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Amiga computer related discussion => Amiga Hardware Issues and discussion => Topic started by: mingle on November 07, 2008, 01:22:19 AM

Title: A1200 accelerators - how much RAM is really sensible?
Post by: mingle on November 07, 2008, 01:22:19 AM
Hi,

My upcoming DKB Cobra 030 card can apparently take a 128MB SIMM, which is all fine and dandy, but how much RAM is really worthwhile and useable on an A1200 and would I get any benefit from whacking 128Mb rather than just 16MB?

I know that on an XP/Linux/Mac system, generally the more RAM you throw at it, the better things are, but is 128MB fast RAM on an A1200 overkill?

Cheers,

Mike.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: djbase on November 07, 2008, 01:28:14 AM
For a default OS and some small apps is even 16MB fine but if you work with your ram disk for extracting files or as temporary drive you can't get enough. I have 256MB ram in my A1200 desktop.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: ZeBeeDee on November 07, 2008, 01:31:47 AM
I use 64mb in my A1200 mostly as a RAM drive for un-arc'ing files before sending them to the hard drive.

Of course, you don't have to justify the need to use 128mb or above IMHO but it's down to personal taste and possible bragging rights lol
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: Retro_71 on November 07, 2008, 01:49:00 AM
I have the same card as you and 32MB is perfect for me, but it all depends what you want to do.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: stefcep2 on November 07, 2008, 02:17:39 AM
I had the same card as you with 16 MB and never ran out of memory.  Sure if you dearchive to ram: a lot then you can even fill 128 mb but seriously how often are you going to do that as opposed to dearchiving to hard drive?

No game will ever need more than 4 mb.

Save your money and buy an FPU instead.  If you want to do some 3d renders you might need more ram to open some big lightwave scenes, but for that sort of stuff you are better off firing up winuae becausee it will be a lot faster to render images than the 030 is.BTW if you do get into renedrtring you will need that FPU, but I just renedr with winaue, save the anim to compact flash and transfer to the A1200 to play it back.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: Rudei on November 07, 2008, 08:10:24 AM
I ran with 32mb for years, now have two A1200s with 64mb and 128mb on their respective 030 boards.

To be honest though, 32MB was fine.

Rude!
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: spirantho on November 07, 2008, 08:14:31 AM
Quote

stefcep2 wrote:
No game will ever need more than 4 mb.


Apart from the games that require more than 4MB, of course. Of which there are quite a few (even on the Amiga). Admittedly not so many will get by on an '030, but even so. If you plan to use WHDLoad at all get as much RAM as possible. If you're going to connect it to the net (my 1200 is connected via a £5 wireless card) you need at least 32MB.

The answer is get the best you can afford. If the 128MB isn't much more than the 64MB option, get that, and knowing the prices of SIMMS it's very possibly not much more.
Don't waste your time on anything less than 32MB - there's no point. Even if you think you know what you need it for now there's no guarantee you won't suddenly feel like doing something crazy.

Also don't bother with an FPU unless you're going to be rendering or doing a lot of image decoding - nothing else will use it.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: Caius on November 07, 2008, 08:26:17 AM
Quote
mingle wrote:

I know that on an XP/Linux/Mac system, generally the more RAM you throw at it, the better things are, but is 128MB fast RAM on an A1200 overkill?


This is generally because these systems use virtual memory, so more physical RAM means less swapping to disk, resulting in more speed. On an Amiga this doesn't make a difference.

Examples of tasks that may make 128MB RAM desirable:
* Editing large 24bit pictures
* Compiling medium->large code projects
* 16bit sound sampling and editing

If you only need ram for having a large, fast temporary storage (ie RAM Disk) then I personally think it's a waste of money.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: orange on November 07, 2008, 08:31:21 AM
maximum..
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: cv643d on November 07, 2008, 08:39:20 AM
Back in the 90'ies I found out that 4 MB was to little, and 8 MB was perfect for an A1200 AGA setup, nowdays go for 16+ MB.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: ChaosLord on November 07, 2008, 08:50:36 AM
Quote

stefcep2 wrote:

No game will ever need more than 4 mb.


Total Chaos AGA has required 32 MB for many years.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: AmiDreamer on November 07, 2008, 09:06:42 AM
Hello!
I´d have only 5 years schoolenglish, so i can write only in simple words:
When you need WHD-load is this possible:
On my Blizzard 1230IV where 32Mb. When i play Lords of the
rising sun, whd-load takes 5Mb ram. is there 128Mb, it
takes 13Mb. A difference, but i don´t know why. The games
was playing with 128Mb a LITTLE bit faster, but that was all!
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: Rob on November 07, 2008, 09:17:23 AM
@mingle

If you already have a 16MB simm then stick with that and see if you find yourself running out of memory before splashing out.

Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: ddniUK on November 07, 2008, 10:19:51 AM
Always go for the maximum. If you can fit 256mb but settle for 128mb, you will always have a niggling doubt that "an extra 128 would make all the difference". :-)

Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: McVenco on November 07, 2008, 10:20:06 AM
Quote

mingle wrote:

how much RAM is really worthwhile and useable on an A1200 and would I get any benefit from whacking 128Mb rather than just 16MB?


If you're only playing games and doing some random Workbench stuff then you are pretty much safe with 16MB. But like Caius wrote, if you do a lot of big graphics/audio stuff then you might want to plug in some more.
In my A4000 I have 272MB Fast RAM, which is a complete waste normally, but I already managed to have "just" 70MB free memory left when I had a few audio things running...
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: Crumb on November 07, 2008, 10:39:48 AM
16 is OK if you don't use a gfx card (you will probably be able to run most of programs with the exception of the allmighty TOTAL CHAOS(tm) and a few others)

32 is quite comfortable and you'll probably have enough ram for most of stuff.
64 is IMHO more than enough for a non-gfx card equipped A1200 and will allow you to run comfortably compilers, gfx apps...

If you like unarchiving very big files in the ram disk you may want 128MB of ram but IMHO 64MB is enough for a 1200/030.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: rockape on November 07, 2008, 10:43:10 AM
Hi,

I have an A1200/ Blizzard MKII 030/50/ with 32 Meg Fast RAM and a Scan Doubler/Flicker Fixer.

I browse the WWW and I use GMail, WookieChat and Yam with this A1200.

I have the IBrowse Cache set to RAM and on broadband it's surprisingly fast.


I also have an A1200/JAWS MKII 030/50 with 8 Meg Fast RAM which I use WookieChat and YAM by WiFi.


However, in general the old rule applies, the more you can afford the better.


Regards, Michael

aka rockape.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: stefcep2 on November 07, 2008, 11:26:14 AM
Quote

spirantho wrote:
Quote

stefcep2 wrote:
No game will ever need more than 4 mb.


Apart from the games that require more than 4MB, of course. Of which there are quite a few (even on the Amiga). Admittedly not so many will get by on an '030, but even so. If you plan to use WHDLoad at all get as much RAM as possible. If you're going to connect it to the net (my 1200 is connected via a £5 wireless card) you need at least 32MB.

The answer is get the best you can afford. If the 128MB isn't much more than the 64MB option, get that, and knowing the prices of SIMMS it's very possibly not much more.
Don't waste your time on anything less than 32MB - there's no point. Even if you think you know what you need it for now there's no guarantee you won't suddenly feel like doing something crazy.

Also don't bother with an FPU unless you're going to be rendering or doing a lot of image decoding - nothing else will use it.


I had my A1200 for 7 years with 16 meg.  Including the net eg Miami, Ibrowse, DirOpus, Yam all at once, never ran out of ram. There was nothing I  didn't have enough ram for, so seeing as he's already got the 16 mb I'd say use it and see if he needs more.  And he asked for "sensible" not "crazy"...

btw how many AGA games need more than 4 mb to run?
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: ddniUK on November 07, 2008, 12:22:15 PM
dont know how many, but Tzer0 needs lots...
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: stefcep2 on November 07, 2008, 01:18:30 PM
I sound like an old timer but seems like most of the games seem to be released towards its late years so I'm not familiar with them
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: recidivist on November 07, 2008, 01:51:21 PM
32mb in a 030/50  1200 here;yet to use it all.

But it hasn't been used for any heavy lifting.

I recommend the most you can comfortably spend.

Some pc friend might even have old 16 or 32 free,ask around.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: taunusand on November 07, 2008, 04:22:51 PM
Quote

spirantho wrote:
Quote

stefcep2 wrote:
No game will ever need more than 4 mb.


Apart from the games that require more than 4MB, of course. Of which there are quite a few (even on the Amiga). Admittedly not so many will get by on an '030, but even so. If you plan to use WHDLoad at all get as much RAM as possible. If you're going to connect it to the net (my 1200 is connected via a £5 wireless card) you need at least 32MB.

The answer is get the best you can afford. If the 128MB isn't much more than the 64MB option, get that, and knowing the prices of SIMMS it's very possibly not much more.
Don't waste your time on anything less than 32MB - there's no point. Even if you think you know what you need it for now there's no guarantee you won't suddenly feel like doing something crazy.

Also don't bother with an FPU unless you're going to be rendering or doing a lot of image decoding - nothing else will use it.

I could not have said it better! :-)

My A1200 with 030 has 16mb fast, this is fine with WB3.1 & whdload.
When I only had 16mb in my A4000 with OS3.9 I always ran out of memory when i used Ibrowse. Now I have 16+128mb fast, now I can chat with jabberwockey, listen to mp3's/netradio useing Amplifier, browse with IBrowse.... Newer runs out of memory :-)
16mb is certainly fine if you "just" need to run WB3.0/3.1 and no internet, but if you want OS3.9 and internet, I would surely recommend 32mb minimum.
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: pVC on November 07, 2008, 05:27:15 PM
Quote

ddniUK wrote:
dont know how many, but Tzer0 needs lots...


Yeah, I couldn't get it run with 32M, but with 64M it's fine. Also some demoscene demos require more than 32M. I'd say 64M is fine for most, but with highly patched and decorated (rtg) system on "power use" might be better with more :)
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: klx300r on November 07, 2008, 05:32:34 PM
I have 32Mb in my Blizzard 030@50 running OS3.5 and its great for all my music and gaming needs :-D
Title: Re: A1200 accelerators - how much RAM is really sensible?
Post by: motorollin on November 07, 2008, 05:45:05 PM
Quote
pVC wrote:
Quote
ddniUK wrote:
dont know how many, but Tzer0 needs lots...

Yeah, I couldn't get it run with 32M, but with 64M it's fine.

I run T-Zer0 on a Blizzard MK-IV with 16MB...

--
moto