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Amiga computer related discussion => Amiga Gaming => Topic started by: Tricky on May 18, 2008, 09:39:04 PM

Title: Mr Beanbag isn't dead yet!
Post by: Tricky on May 18, 2008, 09:39:04 PM
Just so you all know.  It's going at full steam ahead now.  Or at least it was this weekend, you know how it is.
Title: Re: Mr Beanbag isn't dead yet!
Post by: Matt_H on May 19, 2008, 03:28:57 AM
Neat. I tried the demo a few years ago. Hope to see more soon.
Title: Re: Mr Beanbag isn't dead yet!
Post by: weirdami on May 19, 2008, 03:57:41 AM
When you die, does mister bean bag explode his beans all over?
Title: Re: Mr Beanbag isn't dead yet!
Post by: Cammy on May 19, 2008, 07:41:19 AM
Hey Tricky,

It's fantastic to know Mr Beanbag is still going. I loved the demos I played, and I'm looking forward to the full game which I'm sure will be awesome!

I played your Halloween demo and it inspired me to make my own Halloween themed platform game, which started off as a demo but is now expanding into a full game itself.

It looks like this year is going to be a good one for Amiga games! I hope you find a publisher.
Title: Re: Mr Beanbag isn't dead yet!
Post by: motorollin on May 19, 2008, 08:03:25 AM
I love this game! Can't wait to play the finished version :-)

--
moto
Title: Re: Mr Beanbag isn't dead yet!
Post by: motorollin on May 19, 2008, 12:02:21 PM
@Tricky
Your web site is hilarious :lol:

--
moto
Title: Re: Mr Beanbag isn't dead yet!
Post by: Tricky on May 19, 2008, 01:08:46 PM
@Cammy
I just saw your thread about the Hallowe'en game.  Looks cool.  What's Backbone like?

I'm thinking of releasing a slightly cut-down version of the Mr Beanbag game engine as a "platform game construction kit" after its release.  Mr Beanbag II (aka "Beanbag and Son") has a more advanced engine planned, look forward to the obligatory simultaneous two-player upgrade.  You heard it here first.  Hopefully it won't take us another ten years...
Title: Re: Mr Beanbag isn't dead yet!
Post by: weirdami on May 19, 2008, 01:56:04 PM
Will The Son of Beanbag wear a beanie hat?  :-D

Title: Re: Mr Beanbag isn't dead yet!
Post by: Tricky on May 19, 2008, 02:21:02 PM
Always with the questions!

Hats aren't planned until Mr Beanbag III :lol:
Title: Re: Mr Beanbag isn't dead yet!
Post by: BooBoo1200 on May 19, 2008, 05:18:45 PM
 :-)
Title: Re: Mr Beanbag isn't dead yet!
Post by: Egg-Chen on May 19, 2008, 09:25:35 PM
Quote

Tricky wrote:

I'm thinking of releasing a slightly cut-down version of the Mr Beanbag game engine as a "platform game construction kit" after its release.  Mr Beanbag II (aka "Beanbag and Son") has a more advanced engine planned, look forward to the obligatory simultaneous two-player upgrade.  You heard it here first.  Hopefully it won't take us another ten years...


Could you tell us a bit more about the game construction kit based on Mr Beanbag engine ?
Will it possible to create some platform games such as Alex Kidd/Mario Bros with it ?
Which mode will it use, ECS/AGA...
I'm looking for a game construction kit because I want to create some games, but unfortunatelly I have no skills for coding. I was interested by Backbone, but it seems to be slow (at least when using more than 32 colors) according what I could read here and there .   :-(
Title: Re: Mr Beanbag isn't dead yet!
Post by: Tricky on May 19, 2008, 10:05:41 PM
More than 32 colours will always limit the speed; AGA doesn't have a faster blitter!  Which is a bit of a disappointment perhaps.

Mr Beanbag's foreground graphics are 16 colours, which is, believe it or not, the AGA limit for Dual Playfield mode, which is what it uses to get the parallax scrolling effect (max. 8 bitplanes total, 4 for each playfield).  It should be possible to make it work on OCS without the parallax, otherwise you're limited to 8 colours on each.  The other main limitation is OCS/ECS doesn't do 32-pixel wide sprites, but that's only really necessary because the Stats panel at the top is implemented as hardware sprites (of which you only get 7 if you start the display fetch 16 pixels earlier to allow full screen scrolling - notice in Turrican there's a 16-pixel wide blank strip down the left-hand side, so as not to lose the 8th sprite!)  I'd probably just go for a traditional stats bar above or below the playing area instead.

I could make it so you could switch on AGA features as an option, so you could make OCS or AGA games for it.  Although I've no idea how fast it runs on an A500.  Also I don't think it would work in only 512k at the moment.

A game like Alex Kidd shouldn't be beyond it though.  I'll try to make it as flexible as possible, but there will always be limits to this sort of thing.
Title: Re: Mr Beanbag isn't dead yet!
Post by: Nlandas on June 11, 2008, 08:43:11 PM
I know this is an old post but I missed it fist time around. This game looks like a lot of fun. Once my house has power again, I'll download and try the demo.

It'd be amazing to see what you can do with a NatAmi board if they are released. I'm glad to see some development still going one. When it's released count on a registration from me.

-Nyle
Title: Re: Mr Beanbag isn't dead yet!
Post by: Fester on June 11, 2008, 09:16:04 PM
I tried the demo a few months ago. Love it!