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Amiga computer related discussion => Amiga Gaming => Topic started by: utri007 on September 18, 2003, 06:53:25 AM

Title: Amiduke update
Post by: utri007 on September 18, 2003, 06:53:25 AM
here:

http://www.neoscientists.org/~dante/ (http://www.neoscientists.org/~dante/)
Title: Re: Amiduke update
Post by: lempkee on September 18, 2003, 07:26:13 AM
hmm it didnt say what was new in it...
no sound still....aaargh ;(

lets hope we soon can play this baby over inet :)

cheers
Title: Re: Amiduke update
Post by: fragment on September 18, 2003, 07:46:30 AM
Quote

no sound still....aaargh ;(


What? It does have sound, but no music. And it's quite playable on my 060/56+AGA too.
Title: Re: Amiduke update
Post by: CU_AMiGA on October 01, 2003, 03:02:47 PM
Ah! Duke Nukem! What a game that was! :-)
Is it possible for me to download the shareware or demo version of Atomic Edition? If not then where can i buy it?!
Title: Re: Amiduke update
Post by: lempkee on October 01, 2003, 03:19:40 PM
cu_amiga:very good question , what i did was... EBAY!  .. try that... other than that..it was freeware'd as a magazine addon in 99/2000 , you can use that one also..if u have it...

weird that it didnt go freeware for inet aswell...its a quite a while ago.

cheers
Title: Re: Amiduke update
Post by: CU_AMiGA on October 01, 2003, 03:31:55 PM
AH! Ebay! Thanks lempkee, i will try that!
Title: Re: Amiduke update
Post by: LP on October 01, 2003, 05:16:49 PM
Does anyone know how I make this game hit just near 15 fps on a A1200/060@50mHz? w/P96...

I've tried to add buffers as suggested in the :rtfm:

But still the game is zZzlow... (my guess would be 1 fps...)
Hmm... Does any one know the "golden" setup for the dear Duke?

-This includes P96 settings, MMU, Vblank...???

-edit-
I've moved this post to a thread
here (http://www.amiga.org/forums/showthread.php?t=4375)
Title: Re: Amiduke update
Post by: detz on October 01, 2003, 10:10:30 PM
Wot, no ppc version? Downers.
Title: Re: Amiduke update
Post by: LP on October 01, 2003, 10:13:41 PM
You've got to own a Peg if you want it running on PPC...
Title: Re: Amiduke update
Post by: zipper on October 01, 2003, 11:12:35 PM
Another fella has done the WUp version, it's an about 0.2 beta, too. Can't remember the name just now. Still somehow playable at 800x600.
Title: Re: Amiduke update
Post by: fragment on October 02, 2003, 08:39:14 AM
Quote

LP wrote:
Does anyone know how I make this game hit just near 15 fps on a A1200/060@50mHz? w/P96...

I've tried to add buffers as suggested in the :rtfm:

But still the game is zZzlow... (my guess would be 1 fps...)
Hmm... Does any one know the "golden" setup for the dear Duke?

-This includes P96 settings, MMU, Vblank...???


You need Oxypatcher, Cyberpatcher or similar. I use Muredox which is free. Get it from aminet (http://www.aminet.net/util/boot/MuRedox.lha). It fixes some FPU instructions. The speed difference is huge! You also need to have MMULib (http://www.aminet.net/util/libs/MMULib.lha) installed.
Title: Re: Amiduke update
Post by: Crumb on October 02, 2003, 10:24:53 AM
MMULib? Oxypatcher? I thought Duke Dukem didn't require FPU neither MMU in x86...

wouldn't it run faster using fixed point maths? On a 486/66 it flies... and if I remember correctly it ran in 486sx too (I'm not sure...) and the MMU shouldn't be needed...
Title: Re: Amiduke update
Post by: lempkee on October 02, 2003, 12:17:28 PM
email me if anyone wants the PPC version ( wos for bvision/cyberstorm etc) .

its damn fast but still no music/net support atm , should be an 0.3 -> or higher soon for wos i guess..

cheers