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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: stefcep2 on April 06, 2009, 01:45:51 PM
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Anyone know how to scroll a background horizontally in DPaint 5?
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For animation? No idea. For a wider-than-screen-resolution image, I think it's just the arrow keys.
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Hi,
it's just the arrow keys, but for animation make a wide picture and use the 3D Zoom/Displacement fonction with frame animation.
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Boy it's been along time, but I think I use to do it this way...
Lets say you have a background you want to scroll that is 3 "screens" wide. So lets say you have 3 different 320x200 image background, maybe a desert, then mountains, then a grass background.
You take the first background and move it on the X axis until it moves off the screen, lets say 30 frames. Now you take the 2nd background as a brush and follow the 1 st background on the right hand edge through those 30 frames. That way right at frame 30 the 2nd background is centered and filling the whole screen.
Repeat this, moving the 2nd background along the X axis until it's off the screen, from frame 30 to 60. Take the 3rd background as a brush and follow the 2nd one as it moves off the the screen.
You sort of stitch it together. You of course want to paint the backgrounds so they sort of blend into each other.
That doesn't make any sense at all does it? ;-)
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AmigaHeretic wrote:
You take the first background and move it on the X axis until it moves off the screen, lets say 30 frames.
That doesn't make any sense at all does it? ;-)
I got the general gist there, but how do I move a background on the X-axis? I can do that with a brush using the move requestor, but how do I tell DPaint to do the same with a background?
i am doing an animation where a cartoon character is walking along the ground, but instead of moving him across the screen, he is stationary but the background moves behind him
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This would be easier to do in AMOS or BlitzBasic.
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Actually you should save your background as animbrush (if possible using a resolution bigger than the final one), move the handle point to top left and then use the move tool to make it scroll through the desider frame range and for the desired amount of pixel needed; i used to do this kind of animations but its been a while since i used dpaint last time...
the keyboard shortcut seems to remember on dpaint 4 was shift+m
Saimon69
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I dug up an old review in CU Amiga that says DPaint 5 supports scrolling backgrounds and that it is easy to do using the move requestor, they even have a screen shot of a background scrolling by behind some brushes, but alas they didn't say how to do it.
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I thought the basic method was to make a brush of the entire screen? After you paste it down and use Move to scroll it in whatever direction, paste it again so that the edges match.
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I made a video of how to do it and put it on Youtube.
http://www.youtube.com/watch?v=1y7H88zQSxk (http://www.youtube.com/watch?v=1y7H88zQSxk)
Turned out real choppy, but maybe it will give an idea on what to do.
Man this brought back some memories. Can't believe I remembered how to do it. Been a long time since I messed with DPaint. :-)
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Thanks for that.
But the way the CU Amiga review of DPaint 5 is written it gives the impression that the background scrolling was a new feature to DPaint 5. That would imply a new built in function that did the scrolling, as different from cutting it out as a brush and animating with the move requestor. But maybe thats the way i read it.
Thanks anyway, will probably end up doing it the way you said.
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does any1 know were i can get a copy of dpaint 5 or a copy with aga version
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I only have the manual for Dpaint4, sorry.
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...les jeux video ont aussi leur histoire...
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does any1 know were i can get a copy of dpaint 5 or a copy with aga version
I have an extra copy of D-Paint IV AGA (I think).
If you want it I will let it go for postage plus $15 for my trouble of finding it, packaging it and taking it to the post office to send it off.
Send me a PMail, or Email, check my profile for my email address.
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AFAIR you have to make a larger than the resolution page and use the "Camera Move" function from animation menu. I vaguely remember that I had to make a buffer of, say, 320x256 and a secondary which was larger and, somehow, it worked. But don't expect big animations as chip ram runs low quickly.....
I can't recall any further details....:/