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Amiga computer related discussion => Amiga Hardware Issues and discussion => Topic started by: ozkano on June 23, 2008, 01:36:06 PM

Title: A Brand new Floppy Emulator
Post by: ozkano on June 23, 2008, 01:36:06 PM
this project done by Tolga one of the member of commodore.gen.tr (turkish commodore commidity)

this is the link of the project
http://www.commodore.gen.tr/forum/index.php?topic=2278.0

this is the demonstration
http://i288.photobucket.com/albums/ll185/tabaci/?action=view¤t=tfegoodsmall.flv

the first step of project has finished (Amiga part) it will also support Atari and Msx and much more

-it support all amiga games (no mather dos or track loading)
-supports as DF0: or DF1:
-using regular 9 pin amiga joystick to select game from menu
Title: Re: A Brand new Floppy Emulator
Post by: ZeBeeDee on June 23, 2008, 02:23:07 PM
Very interesting!

What about mounting it internally and running it off the host computers power supply?

I wonder if it will be available to the community ... My Turkish is a bit rusty (non-existent lol)
Title: Re: A Brand new Floppy Emulator
Post by: alexh on June 23, 2008, 02:44:38 PM
Interesting stuff... they seem to have given it composite video output (Eh??) and a joystick input to control it.

I still think that using a default disk image and using the host computer to control disk selection is the way to go.

I wonder what is at the heart of the design?
Title: Re: A Brand new Floppy Emulator
Post by: ozkano on June 23, 2008, 02:51:05 PM
right now it does not support video over lay because video quality decrease so by using a switch you can change video input, amiga or floopy emulator,

this is the protype of this emulator, it fits internal drive and takes power from mother board



Title: Re: A Brand new Floppy Emulator
Post by: ozkano on June 23, 2008, 02:57:46 PM
LCD was not prefered lack of limited lines at one time
Title: Re: A Brand new Floppy Emulator
Post by: countzero on June 23, 2008, 03:31:06 PM
heart of the design is atmega32 16pc. currently project is on hold due to *rather unexpected* progress of the Turkish team in the Euro 2008 finals :)
Title: Re: A Brand new Floppy Emulator
Post by: cv643d on June 23, 2008, 05:23:11 PM
Cool...

Merhaba by the way  :-)
Title: Re: A Brand new Floppy Emulator
Post by: alexh on June 23, 2008, 05:50:48 PM
I was just curious as to why it was composite output and not RGBS? Does the atmega32 have composite out?
Title: Re: A Brand new Floppy Emulator
Post by: Jeff_HxC on June 23, 2008, 11:04:09 PM
Yet an another Floppy Emulator !?! This one seems similar to the sdiskemul (http://atariamiga.free.fr/installation_sdiskemul_amiga600.php)
!

Quote

alexh wrote:
I was just curious as to why it was composite output and not RGBS? Does the atmega32 have composite out?


Maybe because in this case you need only 2 wires (gnd + video) ?
Title: Re: A Brand new Floppy Emulator
Post by: alexh on June 23, 2008, 11:07:42 PM
I'd like to see what horsepower and minimum clock speed you would need to generate a colour composite video signal using only a micro controller and one I/O.

Perhaps with a 120MHz microcontroller and using 100% cpu power you *might* do it.

Video encoders are quite complex beasts.

B&W might be easier.. but we're still taking reasonable amounts of CPU power to time everything to 27MHz.
Title: Re: A Brand new Floppy Emulator
Post by: Jeff_HxC on June 23, 2008, 11:14:57 PM
Quote

alexh wrote:
I'd like to see what horsepower you need to generate a composite video signal using only a micro controller and one I/O!


It's not too hard : the composite video is only black and white.
Now it's "easy" to do some video output with an modern uC.

look at this demo :
http://pouet.net/prod.php?which=50141
;-)


Title: Re: A Brand new Floppy Emulator
Post by: alexh on June 23, 2008, 11:16:29 PM
Generating the CSYNC timing marks and Luma & Chroma modulated data using nothing but the CPU and a timer?

You sure?? Cool.
Title: Re: A Brand new Floppy Emulator
Post by: Jeff_HxC on June 23, 2008, 11:18:34 PM
Quote
B&W might be easier.. but we're still taking reasonable amounts of CPU power to time everything to 27MHz.


Yes it's B&W ! Additionnaly 27Mhz is too much to display an 320*200 picture !
An 10Mips uC is enough (look at the sdiskemul!).
 
Title: Re: A Brand new Floppy Emulator
Post by: Jeff_HxC on June 23, 2008, 11:19:41 PM
Quote

alexh wrote:
Generating the CSYNC timing marks and Luma & Chroma modulated data using nothing but the CPU and a timer?

You sure?? Cool.


I said B&W ;-)
Title: Re: A Brand new Floppy Emulator
Post by: alexh on June 23, 2008, 11:22:47 PM
The microcontroller demo doesn't use encoded outputs, it has separate RGBHV but still very cool.

20MHz to do the sound and gfx including sync... v cool.

Quote

Yes it's B&W ! Additionnaly 27Mhz is too much to display an 320*200 picture!

Yeah, I know. It's the SDTV natural frequency.
Title: Re: A Brand new Floppy Emulator
Post by: Jeff_HxC on June 23, 2008, 11:26:19 PM
Oh you are talking about the Craft Demo. Yes it's an RGB design (impossible to do PAL signal without an true composite output with an simple uC).
Title: Re: A Brand new Floppy Emulator
Post by: Piru on June 23, 2008, 11:49:32 PM
http://www.linusakesson.net/scene/craft/ has all the lovely details about this demo
Title: Re: A Brand new Floppy Emulator
Post by: bloodline on June 23, 2008, 11:56:21 PM
Quote

Piru wrote:
http://www.linusakesson.net/scene/craft/ has all the lovely details about this demo


:-o

Anyone not impressed by this is missing a chromosome!
Title: Re: A Brand new Floppy Emulator
Post by: orange on July 01, 2008, 08:39:42 AM
How about using parallel port instead of floppy? since its much faster (IIRC), and more accessible
so that we could use memory cards instead of ZIP diskettes and similar..
Title: Re: A Brand new Floppy Emulator
Post by: stanlong on September 06, 2008, 09:44:38 AM
i`m interested to see how your suggestion works