Amiga.org

Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: fishy_fiz on November 11, 2008, 04:17:09 AM

Title: Street Fighter 2 Remake for Amiga
Post by: fishy_fiz on November 11, 2008, 04:17:09 AM
Hi everyone. Ive been tinkering away on a remake of SF2 for amiga, partly for fun, partly 'cos the Amiga versions that do exists, arent as good as they should be (although ssf2 played pretty well). Just wondering what people would consider a better idea, all out attempt at recreating the arcade machine, with no real concern given to hardware requirements (060/uae/etc only effectivelymost probably), or to make a few compromises on sprite colors, scrolling, etc. so that it'll work on a more modestly specced machine ? I actually have a few screenshots of its current incarnation on a flash drive I bought with me to work, but it seems Imageshack wont let me post iff pictures, so I'll post them later when I get the chance to convert the images to png. Shame, its coming out very nicely and I wanted to show some people  :) Anyway, thanks for any feedback everyone.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: CaptChaos on November 11, 2008, 04:35:08 AM
How much would you have to sacrifice for an 030 AGA version?

I always wondered what a game targeted at the 030 would be like.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: mikrucio on November 11, 2008, 04:35:19 AM
mate what your doing is great. but in reality people who still play SF2 will play it on a PC or MAC with MAME.
And an arcade joystick.

The only problem the Amiga version had was that the game only used 1 button....
while the arcade has 6.

it was a great conversion otherwise.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: weirdami on November 11, 2008, 07:07:27 AM
Quote
mate what your doing is great. but in reality people who still play SF2 will play it on a PC or MAC with MAME. And an arcade joystick.


But some people would think it was cool to play it on Amiga!
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Vulture on November 11, 2008, 07:54:37 AM
Having a decent sf2 on miggy, even at this time and age, would be uber cool. I believe 030+AGA+4mb would be minimum (shadow fighter proved that it's possible even on an A500, but let's be more realistic) and as for the control scheme, there's always keyboard and cd32 pads (native or via the psx adapter). If the user can redefine the keys on the keyboard and the pad to fit his needs, all the better. Can't wait for the screenshots!
Title: Re: Street Fighter 2 Remake for Amiga
Post by: mikrucio on November 14, 2008, 02:54:14 AM
u cant play fighting games on a keyboard!! LOL x100000000

BWAHAHAHAHAHAH

thats the funniest thing ever... :lol:  :crazy:
Title: Re: Street Fighter 2 Remake for Amiga
Post by: weirdami on November 14, 2008, 04:17:17 AM
I always played Karateka with a keyboard.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: NovaCoder on November 14, 2008, 08:09:45 AM
I'd target AGA with an 030  :-)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: madsjm on November 14, 2008, 10:11:18 AM
And a CD32 joypad!
Title: Re: Street Fighter 2 Remake for Amiga
Post by: BooBoo1200 on November 14, 2008, 01:57:52 PM
SSF2-AGA plays good - Hows about disassembling SSF2-AGA.
I altered the ingame backdrops but id realy like to know how much slowdown you would get from bigger backdrops and sprites.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Crom00 on November 14, 2008, 02:11:18 PM
Traget of 030 25 mhtz or better and 4 megs fast ram, 2 meg chip.

This should be a common config thesedays since whdload seems so popular.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Speelgoedmannetje on November 14, 2008, 02:16:59 PM
Quote

mikrucio wrote:
u cant play fighting games on a keyboard!! LOL x100000000

BWAHAHAHAHAHAH

thats the funniest thing ever... :lol:  :crazy:
A friend of mine thought the same as you, and thought he was good at fighting games, though he had to rethink after I've beaten him countless of times with various fightgames.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: _ThEcRoW on November 14, 2008, 02:46:18 PM
I have always played sf2 on mame with keyboard and play as well as with pad. Sometimes better with keyboard, so your claim is nonsense.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: cv643d on November 14, 2008, 02:53:40 PM
Cool idea, but lets have a reality check,

are you yourself going to code SF2 clone from scratch on the Amiga? Nothing is impossible since the Minimig was made but keep in mind, what would you want to sacrifice more than a year to, a fully working A500 clone or a clone of SF2 that is as good as it already is on MAME?
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Colani1200 on November 14, 2008, 03:00:21 PM
OCS version please. Maybe with 1 MB.  ;-)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Gebrochen on November 14, 2008, 03:39:51 PM
SF2 was always best on keyboardfor me, I was able to control my moves well. Joystick sucked balls. Joypad however is another story.

the above aside.

Let me know when its done :)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: DyLucke on November 14, 2008, 03:50:08 PM
Under my point of view a 030 with some RAM would perform a great job on a game like that. Remember that the most of the videoconsoles that were capable to achieve a fairly good conversion were not away from an A500.

Do you remember Elfmania? Great performance on an A500, a pity that gameplay was not so good.

And as long as the SF2 CD32 version featured great graphics, aside a quite bad gameplay, and if i remember properly lack of animations in the background... I think a 030 28 would be enough to show enough performance and fairly good and animated sprites.


And with full CD32 pad support could be great.
What is more, i would say that some kind of "mugen" look-a-like game with same editing and "make your own" capabilities would be outstanding.

There's a lack of such a good game or game conversion on Amiga, Elfmania was great, but gameplay was sort of bad. There's no good SF2 conversion to Amiga, plus Shadow fighter was fairly nice but lacked a good control.

The only really good game of this genre in Amiga under my point of view is "Fightin' Spirit". And the OCS version was quite near to the AGA one, just figure what can be done if you go an step forward from a plain EC20 without fastram.

Title: Re: Street Fighter 2 Remake for Amiga
Post by: Tension on November 14, 2008, 04:10:52 PM
Rise Of The Robots lol. 14 disks of {bleep}.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: fishy_fiz on November 25, 2008, 05:36:21 AM
Sorry for the delay in the follow up. Id already decided on targetting something along the lines of 1200+030+8meg fast, as  giving it some thought anyone with a beefy system would be better served to just use mame (or similar), but reading comments people have made just reinforces my decision. A "real" programmer could probably get a near to perfect recreation with less, but so long as I can make it playable, and look reasonably accurate (minus parallax, etc) Im happy.
Sorry, but I dont have my flashdrive with me at the moment, so I'll have to post screenshots next time. Just thought Id make a quick post to let anyone interested know that Im still working on it. Oh and btw, 6 button pads are supported (just thought Id make a quick note on this as a few people mentioned it)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: fishy_fiz on December 02, 2008, 09:25:11 AM
The backdrops are far from complete, so I'll wait until Ive got some Im happy with before I show them. For a quick peek though, Ive uploaded a few different sprite graphics of a few different characters. Ive had to change a few characters costume colors, but apart from that I think theyve come out quite well considering all sprites use the same 16 color palette. It was pretty much either reduce sprite size or reduce colors, so I opted to keep them full sized.

Street Fighter 2 Sprites (http://img129.imageshack.us/my.php?image=sf2megamixspritesko5.png)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Tension on December 02, 2008, 10:33:41 AM
Impressive.

Why not target at an 040 though.  That would be nice.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: darksun9210 on December 02, 2008, 11:30:44 AM
030 = bigger target audience :-)

sorry, did you say you were going to do paralax floors?  :-o
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Tomas on December 02, 2008, 12:23:18 PM
020 25mhz or better :P
I really cannot afford a new accelerator for my a1200, but really want to see this game running on it.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: leirbag28 on December 02, 2008, 01:31:08 PM
@fishy_fiz


Listen!  your looking at the wrong version of StreetFighter for the Amiga


the best LOOKING one was: SUPER Street Fighter 2 TURBO by Gametek

Bas your game on that!  the Graphics are the best...just needs speed improvement, and frame improvement and Background animations.

Just fix that one!   and alos look at Elfmania, Fightin Spirit, Shadow Fighter.........this proves the game can be done on a 7mhz Amiga with 4 or 6 mb of RAM o at least AGA 020.

it can be Done!  thats proof.

Title: Re: Street Fighter 2 Remake for Amiga
Post by: samo79 on December 02, 2008, 01:37:13 PM
You can find sprites here:

http://www.gsarchives.net/index2.php?category=all&system=arcade&letter=s

Look also to the various MUGEN projects  :-)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: samo79 on December 02, 2008, 01:50:49 PM
Surely I prefer a major release as possible, 256 colors, all GFX/Audio effects and so on, this is not impossible to do with the oldest machines like A500, (apart 256 colors off course) if you look at game like Elfmania you can understand what I say ;-)

Aniway I can understand that would be a lot difficult to optimize a game in theese day for a simpler Amiga 500 with a few ram inside, so please doing your better but please finally give us a Street Figheter's release similar to the Coin-Up ! :-)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: jmbattle on December 03, 2008, 01:04:20 AM
I was always a big fan of Capital Punishment:

http://hol.abime.net/2921

It played very well, looked and sounded terrific, and had a great framerate.

If you could take the engine from that game, then add sprites from the original CPS roms you'd have a pretty awesome port already!

On the topic of Street Fighter 2 however, has anyone with an Xbox360/PS3 tried the recently released HD version?

http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix

The hi-def graphics look terrific:
http://xboxlivemedia.ign.com/xboxlive/image/article/926/926763/super-street-fighter-ii-turbo-hd-remix-20081104111142913.jpg

Cheers,
James
x

Title: Re: Street Fighter 2 Remake for Amiga
Post by: killer on March 13, 2009, 11:02:17 AM
Please consider that with an amiga 500 could be possible to realize a great game called " FIGHTING SPIRIT " a great beat em up game in SNK style :-) the CD32 version is great with soundtrack on cd :-)
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Speelgoedmannetje on March 13, 2009, 11:46:33 AM
Quote

samo79 wrote:
Surely I prefer a major release as possible, 256 colors, all GFX/Audio effects and so on, this is not impossible to do with the oldest machines like A500, (apart 256 colors off course)
You could use colour cycling.
Title: Re: Street Fighter 2 Remake for Amiga
Post by: Fransexy_ on March 13, 2009, 12:44:07 PM
Quote

jmbattle wrote:

On the topic of Street Fighter 2 however, has anyone with an Xbox360/PS3 tried the recently released HD version?

http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix

The hi-def graphics look terrific:
http://xboxlivemedia.ign.com/xboxlive/image/article/926/926763/super-street-fighter-ii-turbo-hd-remix-20081104111142913.jpg

Cheers,
James
x




 :-o  :-o  :-o  :-o  :-o

I will buy a PS3 only to play this and Street fighter IV     (http://www.pisterosnet.com/foro/Smileys/Old_phpBB/babeando.gif) (http://www.pisterosnet.com/foro/Smileys/Old_phpBB/babeando.gif) (http://www.pisterosnet.com/foro/Smileys/Old_phpBB/babeando.gif)