DESC,%20dateCrea%20DESC,%20numObj&limit=&numObj=150911&numChamp=11621)
I just hope that helps you.
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Hi Blitter,
And our game may very well end up looking like a clone of something else by the time it's finished. But we are trying to have very unique storyline/plot.
Can you tell a bit more about the game? Or do I have to sign a NDA?
Coder